Orkulus Starbase fires all its weapons on a single target. 2 shots on capital ships. Quite funny.
Capships like to change targets when telling them to bomb the planet. Not often, but sometimes
Not a bug. Capship factories are frigate factories? Vise versa. Seems weird
Lrms likes to target corvettes?
I'm not sure about this one. I'm pretty sure I saw the Starbase aim at fighters.
Egg like to absorb the planet even when facing away from the planet, like if another ship pushes it or if it aims weirdly.
Some abilities don't show the range of the ability. The cap ship that boosts move speed I don't know the name sorry.
That's all I've seen so far after a 4-hour session.
Side note: for the love of all that is holy speed add a ship speed option. Increasing game update speed is not a good substitute.
I'll add it here. The fleet is attacking star bases that have not yet begun to be built, ghost products. in theory, you should not see what is in the enemy's order. The bug is that the computer ordered the bases , I captured the system , but the ghost of the base remained , and the fleet attacks empty . there is no base , there is no hp . and the products do not disappear , and until the end of the game all the boxes in this system are trembling to shoot just into space
I also didn 't like that the ships of the navy are scattered who where . there are not enough settings that would stick together . the bad thing is that when you put an order for someone to attack a pole on a target from all the weapons. we need to configure PD guns , they are still more anti - aircraft guns . you need a button to follow basic orders or track your goals. I want the main guns to fire according to orders and the anti - aircraft fire to lead their targets . that 's not at all necessary for carriers to fly into the thick of the battle if they are in the general fleet .
and a starbase with a jump engine is a cheat . you just build and she flies like a titan with gold and cleans everything . at least make jumps on the phase gate . we need a balance . and it looks strange that the base fires volleys at one ship, especially if it is some kind of small frigate.
the radius of the speed buff of the battleship is small , the effect on the fleet is small , I would double it
You can abuse this when defending as well... plop down a Starbase when you need a exotic to build it. This will place the "ghost" of the building but will not start construction until the exotic is complete. The enemy AI will all start targeting the invincible non existent Starbase shell over anything else in the gravity well. Just cancel building the exotic and the Starbase shell remains unless you cancel it as well and will absorb the majority of the enemy firepower while your fleet goes to town on them basically unimpeded.
As far as I am aware carriers no longer try to close distance with enemies unless you specifically give them orders to while selected. If you keep them in a separate group they sit at the edge of the grav well same as sins 1.
you 're right about aircraft carriers , they can be kept in a separate group and not in the general fleet .
as for the starbase, it happened to me when I was playing against the computer. and it was my fleet that attacked the void . the problem is that the ghosts didn't disappear even when I took over the system. perhaps it is worth adding some kind of timer for the existence of such structures .
Yes... the ai targeting is the same for both PC and AI fleets so your ships will auto target the starbase shell as well unless directly given other orders. It is basically impossible for me to replicate as I would need to attack a planet that starts construction of a starbase and kill the constructor or planet before it starts building. I would recommend sending the save file if possible to the devs so they can find out what is happening.
They're already aware of the issue (which also includes phase inhibitors) and it will be fixed. I'm not sure whether that will be for the next regular patch on the main game, or the one after though.
Appreciate this thread, its really helpful for us to see these things, and for the ones that we already know of it reinforces their value
I took a look inside the files and the Orkulus appears to have :
Total (without Point Defense) = 9713 dps
Meanwhile the Argonev has :
Total (without Point Defense) = 3093.77 dps
My guess is that they forgot to allocate the right number of firing slots to each Pulse Gun and Wave Cannon weapons on the Orkulus. It might not be 1 each because then the DPS would be way lower than the Argonev, but still something's very wrong at the moment with how the Orkulus weapons are set up in the file.
That would perhaps partially explain why the weapons focus fire on a single target.
