For Sins 1.18 and Entrenchment 1.04
This is a post that I will update regularly to give the DEVS a better idea of what people think should be done to stats in the next patch. This is ONLY for patches, no new ships or elaborate concepts for the next expansion. This is for dealing with peoples’ concerns about balance. If there’s a balance idea you have that’s not on here, post it and I’ll put it up for voting if it seems valid. I love the fact that ICO pays attention to the forums and what people suggest, I’d like to make it easier for them. The idea is to have all ideas posted straight forward and ranked so the DEVS don’t have to sift through pages and pages to find popular ideas. SP and MP players are both welcome to comment. Post yay or nay for any idea you like or dislike (be specific please) or say no fix needed. If you’d like I’ll also insert specific values you may come up with. Some votes will be taken from other threads.
* Topics shoud be considered independent of eachother, vote for each topic as if the Devs were to choose only 1. Yay for fixes that you think would work, nay for fixes that you think won't*
** Now there's an easier way to cast your vote, download the easy entry form, fill it out and then copy and paste your results!**
>> Download The Easy Entry Form <<
REFERENCESSeveral members of the community have taken it upon themselves to run tests to prove imbalances and recommend possible fixes. I would Encourage everyone commenting here to read these and become more informed.Raging Amish's Lums vs Enforcers JJs HC Tests JJs Illum Tests
Deceivers Subjugator thread Deceivers Cap Carrier thread
RAGING AMISH's Balance MOD
Game BugsThese need to be addressed before anything else. The following is a compiled list of all known game bugs. Thanks to Pawelo for helping me compile and test these. If you can think of any others that aren't on here leave a comment to let me know.-Embargo Level 2 and 3 do not stop cargo ships.-Phasic Trap Research level 2 does not do anything.-Magnetize does not interrupt channeled abilities-Disruptive Strikes does not work on pulse beams-Allegiance through wormholes is flawed.-Wrong Sound effects on: Anima Tempest, repair cloud, nanite armor, EMP blast-Infocard errors: Dunov shield restore does not increase mitigation, labs do not speed up build time
-Akkan Colonize ability does not always spawn extractors at lvl2 and lvl3.
-Subverters Disrupt Shields can not target structures with shields-Some musics and Orange Skybox are not used.
SOLANUS ADJUDICATORS
The adjudicator, while it can target multiple structures, just doesnt have the punch its TEC cousin the Ogrovs has and has difficulty handling tight clusters of structures supported by repair bays. Also, without a well functioning healing unit, the poor adjudicator simply cant live long enough in the throws of battle to make a huge difference. We've discussed the changes, now its time to get official votes on them.
Buff the Adjudicator- Change armor type?:
Yay- JuleTron Kitkun N3rull eoncommander
Nay- Dargoon999 Warlord Mike
Reduce supply cost?:
Yay- JuleTron Kitkun Dargoon999 Warlord Mike Darvin3 SivCorp eoncommander
Nay-
Reduce number of firing banks to increase damage per target?:
Yay- Warlord Mike eoncommander
Nay- Kitkun N3rull Dargoon999
Increase damage?:
Nay- Kitkun Dargoon999
Increase shields?:
Yay- JuleTron Kitkun eoncommander
No Fix Needed- Ryat Extremor
MINES
These little critters were introduced in Entrenchment and have been seldom used. They are purely defensive, extremely expensive, and a huge gamble to put your money in. There's been much discussion on possible fixes, but now its time for an official vote, so here you go.
Buff Mines Increase damage? Yay- Juletron Whiskey144 SivCorp Extremor Nay- EadTaes Raging Amish Ovi_187 Kitkun eoncommander Increase damage radius? Yay- Top Vasari Whiskey144 EadTaes Warlord Mike Ovi_187 SivCorp Extremor eoncommander Nay- Juletron N3rull Raging Amish Kitkun Increase activation radius? Yay- Warlord Mike eoncommander Nay- EadTaes JuleTron N3rull Raging Amish Ovi_187 Kitkun Extremor Increase mines per deployment? Yay- eoncommander Nay- EadTaes N3rull Raging Amish Warlord Mike Ovi_187 Kitkun Extremor Increase deployment spread? Yay- Warlord Mike Extremor eoncommander Nay- Juletron EadTaes N3rull Raging Amish Ovi_187 Kitkun Decrease cost? Yay- Juletron Mindseye(25%) EadTaes(25%) Dargoon999 Whiskey144 N3rull(20%) Warlord Mike Ovi_187 Kitkun Extremor Nay- Raging Amish eoncommander Reduce build time for Proximity Mines(TEC)? Yay- Juletron Whiskey144 EadTaes Raging Amish Warlord Mike Ovi_187 Kitkun Extremor Nay- Increase duration of Gravity Mines(Vasari)? Yay- Juletron N3rull Mindseye Ovi_187 Kitkun Extremor Nay- EadTaes Raging Amish Fix homming mines AI to return to original deployment location(Advent)? Yay- JuleTron EadTaes N3rull Mindseye Warlord Mike Ovi_187 SivCorp Kitkun Extremor eoncommander Nay- Raging Amish
Make Gravity Mines an upgrade to existing mines?
