It probably goes without saying that you can't ACTUALLY have -1 of something. I'm referring to an event where a civ claims that pests from our civ has damaged one of their worlds, and they want 500 credits and 1 monsantium. My issue is: first like I said, you can't have negative of an actual thing, but also, more importantly, wouldn't it be nice if you could put them on hold and sell some commodities or anomaly loot to raise the money? On the same turn as the demand(s) come in, I could raise the money to avoid the diplomatic hit. Instead if you don't have the cash that option is just grayed out.
Hello! Do you have a related save we can look at for this? You should be able to minimize the event and bring it back up before turns end
Yep, you CAN minimize these. I guess events are windows? Interesting. Maybe the "decide later" button could just be where the other decision buttons are, but at least I get it now.
Ok thanks!
I've also had a similar issue where I had to give 5 Durantium when settling a colony when I had none. I forget the actual name of the event, but it sometimes happens before I have a stock of the stuff and I'll have -5 until I finally get up to zero. I never thought this was weird, but just a quirk of the game.
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