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All balance suggestions in this thread are subjective opinions or complaints submitted by posters in this thread.
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Status changes as discussion progresses. Check the update history at the bottom of this post to see which posts have been accounted for.
Read this first! (or at least skim over it)
On the whole the current cast of demigods is quite well balanced. A win is mostly decided by skill and less by the choice of your avatar.
Admittedly some builds seem downright overpowering - immortal Sednas for instance - but even those builds can be cracked ... and they usually have a harder time in other aspects of the game, like getting to the point where they are finally awe-inspiring.
I want to know what the experienced players think about the current state of balance (sorry newbs, but getting trashed by tower rooks and not having a clue how to beat them doesn't make rooks overpowered).
Also, I'm not looking for single-skill complaints - everyone knows by now that QoT's Tribute skill sucks (at level 15 at least) - but rather how the overall performance of a demigod skilling strategy compares to the rest of the game.
For example: Regulus has at least three skilling strategies one can pursue: Snipe, Mines, Angelic Fury.* Clever minelayers are quite feared for their incredible burst damage and can easily dominate careless players but they can be comfortably countered by competent generals. Strong build but not everpowering. * Snipers deliver unexpected kills from a great distance, frustrating many players that fall victim to him. Can't really be countered, but the skill depends on the target having low health in the first place which means that the snipes rely on the performance on your teammates or the carelessness of the opponent. * Angelic Fury - er, I played that in the beginning. Are there good builds out there?
Anyway, Regulus has several main paths he can pursue, several pretty strong ones but not so strong that he can't be beaten without the need of a balance patch. But are some of his skills so weak that they will never get picked at all? If so, how should the change happen?
Please post your opinions and suggestions and I'll do my best to summarize the general consensus (btw, the initial QoT summary is solely my perception of her. Additional opinions welcome).
Lord Erebus
Build Strategies:
Summary:
Balance Suggestions:
Oak
Queen of Thorns
Build strategies:
QoT fares bad with every build against every Demigod. Sure, at the beginning she has great staying power, comparable to tower rooks. But she will barely ever land a kill. Her dps and burst damage are low. Popping into open form for spikes/spike wave/uproot consumes much time. Theoretically a combo of ground spikes, spike wave and mulch could deal heavy burst damage, but the delay between form switching makes that unfeasable.
She has only two feasible ways of playing her: Support and Siege.
Balancing Suggestions:
Regulus
Rook
Sedna
Passive and active self-healing skills can make Sedna nearly immortal. Her Pounce deals good damage and doubles as an interrupt. Silence interrupts, too, and prevents skill usage alltogether for some time in a large area. One of the strongest - if not the strongest - demigods around when played correctly. In fact, her healing builds are so strong that every other build of hers that isn't a variation of that becomes obsolete.
Torch Bearer
Unclean Beast
ITEMS
Update history:
erebus
regulus
oak
regulus mines need a nerf, this demigod is still too good. throw some mines on top on some minions. insta lvl up.
Regulus mines do not need a nerf as it is fine if say throwing some mine on top on some minions . insta lv then torch bearer fire mode firenova is the same. If something is not broken why bring on the nerf bat.
Please note, again, I consider this game very balanced and I'm not really in favor of many changes (as you probably noticed). Just so that's out there...
I think that he is saying that Ooze should cost mana per second in addition to health persecond. Basically, making it a mobile-mist that HURTS you instead of HEALING you >> No, the entire point of Ooze is to make you mana-independent.
More specifically, it's interruptable mid-flight, not the cast itself. If you have Foul Grasp/Pounce in your action queue and Erebus bat swarms over you and you take damage (you're in his flight path), you can interrupt him and stop his flight. Taking damage is required. I have yet to have actually reproduced this myself against the AI, but the ALL-CAPS RAGE makes it obvious enough.
I think that it was not designed to be interruptable, and is a bug which is why I'm pointing it out. That said, it's fun and no different than interrupting a .3 second Sedna heal. It's the players fault for being interrupted.
---
Crystal range on Exile needs to be fix'd (you shouldn't be able to heal across the gap standing in a lane, I mean).
"Spit stacking being counterintuitive" is just an indirect way of saying that someone shouldn't be able to take damage from two spits from different demigods at the same time. Simple solution is just don't fight two UBs at the same time, and, really, 2 UBs in a lane are stepping on eachothers' toes with Ooze and such, better if they split up.