Yay- N3rull Juletron Dargoon999 Ue-Carbon Deceiver_0 Mindseye Kitkun Extremor
Nay- EadTaes Raging Amish
No fix needed-
SIEGE FRIGATESCosting more than most Heavy Cruisers, one would expect siege frigates to be able to handle a simple task like bombing a planet to oblivion, but with their super thin and weak hulls they certainly aren't worth the cost, and with Entrenchments bombardment protection on starbases, siege frigates find themselves in the obsolete unit pile. Personally I think they should be tough as nails since all they do is bomb planets and cost loads of resources and precious supply. With a decent buff these units could be the terror they once were and possibly bring back some of the planetary defense tech that fell from use after their nerf. (planetary shielding anyone?) Buff Siege Frigates Increase Hp/shields/armor?: Yay- Deceiver_0(Hp) Volt_Cruelerz Darvin3 Ryat EadTaes Dargoon999(10%) N3rull(+nerf) Kitkun eoncommander Nay- Soasertsus Cykur Mindseye Raging Amish Ascension Howdidudothat Ovi_187 Sobric Warlord Mike Extremor Change armor type (currently light)?: Yay- Deceiver_0(v. heavy) Soasertsus(v. heavy) Volt_Cruelerz(heavy/v.heavy) EadTaes (heavy) Dargoon999(heavy) N3rull(heavy) SivCorp Extremor(heavy) eoncommander Nay- Darvin3 Cykur Ryat Mindseye Raging Amish Ascension Howdidudothat Ovi_187 Sobric Warlord Mike Kitkun Decrease Resource cost?: Yay- Soasertsus Darvin3 EadTaes Howdidudothat Sobric Extremor Nay- Volt_Cruelerz Cykur Ryat Dargoon999 Mindseye Raging Amish Ascension Ovi_187 Warlord Mike Kitkun Decrease Supply Cost?: Yay- Soasertsus(6) Darvin3 Cykur Ryat(10) EadTaes(10) Dargoon999(10) Mindseye Howdidudothat Raging Amish(12) Ascension(12) Ovi_187 mbaron888(8) Sobric Warlord Mike SivCorp Kitkun eoncommander Nay- Volt_Cruelerz Extremor Increase Bombardment damage?: Yay- Volt_Cruelerz Dargoon999(20%) Warlord Mike Extremor Nay- Soasertsus Darvin3 Cykur Ryat EadTaes Mindseye Raging Amish Ascension Howdidudothat Ovi_187 Sobric SivCorp Kitkun eoncommander
Make TEC Heavy Fallout Active (currently passive)?: Yay- Deceiver_0 Soasertsus Volt_Cruelerz Darvin3 Cykur Ryat Dargoon999 N3rull Mindseye Raging Amish Ovi_187 Sobric Warlord Mike Kitkun Nay- EadTaes Ascension Howdidudothat Reduce Heavy Fallout effect time (currently 6 minutes)?: Yay- Darvin3 Sobric Warlord Mike Nay- Soasertsus Volt_Cruelerz Cykur Ryat EadTaes Dargoon999 Mindseye Raging Amish Ascension Howdidudothat Ovi_187 Kitkun Reduce Xp value (currently 65xp)?: Yay- Soasertsus Darvin3(40) Cykur EadTaes(15) Dargoon999(30) Ovi_187 Kitkun Nay- Volt_Cruelerz Ryat Mindseye Raging Amish Ascension Howdidudothat Sobric Warlord Mike Apply fixes to siege militia?: Yay- Deceiver_0 Soasertsus Volt_Cruelerz Darvin3 EadTaes Dargoon999 Raging Amish Ovi_187 Sobric Warlord Mike Kitkun Extremor Nay- Ryat Ascension Howdidudothat Apply fixes to siege pirates?: Yay- Darvin3 EadTaes Dargoon999 Raging Amish Ovi_187 Warlord Mike Kitkun Extremor Nay- Soasertsus Volt_Cruelerz Ryat Ascension Howdidudothat Sobric No Fix Needed-
SEREVUN OVERSEERThe overseer is a powerful, but seldom used ship due to it's current lack of usability. I'd recommend anyone planning on voting on this topic read a few of the replies on page 5, where Ascension and I debated some changes. I've also thrown in a few ideas to make overseers 'Jump Degradation' ability a little more potent for the 100AM and channeling it costs. Buff Serevun Overseers- Increase firing arc of abilities?: Yay- Deceiver_0 JuleTron Volt_Cruelerz Ascension Soasertsus milo896 Howdidudothat lifekatana N3rull Mindseye Cykur EadTaes Raging Amish Ovi_187 Warlord Mike Kitkun Extremor eoncommander Nay- Pbhead Sobric Increase turn rate?: Yay- Deceiver_0 JuleTron Volt_Cruelerz Ascension Soasertsus milo896 Howdidudothat lifekatana N3rull Mindseye Pbhead Raging Amish Ovi_187 Warlord Mike Kitkun Extremor eoncommander Nay- EadTaes Sobric SivCorp Make 'Reactive nanite armor' omnidirectional (360 degrees)?: Yay- Ascension Raging Amish Sobric Warlord Mike SivCorp Extremor
Nay- Deceiver_0 Soasertsus Darvin3 milo896 Howdidudothat lifekatana N3rull Mindseye Pbhead EadTaes Ovi_187 Kitkun eoncommander Increase reduction of jump speed for 'Jump Degradation'?: Yay- milo896 Howdidudothat Mindseye EadTaes Ovi_187 Sobric Kitkun Extremor eoncommander Nay- Soasertsus lifekatana Pbhead Raging Amish Allow 'Jump Degradation' to do a damage % to incoming enemy vessels' hulls?: Yay- Deceiver_0 (5-10%) Soasertsus(20%AM) Darvin3 milo896 N3rull(speed reduction) Kitkun eoncommander Nay- Howdidudothat lifekatana Mindseye Pbhead EadTaes Raging Amish Ovi_187 Sobric Extremor
Allow 'Jump Degradation' to disable passive regeneration?
