For example, the following results in the corresponding map being generated.
In this case, I explicitly set 8 Medium Sized Sectors to be generated. But that is not what I get.
<MapSize> <InternalName>Huge</InternalName> <Width>2928</Width> <Height>2928</Height> <Sectors> <MinSectors>8</MinSectors> <MaxSectors>8</MaxSectors> <AbyssRadius>100</AbyssRadius> <SectorsOfSizeCount> <UniqueID>Tiny</UniqueID> <MinCount>0</MinCount> <MaxCount>0</MaxCount> </SectorsOfSizeCount> <SectorsOfSizeCount> <UniqueID>Small</UniqueID> <MinCount>0</MinCount> <MaxCount>0</MaxCount> </SectorsOfSizeCount> <SectorsOfSizeCount> <UniqueID>Medium</UniqueID> <MinCount>8</MinCount> <MaxCount>8</MaxCount> </SectorsOfSizeCount> <SectorsOfSizeCount> <UniqueID>Large</UniqueID> <MinCount>0</MinCount> <MaxCount>0</MaxCount> </SectorsOfSizeCount> <SectorsOfSizeCount> <UniqueID>Huge</UniqueID> <MinCount>0</MinCount> <MaxCount>0</MaxCount> </SectorsOfSizeCount> </Sectors> <Base>2000</Base> <MaxHabitablePlanets>500</MaxHabitablePlanets> <MinPrecursorPlanets>10</MinPrecursorPlanets> <PrecursorPlanetPercentOfHabitable>0.01</PrecursorPlanetPercentOfHabitable> <StarboxDef>DefaultStarbox</StarboxDef> <MinCameraZoom>150.0</MinCameraZoom> <MaxCameraZoom>120000.0</MaxCameraZoom> <MainMapCameraNearPlaneZoomLevel>0.999</MainMapCameraNearPlaneZoomLevel> <NumAscensionPointsForVictory>8000</NumAscensionPointsForVictory> </MapSize>
Currently this is being investigated as there were a lot of changes made from the ground up in the latest update
Seems like someone said this update fixed something that wasn't a problem. Didn't test this either. But hey - we got lots of DLCs to purchase so that's something.
I needed a few months break anyway
Very good sir.
I have run through 20 or more test-case scenarios where I could not find one case where these values were used.
If they were really being used, I should be able to generate a Galaxy Map of 8 Medium sized sectors, right?
- or 8 Small sized sectors ....
- or 8 Tiny sized sectors ....
(given I have the galaxy size & max sector count configured elsewhere in the XML files - which appears that I do)
I think there is something wrong with the map generation code. I started two games with
Galaxy size = Gigantic
Number of sectors= Many
Both times I got lots of sectors but only one sector is big the rest of the sectors are absurdly small.
Which is vastly different than the maps I was getting with version 2.6 with the same settings. Its really annoying actually Because I spent all this time unlocking the map and then I see its not what I wanted.
No way to check map right after making it which makes sense because you want to explore. My next map I will have to just make one sectors only because it seems to be not working correctly.
nope use
StarClusterSizeDefs for map size
<MinRadius>16</MinRadius>
<MaxRadius>48</MaxRadius>
to
change 16 and 48 for size you want
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