The situation is that I have a planet that was low priority to make into a Core world until I had ample leaders.
In the meantime, I built the "Orbital Monsatium", thinking I could always remove it later after I converted to a Core world.
But when I do, instead of just removing the improvement, the game completely removes the Monsatium too.
Is this WAD?
FYI - I need to remove the Orbital improvement because as a Core world, I can improve it to be greater than just +0.10 Monsatium.
If that is the case, then there needs to be some kind of warning informing players that it will delete the underlying resource as well.
Are you me? I came to the forum to make the exact same thread asking the exact same question.
I governor-ed two low-priority core worlds in the same turn, after having built orbital Monsatium and orbital Thulium extractors on each respectively. And yeah, it sucks to realise your adjacency bonuses AND mining yields are now hampered by a not-great, un-upgradable tile improvement.
Also, I loaded back to a previous save, just to test whether I could go and delete the orbital improvement BEFORE turning the planet into a core world, just to see if that might be a workaround to the problem - but it isn't, it still deletes the underlying resource when you do that
It is sad, but I tried the same thing with the same results.
Whatever is going on, it is currently counter-intuitive.
Hello,I'll bring this up to the team and try to get an answer before circling back
Thanks so much! ^^
Following Up:So the short answer is that it is working as designed.Longer answer is that when you build an improvement to harvest a resource, it's actually replacing the improvement, that is to say that the resource def is in fact an improvement def, so when you destroy the harvesting improvement it in turn destroys the resource improvement.Now though it is working as designed, the communication on this could be considered a QOL issue to look into, but would admittedly be considered a bit lower priority on the list of things being worked on. Ill be sure to note it in my report
If I recall correctly, one of the mods in Draver's bundle of mods provides upgrades (when you research the tech) that allow orbital mines of all types to match the output levels of core world mines.
You recalled correctly
It is unfortunate it is WAD.
tyvm for clarifying!
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