Yay- Raging Amish Deceiver_0 Diplominator Juletron Sobric Extremor
Nay- Ovi_187 Howdidudothat Cykur Kitkun No Fix Needed-SKAROVAS ENFORCERThe relative weakness of the Enforcer has recently been brought to the forums attention (thanks JohnJames). With their higher resource cost, higher supply cost and more expensive upgrades, enforcers are unfortunately left in the dust by their counterparts. Many speculate that their extra ability (reintegration) is the cause for such a skewed balance, while others agree that reintegration lacks the power enforcers deserve. The following are some fixes that have been proposed. Personally, I think the Vasari should get a little more for what they pay for. Buff Skarovas Enforcers- Decrease Resource Cost?: Yay- Ascension EadTaes Sobric Nay- Deceiver_0 Soasertsus Volt_Cruelerz lifekatana Howdidudothat Darvin3 Mindseye Raging Amish Ovi_187 Warlord Mike Kitkun Extremor eoncommander Decrease Supply Cost?: Yay- Soasertsus Sobric Extremor Nay- Deceiver_0 Volt_Cruelerz lifekatana Howdidudothat Darvin3 Mindseye EadTaes Raging Amish Ovi_187 Kitkun eoncommander Increase hp/shields/armor?: Yay- Deceiver_0 Darvin3 EadTaes(armor+1) Raging Amish SivCorp Kitkun eoncommander Nay- Volt_Cruelerz Soasertsus lifekatana Howdidudothat Mindseye Ovi_187 Sobric Extremor Increase Damage?: Yay- Deceiver_0 Soasertsus Ascension JuleTron Darvin3 Howdidudothat Mindseye Cykur EadTaes(22) Raging Amish(21.6) Ovi_187 Sobric Warlord Mike SivCorp Kitkun eoncommander Nay- Volt_Cruelerz lifekatana Extremor Cheaper damage upgrades?:
Yay- Deceiver_0 Volt_cruelerz Top Vasari Ascension DesConnor Raging Amish N3rull lifekatana JuleTron Darvin3 Howdidudothat Mindseye EadTaes Sobric Warlord Mike SivCorp Extremor eoncommander Nay- Soasertsus Ovi_187 Kitkun Higher reintegration rate?: Yay- Deceiver_0 Volt_cruelerz Top Vasari Soasertsus N3rull lifekatana JuleTron Darvin3 Howdidudothat Ovi_187 Sobric Kitkun Nay- Mindseye EadTaes Raging Amish Extremor No Fix Needed- PbheadDOMINA SUBJUGATORSThe domina has been an a lot of peoples (f spending money on that) list for sometime. I tested and observed the subjugator while I was examining carrier caps and wrote a report on them as well. Here's some fixes that have been proposed for the Domina as well as the Stilakus Subverter (whose destiny is quite intertwined with the domina). I'll be putting the Subverter question under the REPULSE section as it has to do more as a counter to it. Buff Domina Subjugators- Increase firing arc of abilities?:
Yay- Deceiver_0 Mindseye Darvin3 Gugabalog Cykur(heal only) Raging Amish Ovi_187 Sobric Warlord Mike SivCorp Kitkun eoncommander Nay- EadTaes lifekatana Pbhead Increase turn rate?: Yay- Deceiver_0 Darvin3 Gugabalog Mindseye Pbhead Raging Amish Ovi_187 Sobric Warlord Mike Kitkun eoncommander Nay- EadTaes lifekatana Make abilities AOE?: Yay- Warlord Mike SivCorp eoncommander Nay- Deceiver_0 EadTaes Gugabalog Darvin3 lifekatana Mindseye Pbhead Raging Amish Ovi_187 Sobric Kitkun Remove channeling from abilities?: Yay- EadTaes Gugabalog lifekatana Raging Amish Sobric Warlord Mike Kitkun Nay- Deceiver_0 Darvin3 Mindseye Pbhead Ovi_187 SivCorp eoncommander Fix Targeting AI (on all abilities for all races) to prevent wasteful use?: Yay- Deceiver_0 Darvin3 EadTaes Gugabalog Soasertsus lifekatana Mindseye Pbhead Cykur Raging Amish Ovi_187 Sobric Warlord Mike SivCorp Kitkun eoncommander
Nay- Pbhead No Fix Needed-CARRIER CLASS CAPITAL SHIPSI've noticed people use Carrier Caps generally for 1 ability, and not for the strikecraft and SC bonuses they offer. Weaker than most other classes, they are sparse and somewhat unthreatening on the battle field. Personally I think they should offer more benefit in the strike craft department than they do now. I've written a detailed report on them, and taken some of the proposed changes from it for this thread. Buff Carrier Caps- Increase Initial Armor? Yay- Deceiver_0 Soasertsus Ryat Howdidudothat Gugabalog Warlord Mike SivCorp Kitkun Nay- Darvin3 -Ue_Carbon mbaron888 Pirate-Jack EadTaes DesConnor Swordsalmon lifekatana Pbhead Raging Amish Ovi_187 Sobric Extremor eoncommander Increase Squadron Capacity? Yay- Deceiver_0 (see thread) Soasertsus Ryat -Ue_Carbon ReadyMan Howdidudothat mbaron888 Pirate-Jack EadTaes DesConnor Mindseye Swordsalmon Gugabalog N3rull lifekatana -aceca- Derek06 Ovi_187 Sobric Warlord Mike SivCorp Kitkun Extremor eoncommander