You also don't note a Hybrid Beast build, revolving around Blade of the Serpant. BotF UB is certainly better first few levels but once you can Spit for 850 damage every 7 seconds, seems to trump the benefit of a BotF Ooze UB. But, I'm just an average player a Sedna + BotS UB vs a Sedna + BotF UB would probably go to the BotF team because of the early mid-game advantage and Sedna counters most of the DoT of Spit for the BotS UB.
There is also a Speed + Wrath + Ooze + Furious Blade build that works well on Exile because of the locations of the crystals.
why dont you compare regulus mines vs other aoe attacks?
mines are far more superior because:
they have lower cooldown.
lower mana cost.
higher damage
more efficient mana/dmg wise.
and you can lay up to 2 sets of mines.
450 damage * 3 = 1350 dmg for 660 mana and AOE
knowing this, everytime you have to retreat, and you have spare mana/energy you can lay some mines on your retreat path
and while what can other heroes do? regulus already outranges many stuff combine that with life leech etc, no point in using some demigods.
regulus> torchbearer is most situations and most maps and gameplay.
regulus and unclean beast are the two most useful demigods and regardless of what enemy demigods are present they have extremely powerful builds that scale well into late game. demigods like oak are gimped in several matchups.
[quote who="StAcK3D_ActR #4 remarks. Some of them, at least." reply="4" id="2313579"]why dont you compare regulus mines vs other aoe attacks?[/quote]
Because you can't blindly compare the skills of two completely different DG. Just because one skill is more powerful doesn't make it overpowered or the other skill useless, as there are other variables you must consider.
EDIT: Quote tags broke.
i have considered other variables.
your definition of balance is like this then:
lets make a demigod with 90% of his abilities having a negligible low impact throughout the course of the game.then upon reaching level 15, he gets the best ability in the game. this is because 90% of the other abilities arent that good.
you can't balance it like that just because x demigod has a particular weakness.
has anyone here played dow2? exactly the same bug which took like over 5 months to fix, an exact same ability (mekboy mines detonating instantly).
now regulus mines are meant to be used as mines as a defensive weapon. but when it is abused by throwing it like a projectile and it detonates instantly, its no longer called a mine. its basically now used as a 2 in 1 ability. both as defensive weaponry and a thrown projectile which does over 1350 damage with a low cooldown. regulus doesnt have that many weaknesses to make up for the overpowered mines damage. since mines are invisible and force enemy to tread carefully and in some cases makes players get the 50 gold invisibility detection item -taking up a slot, how can you call that balanced??
fact remains that mines always do something i.e have a drastic impact with little to no skill involved.
cooldown should be 20 secs if dmg is to be kept constant, otherwise max 800. they're mines fgs, and are already invisible and capable of stacking 2 sets on top.
by everyone's definition in this demigod community, then its considered balanced? lol you can't balance it if you give every demigod something imba. it ruins the game.
I dont even play Regulus, but if his mines get nerfed or even slightly changed it would make playing against him VERY boring. Please enough with these OP talks.
Just fix Horn of Battle and Sedna Healing wind. Seems like the consensus here.
What the hell are you talking about? Regulus' mines don't go past level 10.....
Says who?
The name of the skill is irrelevent.
Unless they miss, are interrupted, or walked around.
You actually want to double the cooldown? Also, 800 damage wouldn't work because Regulus throws 3 mines at max rank, and 3 obviously doesn't go into 800. This is what I'm talking about when I say take variables into consideration.
Except it's not imbalanced, and to be frank I don't think that any skills are really imbalanced. The fact that many of the things on this list are buffs instead of nerfs says something.
Silly. Regulus is a Anti Demigod Assasin, and TB should be the only one who can aoe creeps so effective. Regulus mines should at least have no range, bwetter also nerf the dmg.
Its so ridicolous. you never played vs a good mine regulus. He will fist you.
I really don't think a direct nerf to mines makes sense. If you had to nerf it I would prefer to see something more interesting like making boulder roll set mines off, deep freeze make the temporarily inert, that sort thing, but it's really not necessary.
The problem is that if you nerf mines you need to start giving reg some other basic features like a real interrupt and a direct damage attack on a reasonable cooldown (no snipe is not a suitable direct spit/hammer slam/fireball replacement).
