I have been trying to conquer opponents now forever. Normally it goes so that I will take few planets and then after a while the original culture will suck them back. If I try to take all planets that belong to the race, they will donate rest including the culture to some stronger opponent of mine. And then that one sucks the planets to them.
I have been trying to build communication starbases, a lot of them, but no dice.
In my opinion, culture should start shrinking much much faster if you don't have planets or anything anymore nearby. But now it definitely doesn't.
You can chip away at border planets that you already have some cultural power over but taking a planet deeper in someone's system is a very hard to do. This just makes sense to me and is how the game should work. Think of culture as your supply lines with a ground army, you can't just push deep into someone else's supply line and take a city and expect to hold it without a supply line of your own helping.
There's a setting on new game start that turns off AI surrendering to other AIs if you'd like to try that.
That sounds good idea. I will try that! If I could, I would also ban them from trading tech or at least make it very hard for them. Now it feels they all have it as what comes to important things like ship sizes. And not only they trade, but I suspect they also steal mine That's why I decided to play without inventing the hyperwave radio, but I don't know if it really stops them from stealing. At least the fact that I cannot communicate doesn't seem to stop events where I very much communicate
Maybe, but at the moment there is no way of building your supply lines to negate the effects. It makes it boring game really, as only option would be to sit home and grow your own culture. Hoping you even have such border planets which can do it. I do agree if I would take only one planet, then I should lose it over time. But I have taken all planets nearby within 3 different solar systems and destroyed mines, plus taken all poor class planets from other side of their empire. The culture just doesn't go away.
There's a game option for that. You can disable Tech Brokering, which means that they can only trade techs that they have researched, not any that they traded for, or you can disable tech trading completely.
I try to start by taking exposed planets less than size 10. I learned to take the capitol world last.
There is a new item to produce on core worlds that let me put 300 influence on a planet. I try to have one core world dedicated to building that item.
I generally find that I need to take the homeworld first. Without it, most of the planets I could take would culture flip back to the original owner. With it, most of their planets will flip to me in time.
after taking the main world of an enemy the cultural zone collapses as there usually most of the culture is gathered (and then yours). the fact that this is none of my usual concerns tells me i'm playing too culture-heavy. usually enemies have those issues on my terretory, or i have to play on harder levels. hm.
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