Nay- Darvin3 Raging Amish Make SC buffs AOE? Yay- EadTaes DesConnor Swordsalmon Gugabalog Derek06 Raging Amish Sobric SivCorp Extremor Nay- Deceiver_0 Soasertsus Ryat Darvin3 -Ue_Carbon Howdidudothat mbaron888 Pirate-Jack lifekatana Pbhead Ovi_187 Kitkun eoncommander Increase additional drones(Adept Drone Anima)? Yay- Deceiver_0 Darvin3 Howdidudothat Mindseye Swordsalmon Gugabalog Derek06 Raging Amish Sobric SivCorp Kitkun Nay- Soasertsus Ryat -Ue_Carbon mbaron888 Pirate-Jack EadTaes DesConnor lifekatana Pbhead Ovi_187 Extremor eoncommander Re-work Scramble Bombers? Yay- Deceiver_0 Soasertsus Ryat Darvin3 -Ue_Carbon Howdidudothat mbaron888 Pirate-Jack EadTaes DesConnor Mindseye Swordsalmon Gugabalog N3rull lifekatana Pbhead Derek06 Raging Amish Ovi_187 Sobric Warlord Mike SivCorp Kitkun Extremor eoncommander Nay- No Fix Needed-LIGHT FRIGATESMost agree that Light Frigates don't scale well. Being limited in their usefulness early game, and becoming almsot complete obsolete late game with Heavy Cruiser research. Many ideas have been thrown around to get light frigates back on the battle field. Buff Light Frigates- Increase Damage?: Yay- TheRezonator Gugabalog Darvin3 -Ue_carbon Howdidudothat JuleTron Pirate-Jack N3rull Ascension Cykur Dargoon999(20%) Raging Amish(Vasari: 12) Ovi_187 SivCorp(10%) Nay- Volt_cruelerz mbaron888 DesConnor lifekatana Pbhead EadTaes Sobric Kitkun Extremor eoncommander Increase Damage bonus to heavy armor type?: Yay- Deceiver_0 TheRezonator Gugabalog -Ue_carbon JuleTron Pirate-Jack Howdidudothat mbaron888 DesConnor(Light) Ascension lifekatana EadTaes Dargoon999 Raging Amish(175%+) Ovi_187 Sobric SivCorp(25%) Kitkun Extremor eoncommander Nay- Volt_cruelerz Pbhead Increase Hp/Shields/Armor?: Yay- Deceiver_0(armor) TheRezonator Gugabalog Darvin3 JuleTron Ascension lifekatana Dargoon999(10%) Ovi_187 Warlord Mike eoncommander Nay- Volt_cruelerz Pirate-Jack Howdidudothat mbaron888 DesConnor Pbhead EadTaes Raging Amish Sobric SivCorp Kitkun Extremor Increase ability range?: Yay- Deceiver_0 TheRezonator Gugabalog Volt_cruelerz -Ue_carbon JuleTron Ascension Eadtaes Dargoon999 Raging Amish Ovi_187 Sobric Kitkun Extremor eoncommander Nay- Howdidudothat mbaron888 DesConnor lifekatana Pbhead Increase firing arc?: Yay- TheRezonator Gugabalog -Ue_carbon JuleTron Pirate-Jack Howdidudothat DesConnor N3rull Ascension Eadtaes Raging Amish Sobric Warlord Mike SivCorp Extremor Nay- Volt_cruelerz mbaron888 lifekatana Pbhead Dargoon999 Ovi_187 Kitkun eoncommander Increase turn speed?: Yay- Darvin3 EadTaes TheRezonator Pirate-Jack ReadyMan Howdidudothat mbaron888 DesConnor Mindseye N3rull Ascension Pbhead Eadtaes Dargoon999 Raging Amish Ovi_187 Sobric Warlord Mike SivCorp Extremor eoncommander Nay- lifekatana Kitkun Tweak Targeting AI to favor support cruisers?: Yay- Deceiver_0 TheRezonator Gugabalog Darvin3 Volt_cruelerz JuleTron Pirate-Jack mbaron888 DesConnor N3rull Ascension lifekatana Eadtaes Dargoon999 Raging Amish Ovi_187 Sobric Warlord Mike SivCorp Kitkun Extremor eoncommander Nay- Howdidudothat Pbhead Nerf Counters- Decrease LRF Damage?: Yay- Proletari Darvin3 Azrak_Navarion ReadyMan Howdidudothat Mindseye Ascension Eadtaes Dargoon999(10%) Nay- Deceiver_0 Volt_cruelerz Pirate-Jack mbaron888 DesConnor lifekatana Pbhead Raging Amish Ovi_187 Sobric Warlord Mike Kitkun Extremor eoncommander
Decrease LRF damage bonus to medium armor?
Yay- Deceiver_0(125%) Ovi_187 Howdidudothat Sobric eoncommander
Nay- N3rull Cykur Warlord Mike Kitkun Extremor
Increase LRF resource cost?: Yay- Extremor Nay- Deceiver_0 Pirate-Jack Howdidudothat mbaron888 DesConnor lifekatana Pbhead Eadtaes Dargoon999 Raging Amish Ovi_187 Sobric Warlord Mike Kitkun eoncommander No Fix Needed- Soasertsus dresdaREPULSE:Many have said repulse needs a fix. Personally I agree. Nerf Guardians- Increase AM cost?: Yay- Deceiver_0 Raging Amish crashmatusow Ascension Pirate - Jack Volt_cruelerz Tohron Darvin 3 Top vasari mbaron888 Proletari -Ue_carbon Major Stress Mindseye Azrak_Navarion lbgsloan Gugabalog Soasertsus Howdidudothat JuleTron DesConnor lifekatana -aceca- Derek06 Cykur Ovi_187 Sobric Warlord Mike SivCorp Kitkun Extremor eoncommander Nay- dresda
Increase cooldown rate?
