I've had several games (As Regulus, playing the demo) where I rank easily 1st place, in damage, gold, as well as minions and structure damage dealt. However, I have also encountered, in these games, players who play as Rook, and are nigh impossible to kill.
For example, in a match earlier today, I had Regulus at level 20, as well as a lvl 20 Vampire guy (forget his name) and another lvl 20 Regulus. A SINGLE enemy Rook took our base, simply because while we were all shooting full-bore at him, he simply had bought several health potions. As such, after about 10 minutes of CONTINUOUS fire, he simply ran out of potions, and had to retreat. His teamates then came in to save him.
However, in the time that he spent attacking our base, he destroyed 6 dark towers, as well as 2 archer towers, in addition to all the minion troops thrown at him. His teammates were also busy attacking the other areas of our base.
It seems to me that the health potions need a NERF---they are too cheap for their power, and therefore can render a player almost invincible and not bankrupt. This completely unbalanced the game (I tried it myself, got 16 kills and no deaths, swamped the base almost by myself) and I believe that modifying the HP potions would not destabilize the game balance.
IMO, a price of 1000 Gold would be appropriate (approximately) for the major HP potion. Thank you for reading that rant.
Why would you call this thread "Potions Exploit" instead of "Potions imbalance"? Also, at lvl 20, didn't he already use the artifact consumables?
this explains everything
If you reached level 20 as a Regulus without buying artifacts you did something VERY wrong..And with the gloves of fell dur and ashkandor you should've destroyed him without issue.
you did a lot of things wrong. you were shooting at the rook for 10minutes without being able to stop him raping your base? why the hell didn't you let him alone and attacked yourself their base, especially locking their portals?
btw. no potions are not inbalanced. you must have played very very bad that he had the money to buy so much of the expensive potions to stand your fire.
you did something wrong, 3 people vs one rook and he didnt die? what the hell?
I bet he used structural transfer on higher level to heal, or maybe he got healed or shielded by his allies?
I dont think a single rook can ever stand up against 3 opponents for that long, unless you have feeded him like 20k gold before.
Regulus is the only DG in the demo with no interrupts (apart from the chance passive), making him innately worse off against potion users.
If potions (and healing in general) is your bane, you could try one of the other DG's and use their interrupts.
Mark of the Betrayer + Mines is all you need. If you are skipping Mark of the Betrayer you are missing out on a nice potion counter + Snare..
Reg is not affected by not having interupts. Shrapnel mines more than make up for that with their affects. This is simply a case of a new player not knowing what to do.
No Mage Slayer? Ashkandor....All Father??? Not Even Dualist and Slayers Wraps with Angel wings.....
I don't care if a lvl 20 Rook has 9 potions, Two lvl 20 Regs will rip him apart......6 shrapnels under him at one time, nuff said.
LE Bite @ 775 + Bat Swarm @ 600 = 1375
2 X Sharpnel (6) Mines @ 2700 + 2 Snipes @ 1400 = 4100
Thats 5475 worth of damage in a matter of a few seconds.
Play more 19501, thats all.
Potions are no where near overpowered. And he was probably using the artifact potions which do cost at least 1000 gold. These potions are extremely powerful but as soon as you use them you are out a huge amount of money. Just 1 is enough for 2-5 lesser potions or light armor, or cap locks...
Just clarifying - he is affected by not having interrupts. He happens to have other abilities which make up for it by making him stronger in other situations, but it doesn't change the fact that he doesn't have interrupts which leaves him more vulnerable to tactics that involve longer cast times, which other DGs could prevent.
Reg is affected by interupts, yes. But are his lack of them detrimental to his build, IMHO, no. So thanks, but my opinion is quite alright without your clarification.
I don't beleive Reg is any less/more vuneralbe to an interupt/silence than any other DG.
If the difference bewtween living and dying is whether or not you can inturupt a LE bite or equivilant, then you are already dead and should have run long ago. Mines and range are a great counter for an interupt. I'll have to check but is not Reg at the extent of his Lvl 3 auto attack range just outside the range of an LE stun?
Not being able to interupt a potion is not an issue of too much concern. If they are taking potions, you already have the upper hand and can still press your advantage. Sure does being able to inturupt a potion come in handy, i'm sure it does. But who swaps from attacking a DG to inturupting a potion? Would you not save that for stopping a hammer slam (or similar) or teleport?
If your being subjected to longer cast times, run, as any DG would. For the OP's example though, i don't think inturupts or lack there of is the issue.
With the amount of different ways folks play their DG builds, there is no right or wrong, so i'll be happy to agree to disagree
That makes no sense. Reg is negatively affected by not having interrupts. This is a weakness. Weaknesses are by definition, detrimental. Like I said, he has other strengths which make up for it and make him a decent DG, but strengths do not erase weaknesses, they merely counteract them. In some situations, Reg's strengths (crossmap assistance, mad snarage, etc) turn out to be extremely useful and Reg is very powerful. In other situations, interrupts may turn out to be extremely important (far more important than you suggested in your post just now), and in those situations Reg is relatively weak.
I think the only way you can justify your position would be to prove that the situations in which interrupts are useful are so rare that they are negligible, and/or never occur in high level play, in which case you could accurately say that the weakness of not having interrupts turns out not to matter. Unfortunately for you, that claim is patently false, which doesn't bode well for your point of view.
I wouldn't make that claim, as you say it would be false. Perhaps we have played a different level of player, but i simply have not found the LE stun or Sedna silence to affect my game play. I play Reg very ranged, so by the time the DG has closed on me after hitting me with their inturupt, it has already wore off and i am on the move/casting again.
And if it makes no sense to you, then fine. It is my opinion that Reg is not negativley affect by his lack of these spells.
Maybe you play a better interupter then i have encountered, but i can honestly say that in games where i have been owned it is not due to being inturupted.
Like i said, if being inturupted/silenced is a matter of living or dying, well you should have run along time ago.
Not much more i can say on this.
Maybe I missed something, but they said they put continuous fire into the rook. Nothing about using abilities.
If he had enough health regen and armour combined, the DPS per second they are doing (mitigated) wouldn't be enough to take his HP that quickly compared to the regen - a pot every now and then topping the rook up WOULD help the rook survive.
Analaysis - not enough kit upgrades and use of abilities - could be wrong - hard to judge this from the OP
Well, looks like I'm just inexperienced at the game (only have demo). Thanks for all the discussion! (Sure got more replies faster than I expected)
You appear to be confused. This is not an argument about whether Reg is especially prone to being interrupted. Its about whether or not he misses not having interrupts, himself.
Not true at all. Winning fights wins games, as it leads to map control (at the very least) and possibly kills. Interrupts are a very useful tool for winning fights.
I recommend playing or hosting your own game, explicitly stating new players so you can learn the game. And at least beat skirmish/tournament on hard. I got killed too learning the game. Reading the demigod builds guides help alot too.
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