Serioulsy just try using an orb of defiance or something along those lines when his mines are about to hit you.
HAHAHA. Sednas Yetis, Regulus Dead Eye, Mards Hammer, QoTs Tribte, QoTs unroot... are definitely underpowered. Would liketo know, which DG you play. I play all a bit, but tend to play TB or QoT. You know guys, that somebody (like that) who plays Regulus, doesnt want the mines to be nerfed. And someone who plays UB isnt interested in nerfing Acclimation. So this here is mostly a "lobby discussion". Even if i played UB, I would like some things to be nerfed. I wish here to disuss with more neutral people, and not just specific DG fanboys. So all babies leave now, thx and amen.
As an Erebus player, when I see most Reg's I'm only thinking one thing: "WALKING GOLD AND XP! YUMMY! "
They're hardly over-powered. Just annoying.
That idea with the orb is really nice. Ill try it.
Hm, but when you play as TB for example, or have not HP items stacked, the mines can fuck you rly up. Thats a general Problem, HP Items are too cheap, or dps items too weak, see like you want.
Are you retarded?
Firstly, 90% of your nerf posts are saying how XXXX skill or DG is too effective against TB. So who's the fanboy again? I don't even play as Regulus.
Secondly you need to work on your reading comprehension. I never mentioned underpowered skills, I only said that I don't think any skills are really overpowered.
Thirdly, you're actually calling me a baby? Lmao....don't even joke like that.
No one good at this game wants mines to be nerfed.
Shadow. which DG you play?
Jack yes its right that i whined about TB. But read it better. I wrote not that TB should be buffed. I wrote that Unclean beast with stacked HP Items is too strong, not just vs TB, also vs all others. I took TB as my personal example for my experiences with this...
Quoting vexerz, reply 7I dont even play Regulus, but if his mines get nerfed or even slightly changed it would make playing against him VERY boring. Please enough with these OP talks. Just fix Horn of Battle and Sedna Healing wind. Seems like the consensus here.
He not fist me I play good regulus many all time u no not talking bout. you baby you no not play. Regulus no not need mine nerf.
Just wanted to pop in and say that if one thing can be concluded from this thread, it is that Queen of Thorns is absolutely, positively, and without a doubt underpowered. The majority of her skills are underwhelming if not completely useless, and the few skills that ARE good are limited by her slow form-changing and the high-risk nature of ever being in Open form at all.
Please please please PLEASE GPG, read the section on QoT. She doesn't have to be buffed using our ideas specifically, but please buff her. Please.
Other than QoT, I think the game is well-balanced, the only exceptions being High Priests with Sedna and the Horn of Battle, both of which are bugged.
[quote who="JuareZz" reply="18" id="2313716"I wrote that Unclean beast with stacked HP Items is too strong, not just vs TB, also vs all others.[/quote]
Honestly....what's your point? There's no way to have a "discussion" with you if you're going to be so vague.
EDIT: I hate the quoting.....
QFT SD buff the quoting function please.
Wow i'm surprised people asking which demigods they play? lol?
It seems that some of you are fanboys who are immature and don't want this game to be fun and balanced..
fyi i'd like too see all demi's balanced and obviously viable regardless if its 2v2 or 3v3 ..etc.
play all demigods and enjoy them, don't whine about your favourite demis.
Just in case anyone starts to dispute any changes/nerfs I propose and accuses me of "you never play XXX so STFU!".
I am experienced with these builds and thus claim to know what I'm talking about. In my case, experienced means to have played at least 10 games against at least hard AI.
Siege SupportMinion Master (bleh)
I played some of them extensively on multiplayer (Epoch 1, though), like Oak and Tower Farm Ninja. Right now I'm trying to play a competetive QoT Siege Support with Uproot ... just for the heck of it. I'm also experimenting with the Regulus Minefield Angel (mines & angelic fury, augmented by Poisoned Dagger). I know my basics and some advanced stuff.
And Mines don't need a nerf. They are hard to aim and easy to evade, given some experience. In exchange, they nuke.
So, that's my profile.
Its so, a friend of mine never played dg before, started plaing online i told him to stack hp items with ub he dominated both enemies. He is much worser than all my other friends. He won for sure because of ub.
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