Yay- Raging Amish Deceiver_0 Howdidudothat Kitkun Extremor eoncommander
Nay- Ovi_187 Juletron Sobric Cykur
Decrease AOE?: Yay- Gugabalog -Ue_carbon DesConnor eoncommander Nay- Pirate - Jack Major Stress crashmatusow Mindseye Soasertsus Howdidudothat dresda lifekatana Pbhead Derek06 Raging Amish Ovi_187 Sobric Warlord Mike Kitkun Extremor Increase resource cost?: Yay- Ascension Volt_cruelerz Sobric Extremor Nay- Pirate - Jack Major Stress Soasertsus Mindseye Gugabalog Howdidudothat dresda DesConnor lifekatana Pbhead Derek06 Raging Amish Ovi_187 Warlord Mike Kitkun eoncommander Cause damage to shields?: Yay- EadTaes Volt_cruelerz dresda Nay- Major Stress Mindseye Soasertsus Gugabalog Howdidudothat DesConnor lifekatana Pbhead Derek06 Raging Amish Ovi_187 Sobric Warlord Mike Kitkun Extremor eoncommander Buff Counters- Increase LF ability range?: Yay- Gugabalog TheRezonator Volt_cruelerz Derek06 Raging Amish Sobric SivCorp Kitkun Extremor eoncommander Nay- Pirate - Jack Major Stress Soasertsus Mindseye DesConnor lifekatana Pbhead Ovi_187 No affect to Cap Ships?: Yay- Pirate - Jack Major Stress Volt_cruelerz DesConnor Cykur Warlord Mike SivCorp Kitkun Extremor eoncommander Nay- Mindseye Gugabalog Soasertsus lifekatana Pbhead Derek06 Raging Amish Ovi_187 Sobric Increase Distortion Field (targeting) range?: Yay- Deceiver_0 Soasertsus Sobric Kitkun eoncommander Nay- lifekatana crashmatusow Pbhead Raging Amish Ovi_187 Extremor No Fix Needed-MISSILE BARRAGE:This has been a heated issue for several months. In the most recent patch, the devs made the graphic unique (red missile exhaust?) and extended the duration while reducing dps. Was this enough? Nerf Missile Barrage- Decrease total damage?: Yay- Extremor Nay- mbaron888 Gugabalog TheRezonator Volt_cruelerz -Ue_carbon Howdidudothat DesConnor Derek06 Raging Amish Ovi_187 Sobric Warlord Mike Increase AM cost? Yay- Ascension Ovi_187 Nay- mbaron888 Gugabalog TheRezonator Volt_cruelerz -Ue_carbon Howdidudothat DesConnor Derek06 Raging Amish Sobric Warlord Mike Extremor Decrease AOE? Yay- Tohron mbaron888 Howdidudothat JuleTron DesConnor Sobric Nay- Gugabalog TheRezonator Volt_cruelerz -Ue_carbon Derek06 Raging Amish Ovi_187 Warlord Mike Extremor Buff Counters- Increase range on ability interrupts?: Yay- Tohron TheRezonator Raging Amish Ovi_187 Sobric Extremor Nay- Gugabalog Volt_cruelerz -Ue_carbon Howdidudothat DesConnor LF abilities can target caps?: Yay- Gugabalog TheRezonator Sobric Warlord Mike Nay- Volt_cruelerz -Ue_carbon Howdidudothat DesConnor N3rull Derek06 Raging Amish Ovi_187 Extremor Graphic/Audio Improvement?: Yay- Eadtaes Deceiver_0 Volt_cruelerz Gugabalog TheRezonator -Ue_carbon Howdidudothat N3rull lifekatana Derek06 Cykur Raging Amish Ovi_187 Sobric Warlord Mike SivCorp Kitkun Extremor eoncommander Nay- DesConnor No Fix Needed- Deceiver_0 EadTaes Azrak_Navarion Major Stress Top vasari Soasertsus ReadyMan lifekatana SivCorp Kitkun eoncommander CARRIERS:Extensively nerfed in the previous 2 patches, carriers have lost their place as a hard counter to long ranged frigates, as flak frigates can now destroy fighters much faster than they are built, and long ranged frigates can now hunt the carriers themselves down. Buff Carriers- Decrease build penalty?: Yay- Deceiver_0 Ascension crashmatusow Pirate - Jack mbaron888 Volt_cruelerz lbgsloan Gugabalog Top vasari Soasertsus Howdidudothat JuleTron N3rull lifekatana Derek06 Cykur Ovi_187 Sobric Warlord Mike SivCorp Kitkun eoncommander Nay- DesConnor Raging Amish Extremor Increase fighter HP?: Yay- Ascension Mindseye Azrak_Navarion Gugabalog Howdidudothat Derek06 Extremor Nay- Pirate - Jack mbaron888 Volt_cruelerz Soasertsus DesConnor lifekatana Raging Amish Ovi_187 Sobric Warlord Mike SivCorp Kitkun Reduce movement penalty?: Yay- Tohron Soasertsus Raging Amish mbaron888 Gugabalog Howdidudothat JuleTron ReadyMan DesConnor Derek06 Sobric SivCorp Extremor Nay- Pirate - Jack crashmatusow lifekatana Cykur Deceiver_0 Ovi_187 Kitkun Nerf Counters- Reduce Flak rate of fire?: Yay- EadTaes Warlord Mike eoncommander Nay- Mindseye Gugabalog Volt_cruelerz Soasertsus Howdidudothat DesConnor lifekatana Raging Amish Ovi_187 Sobric Kitkun Extremor No Fix Needed- Major Stress -Ue_carbon PbheadSCOUTS:With the recent nerf to carriers, scouts have come to the forefront as a decent anti-lrf ship, and with their new found popularity some changes have been suggested. Nerf Scouts- Reduce damage buff against light armor?: Yay- Volt_cruelerz Ovi_187 Nay- Deceiver_0 Ascension Soasertsus Gugabalog Howdidudothat Derek06 Raging Amish Sobric Warlord Mike Kitkun Extremor Increase scout supply requirement?: Yay- Nay- Ascension Pirate - Jack Volt_cruelerz Gugabalog TheRezonator Soasertsus Howdidudothat Derek06 Raging Amish Ovi_187 Sobric Warlord Mike Kitkun Extremor
