Just bought a game, playing my first map, i've noticed that my GPU (1050 ti) is constantly running at 100 % even though i'm just on 30-40 turns in a medium sized galaxy and there are almost no moving objects on the screen. It shows dedicated GPU memory usage 3.5 \ 4 gb. It's funny, because the recommendation regarding gpu is just 1 GB GPU RAM in Steam. CPU is sitting on ~25-30 % usage, RAM (16 GB) is at ~ 54%. By the way, fps is quite low for a 4x game, especially when zooming in. Has anyone experienced that ? Any ideas what can cause it ?
UPD: Started a new game (same settings, all medium) and opened performance tab - same thing, right from turn 1, GPU is at 100 % usage, using 3.6-3.7 gb dedicated gpu ram out of 4 gb. This is really weird.
UPD2: Did some testing, gpu is at 100 % whenever i'm zoomed in on the area of sector which i have a vision of (not in a fog of war) and fps drops down to 40-50. If i zoom out significantly or zoom in on fow it's fine, gpu is not stressed and fps is around 100. Could, perhaps, the galaxy background be streesing gpu so much (the moving clouds\nebula etc.) ?
UPD3: So, i've upgraded gpu (gtx 4060 instead of 1050 ti) and tested galciv4. With the new card, gpu load is 50-65 %, fps is about 125 usually, but at certain point of zooming out it drops to 60 for some reason. CPU load is about 13-15 % (i5 10400f). It looks like Stardock should have specified (in recommended SR) that in order to play Galciv 4 comfortably you need a pretty decent gpu ( smth like 1660\2060 or better). Instead they chose a misleading "1GB VRAM Video Card" entry. With optimization that bad, I honestly don't know how would one play with a 1gb vcard from 2013-2014... I guess it would be close to a slide show. Apparently, honesty is a rare quality nowadays when it comes to business.
If it helps:
CPU i5 10400fGPU geforce 1050 ti (4gb vram)
latest drivers
16 gb ram
windows 10 version 22h2
galaxy settings: all on medium.
video settings: no AA, no particles, resolution 1080 hd
Please post the specs of your puter and game settings, so Devs can help you.
Just for one thing could cause it if you are playing the largest map size with the recommended number of AI you need 32 GB of memory to play.
If you have the max number of AI I suspect you will see a high % of your CPU being used.
It's not about CPU, it feels fine. The problem is with a graphic card as i said. or rather how it handles this particular game.
Sooo...which graphic card? VRAM, etc.
geforce 1050 ti (4 gb vram)
My post was not for you it was for the other post with almost the same title.
That one the poster did not give specs in the opening comment.
So, no explanations\suggestions\advices ? Nothing ?
I had a 1050 card a few years back. It started out great but unfortunately started to show its age and struggled with games that didn't even seem to be graphically intense. I, myself, chose to upgrade because I got tired of that struggle.
i have had the same issue, using a nvidia 3080 ti graphics card. 100% GPU Load.i reduced the GPU Load to now 26% withVSYNC=ONand particels, softparticels and Blooming = OFF.Antialiasing = OFF:
I was a bit surprised setting the default to LOW did not adjust these settings.
I noticed when I turned particles off, the blackholes mostly disappeared, leaving the center black circle and any resource behind.
I would still like the ability to turn off the special effects while leaving a 'card board map' type of setup in place. And fixing those pesky planet names/icons under everything instead of constantly needing to point at them to see what is underneath.
My systems GPU load did not really change after adjusting the settings. I went back to medium size maps. I would obtain a new system at some point if I knew for sure what specs would run a max size game, max resource and planets, with ~30-60 civs without issues. But at this point I think the issue is with the coding more than the hardware. I posted a bunch of perfmon/task manager stuff in the other thread about this issue.
That would be very nice. Looking at tens\hundreeds of mined asteroids, each with multiple moving parts hurts fps quite a lot.
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