Maybe not as big an issue on smaller maps, but if you're playing on Large or above, it can be a significant pain to keep popping over to check each and every single fleet every turn to make sure it's not about to be ambushed when put on Repair. Repair should thus work similarly to Sentry, waking the fleet up automatically when enemy gets near.
Also seems like fleet repair options should come sooner in tech tree, but maybe I'm just not beelining to the right tech fast enough.
The sentry idea is an interesting quality of life feature, I wonder how others would interpret this as far as balance goes
I would like repair to be a certain percentage instead of just "+4." I've got fleets with thousands of hit points.
I have been trying out running the tech to get sovereign immunity quickly, and using the flag battleships to spearhead civ invasions, so I have battleships 'early' in the game that level quickly but get 100s of points of damage each. I also would like to see repair ships come long before you need to research battleship tech.
Or at least repair at star base/planet to be something like 10% of max points per turn for bigger ships, so a ship with 1hp would fully heal in 10 turns parked at a star base/planet.
Exactly, I've gotten big ships nickle and dimed to death because I can only max repair 4 hp a turn. If repair ships aren't moved sooner in tech tree, then maybe max repair needs a boost. Maybe a repair fleet module for military starbases. A 5 credit maintenance investment and limit to only military starbases should be enough to compensate for any potential cheese by quickly repairing smaller ships.
Is there a balance concern? It's no different than me manually checking every single fleet every turn- which is fine on smaller maps, but soon as you play on Large it gets to be a real pain that dramatically slows gameplay.
I don't even bother repairing battleships and dreadnoughts--it takes too long. It's easier to take them to failure. That said, I do refit them sometimes as that brings hit points back up to 100%.
Cheers,CB
Hey all, Thanks for bringing up your concerns with ship repairing balance. I agree that a maximum of 4 health healed naturally per turn feels harsh and will be taking a look at this with the team at Stardock. We want the game to feel fair and rewarding, and ship repairing should be a limiting mechanic in general but I agree the limit feels harsh. Best,RealMutter/Mperlmuter
I am playing with a kind person's custom mod so my shipyards are the best place to repair ships which mimics how things work now on our planet Earth.
I vaguely recall from my last game using version 2.2 that there is an expensive starbase upgrade which increases the repair rate.
How about a civ policy that increases repair - similar to the US after pearl harbor?
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