Increase resource cost?: Yay- Nay- Ascension Pirate - Jack Volt_cruelerz Gugabalog TheRezonator Soasertsus Howdidudothat Derek06 Raging Amish Ovi_187 Sobric Warlord Mike Kitkun Extremor Buff Vasari Scouts- Increase Hp/Shields?: Yay- Deceiver_0 Raging Amish Volt_cruelerz Ascension Pirate - Jack Soasertsus Mindseye TheRezonator Howdidudothat Derek06 Sobric Warlord Mike SivCorp Kitkun Dargoon999 Extremor Nay- Gugabalog Ovi_187 Increase damage?: Yay- Ascension Raging Amish Volt_cruelerz Gugabalog TheRezonator Soasertsus Howdidudothat Derek06 Cykur(+.5dps) Ovi_187 Sobric Warlord Mike SivCorp Kitkun Dargoon999 Nay- Extremor No Fix Needed- EadTaes mbaron888 JuleTron Major Stress -Ue_carbon ReadyMan DesConnor lifekatana Pbhead eoncommanderILLUMINATORS:The relative strength of illuminators has been under debate for some time, and many fixes have been proposed, here are a few, let me know if you’ve got others. I've done my own research, and have posted my findings. Nerf Illuminators- Increase resource cost?: Yay- Ascension Volt_cruelerz Ovi_187 Pirate - Jack EadTaes Top vasari lbgsloan Gugabalog Azrak_Navarion Soasertsus Howdidudothat Derek06 Extremor Nay- Major Stress -Ue_carbon lifekatana Raging Amish Sobric Warlord Mike Kitkun eoncommander Adjust damage division between beams?: Yay- Deceiver_0(33%) mbaron888 -Ue_carbon Gugabalog DesConnor N3rull Ascension Derek06 Raging Amish(33%) Ovi_187 Sobric Warlord Mike eoncommander Nay- Pirate - Jack Major Stress Soasertsus Howdidudothat lifekatana Kitkun Extremor Decrease/adjust the HP/Shields?: Yay- Pirate - Jack (hp only) EadTaes TheRezonator Ascension Gugabalog -Ue_carbon Soasertsus Howdidudothat DesConnor -aceca- Derek06 Cykur Raging Amish(Hp&Armor) Ovi_187 Sobric Warlord Mike SivCorp Kitkun Extremor(450/500) eoncommander Nay- Major Stress Volt_cruelerz Soasertsus lifekatana Increase supply requirement?: Yay- DesConnor Derek06 Kitkun Nay- Pirate - Jack Major Stress Volt_cruelerz Gugabalog Soasertsus Howdidudothat lifekatana Raging Amish Ovi_187 Sobric Warlord Mike Extremor eoncommander Decrease Damage?: Yay- EadTaes Ascension Soasertsus Major Stress Gugabalog ReadyMan DesConnor(Caps only) N3rull lifekatana Ovi_187 Extremor Nay- Volt_cruelerz -Ue_carbon Howdidudothat Derek06 Raging Amish Sobric Warlord Mike Kitkun eoncommander No Fix Needed- mbaron888 Mindseye dresda Pbhead
More to come-
I did now and I think that your solution is good.
Make Gravity Mines and upgrade to existing mines? NO
Make Gravity Mines into a reverced repulse (suck stuff in when detonated)? YES
Deciver time to add a line.
To powerful imo.You cant be sucking ships into minefields.
Well it will need to be balanced properly by adjusting the sucking power.
what is this... Spaceballs!
http://www.youtube.com/watch?v=VptOUWC-Itc
I think that's exagerating it.
I'm kidding EadTaes. Just couldn't help myself. But I'm with MindsEye on this one, this could be way OP. Imagine a capship being literally suck in the middle of a minefield. Anyway we are not trying to create something new here, we are trying to come up with easy fixes for the devs to make a more fun/balance game. Thats why I still think making Vasari grav mines an uprade of the explosive ones is an easy fix, the parameters are already there.
One more thing, after all the replies (380+) this thread got I would have liked to know what IC is thinking, are they really reading this or are we just wasting our time here. We didn't get a single reply from anyone at IC, not even 1.
That's understandable but wraping an explosive mine with a disabling mine all in one is not very practical, what's the point of dissabling a ship if it's gonna blow up? Still gonna make the grav mine upgrade useless. As for the grav mine pulling in CAP ships to their death they are a few things that can negate that.
1 Gravmine will occupy space were they could ahve been explosive mines, so right of the bat the killing power of the mine feild is lesser. Not to mention it wont push the cap directly on an explosive mine per say but towards a now empty lot in space. Capitals should be sturdy enough to survive a bit of punishement.
2 If it proves to be a combo to powerfull the standard explosive mines can be toned down a bit.
3 If your fooling enought to send a CAP into a nasty mine field then maybe your deserve to lose it? I mean that'S was scouts are for right?
And yeah were is IC , after their last patch, witch did to few good to fix the game, they haven't said a single word.
I just had a thought on repulse, not sure if it's been brought up yet. But what if instead of it being an ability that pushes ships around, that it be more of a barrier ability. You use it once you set up your guardians to project shields and then everything outside the ball is stopped from getting in. So it'd be more of a proactive ability so you use it right before the battle begins. Any enemy ships inside the ball can get out if they want, but they wouldn't be allowed back in as long as repulse was active. Maybe set pretty substantial AM drain or a duration with a long cooldown.
