Title: Solar Farms Add Pollution Per Level Instead of Reducing It (Confirmed Misbehavior in GC IV vX.XX)
Description: In Galactic Civilizations IV, Solar Farms—presumed to be pollution-reducing improvements—are currently adding pollution to planets. This occurs per improvement level and contradicts their intended eco-friendly function. I confirmed via repeatable in-game experiments that pollution drops when Solar Farms are destroyed, suggesting they apply a positive pollution modifier rather than a negative one.
Steps to Reproduce:
1. Build up pollution heavy planet.
2. Build Solar Farms
3. Destroy Solar Farms
4. Watch pollution plumet.
OR
Observed Behavior:
Expected Behavior:
Suspected Cause:
Additional Notes:
Suggested Fix:
Hey thx for the detailed report. I just tried to reproduce it in my current game and it successfully reduced the amount of pollution on my worlds. The tooltip was also correctly showing the % reduction. The XML entry for the Solar Farm is also correct. So it looks like something may be up with your particular game. It would be helpful to get a save of your game in which you saw this behaviour. Can you share it at https://discord.gg/galciv ?
Just added to Discord and @'d you. I am not super discord savvy. Let me know if you need anything else. Not mad or anything, just an odd bug I figured I would call out. (And had LLM write the bug report)
I just retested this. On planet AI there is a single solar farm on this save. Pollution sits at 51%, once you destroy solar farm, pollution drops to 45%.
Yup, I was able to reproduce it with your save file. Thank you for sharing it ! I've forwarded it to the team so they can look at it.
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