The catch is that once either you use up all your AM on the barrier, you can't project your shields any longer (shields are still up while you use the barrier too though) or you can let the enemy in but keep shields up. And of course if the shields go down altogether, the barrier goes with it.
I do see some exploits people could do with this already like blocking lanes of escape so maybe something like if you do enough damage to the shields the barrier breaks early. It'd be like a strong bubble that can still be popped. That or it can be a directional barrier in front so that if you move units around behind the Guardian they can go through.
Just some new thoughts. Take them as mindless blabber if you want.
I'm sure they read this stuff, but if I were them I wouldn't want to address all of these changes either. There are so many changes in these lists that it is plain silly...just a couple tweaks to ships or game mechanics can have a huge impact to the way the game is played -- if all of these changes were made at once, we would have to relearn the game.
This is not a bad idea. I think Repulse IS supposed to be more like a barrier than it is supposed to be aggressively pushing the enemy fleet all over the place. It would just run until AM ran out. There would still be exploits like you mentioned, but certainly nothing worse than what we already have.
yeah, i mean, carriers get a build rate nerf and suddenly half the ships in the game are broken.
It isn't necassarily going to blow something up. It would slow down and damage caps, but not kill them, same goes for HCs, flak, carriers etc. Also, the grav effect may be AOE so that a ship thats sets off a mine slows down nearby ships.
Anyway, I don't think suction mines would automatically be OP, but the radius would need to be kept small.Making grav-mines an upgrade for existing mines may be easier to implement though.
Yes indeed. Witch is why the first thing I am fixing in my mod if the flak VS carriers. If the counter chain si reinstorad most problems will go away. The other change I done so far is with the Illumes. But one I get the flak carriers to were i think they should be and get the LFs anti AM abilaties doing decent shit, i'll look into repulse and stop it there. See how things play out. I hope you will be testing I'll be lookign into the feed from the high skilled players.
Well the list is not THAT long, here is a shorter version of the op;
All Races:
- Targeting AI: Fix all abilities to prevent wasteful use.
- Mines: Decrease cost by 25%.
- Siege Frigates: Decrease the supply cost from 14 to 10.
- Capital Carriers: Increase starting squadrons from 2 to 3.
- Capital Carriers: Increase the maximum number of squadrons from 6 to 10.
- Light Frigates: Increase damage by 20%.
- Light Frigates: Increase damage bonus to heavy armor from 150% to 200%.
- Light Frigates: Increase the range of special abilities by 20%.
- Light Frigates: Increase firing arc.
- Light Frigates: Increase turning speed.
- Light Frigates: Tweak targeting AI to favor support cruisers.
- Carrier Cruisers: Reduce the squadron’s build penalty from -25% to -10%.
TEC:
- Heavy Fallout: Make the upgrade active (currently passive).
- Marza Dreadnought: Graphic and audio improvement for missile barrage.
Advent:
- Domina Subjugator: Increase firing arc of special abilities.
- Domina Subjugator: Increase turning speed.
- Iconus Guardian: Increase the antimatter cost of repulse.
- Illuminator Vessel: Decrease hull and shields by 15%.
Vasari:
- Serevun Overseer: Increase firing arc of special abilities.
- Serevun Overseer: Increase turning speed.
- Skarovas Enforcer: Increase damage from 20 to 22.
- Reintegration: Increase repair rate by 25%.
- Basic Wave Cannons: Decrease from 4 labs to 3 labs.
- Wave Amplification: Decrease from 5 labs to 4 labs.
- Superior Wave Cannons: Decrease from 7 labs to 6 labs.
- Skirantra Carrier: Increase Scramble Bombers from 1/2/3 to 2/4/6.
Please note that the numbers are just basic guidelines for the devs, nothing more.
Sorry, I'm back in semi-retirement. Don't even have it installed right now, nor could I play if I did, don't have much access to reliable hi-speed internet. Maybe I'll be back some day...after the next expansion or something...who knows.
Dude that is very sad and depresing to hear. Hope you make it back soon.
They do read this thread and others, and yes there are alot of proposed changes, but the most popular ones are the only ones they should be looking at. I am hoping though that they are spending a good amount of time finally fixing the balances in the game, and pray that they next patch puts the game closer to level than ever before, and Im hoping this thread helps.
On vacation right now, but will update the op when i get home.
PS for MP players, I'd recommend playing race specific games, theyre quite fun and don't have the headache of the balance issues. If everyone in the game is the same race, no one has a specific race advantage over anyone else. Im not saying do this all the time, but its quite fun and challenging to play a game with everyone being vasari, or everyone being TEC. Leaves the match more up to the map and the players skill than to what race he picks.
Must....not....make....crude....joke.....must....contain.....self....
2v2v2v2v2 100% Vasari Neutral Extractor Capturefest!!!! Mwahahah.
You used to be able to scrap neutrals. That was fun. Scorch the earth! Leave nothing behind! I was a bastard and always did it. If I couldn't have it, neither could you.
OH YEAH!! SCORCHED EARTH POLICY!!
A lot of people are commenting, but not voting . I see Raging hasn't, Cykur (eventhough you're in semiretirement, your opinion still matters), Crashmatusow, Ue-Carbon, where's those votes?
No change needed for mines is my answer except for TEC. Instant build I say yay
Hey guys. Just my personal input over here...Mines Buff Mines Increase damage? Maybe, maybe not - I'd be fine either way. Increase damage radius? Abso-frickin'-lutely! Increase activation radius? Yes - It's too small to begin with. Increase mines per deployment? Nah. Increase deployment spread? Yeah, I guess Decrease cost? Sure, why not? Reduce build time for Proximity Mines(TEC)? YES (better yet, have 'em built ALL at once (one constructor can do 10 mines)) Increase duration of Gravity Mines(Vasari)? They have a duration? Screw that, make 'em permanent! Fix homing mines AI to return to original deployment location(Advent)? Yes No fix needed- N/ASiege Frigates Buff Siege Frigates Increase Hp/shields/armor?: Don't think so. Change armor type (currently light)?: Not really necessary - they're kinda meant to be sitting ducks if they're the only ships present. Decrease Resource cost?: Nah. Decrease Supply Cost?: By at LEAST half. They're too big of supply hogs as they stand. Increase Bombardment damage?: You'd kinda have to, if you REALLY want to ensure they're used. Make TEC Heavy Fallout Active (currently passive)?: It's partly why I DON'T get Krosovs - so yes. Reduce Heavy Fallout effect time (currently 6 minutes)?: By 2 mins, at LEAST. Reduce Xp value (currently 65xp)?: Nah. Apply fixes to siege militia?: Yes. Apply fixes to siege pirates?: Yes. No Fix Needed- N/ASEREVUN OVERSEER Buff Serevun Overseers- Increase firing arc of abilities?: Yes. Increase turn rate?: I suppose. Make 'Reactive nanite armor' omnidirectional (360 degrees)?: Sure, why not? Increase reduction of jump speed for 'Jump Degradation'?: No opinion. Allow 'Jump Degradation' to do a damage % to incoming enemy vessels' hulls?: See my comment on Stilakus @ the bottom. Allow 'Jump Degradation' to disable passive regeneration?: Maybe. No Fix Needed- N/ASKAROVAS ENFORCER Buff Skarovas Enforcers- Decrease Resource Cost?: No. Decrease Supply Cost?: Maybe - and even then, they should still cost at LEAST 10. Increase hp/shields/armor?: No, yes, and maybe. In that order. Increase Damage?: HELL yes. Cheaper damage upgrades?: Oh yeah. Higher reintegration rate?: Maybe. No Fix Needed- N/ADOMINA SUBJUGATORS Buff Domina Subjugators- Increase firing arc of abilities?: I guess... Increase turn rate?: I don't see any problem with that. Make abilities AOE?: Eh, why not? Remove channeling from abilities?: It'd be best - I'd rather not to have to watchdog them. Fix Targeting AI (on all abilities for all races) to prevent wasteful use?: Yes. No Fix Needed- N/ACARRIER CLASS CAPITAL SHIPS Buff Carrier Caps- Increase Initial Armor? It'd help, but it's not necessary. Increase Squadron Capacity? Damn straight it should - they OUGHT to be in double-digits if you reach level 10. Make SC buffs AOE? Depends, really - both sides present their own can of worms. Increase additional drones(Adept Drone Anima)? Maybe. Re-work Scramble Bombers? Either re-work it, or replace it with something else. I never use it. No Fix Needed- N/ALIGHT FRIGATES Buff Light Frigates- Increase Damage?: Maybe. Increase Damage bonus to armor type?: Maybe. Increase Hp/Shields/Armor?: Probably the first two more than Armor. Increase ability range?: Yeah. They're so short as to be worthless. Increase firing arc?: If you want - no more than 90 degrees left or right, though. Increase turn speed?: Sure, why not? Tweak Targeting AI to favor support cruisers?: That's what they're designed to attack, aren't they? Yes. Nerf Counters- Decrease LRF Damage?: Nah. Decrease LRF damage bouns to medium armor?: No. Increase resource cost?: Fine as-is. Nay. No Fix Needed- N/AREPULSE: Nerf Guardians- Increase AM cost?: Seems better than most other options... Increase cooldown rate?: Maybe. Decrease AOE?: No. Increase resource cost?: Fine as-is. Cause damage to shields?: Innovative, but no. Buff Counters- Increase LF ability range?: I think they actually work alright, but if not, go for it. No affect to Cap Ships?: Yeah, I think something 3 times a Guardian's size would NOT be repulsed. Do it. Increase Distortion Field activation range?: ...What? This needs to be explained a little. No Fix Needed- N/AMISSILE BARRAGE: Nerf Missile Barrage- Decrease total damage?: It's MEANT to be a mass-murder ability. Keep the 3000 damage as-is. Increase AM cost? No. Decrease AOE? If anything, it should be INCREASED. Otherwise, leave it. Buff Counters- Increase range on ability interrupts?: Maybe - I think they're fine as-is. LF abilities can target caps?: For reasons BESIDES MB, personally. Graphic Improvement?: It IS kinda bland, admittedly; go right ahead. No Fix Needed- N/ACARRIERS: Buff Carriers- Decrease build penalty?: Only the murderous 50% penalties; 15% is fine. Increase fighter HP?: No - another can of worms here. Reduce movement penalty?: Maybe...Carriers aren't really meant to move, though... Nerf Counters- Reduce Flak rate of fire?: If so, not by too much - I'm thinking a 15% reduction should be as slow as it goes, and even THAT'S pushing it. No Fix Needed- N/ASCOUTS: Nerf Scouts- Reduce damage buff against light armor?: No. Increase scout supply requirement?: Nay. Increase resource cost?: Nope. Buff Vasari Scouts- Increase Hp/Shields?: No more than 5% if you do, on both counts. Increase damage?: I guess. No Fix Needed- N/AILLUMINATORS: Nerf Illuminators- Increase resource cost?: Nah. Adjust damage division between beams?: I guess so. Decrease/adjust the HP/Shields?: The HP more than the shields (think "Glass Cannon"), really. Increase supply requirement?: Not necessary. Decrease Damage?: Nope. No Fix Needed- N/AI'd like to table the Stilakus Subverters for scrutiny.The Ability that decreases armor needs a review (it can't attack starbases,while most other things CAN), and I'm not sure how the in-system phase-jumpingworks, but it doesn't seem that effective, either way.
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