Total (without Point Defense) = 9713 dpsMeanwhile the Argonev has :
Total (without Point Defense) = 3093.77 dpsMy guess is that they forgot to allocate the right number of firing slots to each Pulse Gun and Wave Cannon weapons on the Orkulus. It might not be 1 each because then the DPS would be way lower than the Argonev, but still something's very wrong at the moment with how the Orkulus weapons are set up in the file.That would perhaps partially explain why the weapons focus fire on a single target.
Nope, they indicated quite often that the current starbase is a complete placeholder. They didn't forget to do anything, nor did they do anything wrong or anything else.
Well, nothing on this forum afaik, so any indications on that chaotic discord thing ? Well, too bad. I saw nothing.
You say they didnt do anything wrong, well, I could consider adding something as broken/unfinished without turrets etc to be actually bad. Along something that appears like a host of new issues that didnt exist prior in TEC factions. (also for Vasari, meaning you cant add planes, gauss and other slots, some dont do anything, near useless PD, only when u have 300 gardas it shoots some of the missiles)
I do appreciate the work done, sure, (it isnt for free) but those indications mean nothing if not on this forum. And dont tell me to sign up to that site, because lemmings congregate there, because its cool or something. (I tried looking at a mod on that site years ago and it was a mess, not giving 2nd chance) Not my decision that they seem to communicate there.
So, it is not that they did nothing wrong, because nothing wrong would mean flawless scripting, no bugs, no broken placeholders. That is clearly incorrect.
The game is in early access. By definition, nothing is finished or flawless or whatever. It's part of buying an early access game...They'd rather get stuff out sooner with placeholders than wait for months extra and don't get feedback. They probably then only gave this information on Discord, which is a shame. It would be wise to share those insights and workflow here as well. Blair recently posted around trade, so they do sometimes do that. Discord is the best place to interact with the devs (unfortunately).
Btw, the gauss/carrier items is was not a bug on the test branch, but when they updated the main build it got introduced. Definitely a big one, honestly one of the few 'actual mistakes' imo. It's by far the most reported thing I've seen for Sins 2 so far.
The game is in early access. By definition, nothing is finished or flawless or whatever. It's part of buying an early access game...They'd rather get stuff out sooner with placeholders than wait for months extra and don't get feedback. They probably then only gave this information on Discord, which is a shame. It would be wise to share those insights and workflow here as well. Blair recently posted around trade, so they do sometimes do that. Discord is the best place to interact with the devs (unfortunately).Btw, the gauss/carrier items is was not a bug on the test branch, but when they updated the main build it got introduced. Definitely a big one, honestly one of the few 'actual mistakes' imo. It's by far the most reported thing I've seen for Sins 2 so far.
Of course it is in early access and I expect unfinished stuff. What I do not like is categorical claims they did 'nothing' wrong. Because it seemed to me like an assault on the person writing previously, indirectly saying to shut up, all is great, how dare you 'steal my childhood' (that one individual apparently drowning in money her whole life) how dare you say something critical. That is trying to stifle others ability to express freely, something I cant stand. Not that I love hearing when somebody says something about my person what I dont necessarily like, but proper, constructive criticism is vital, even if it is not something comfortable.
(That is the reason for me saying how all is 'fine', to contradict what you seemed to imply. For the sake of free expression. Not like I got permabanned from Steam because Im supposedly toxic, troll and what ever they dont like to hear there. They called my right to free expression as a privelege that they decided that they have the right to limit, something I do not agree to, nor will I ever. Im not their slave, their subordinate or subject, even if they'd love that.)
I dont login to the Store every day, but at least the last time I checked, was that the both versions were the same version. 1.16.10.0
So, I assume the bug is how old ? 2 weeks ? Patches come out monthly as of late, so having to wait 2 more weeks, is not something I exactly look forward to, but at the same time new assets are being made etc. So yes, I am critical somewhat, sometimes more/less, but the version I played previously ? 2 months ago I think. Sure, I do look forward to things getting fixed.
And as for Discord, I do not submit to any of those 'community guidelines' that seek to limit the so-called Overton window, because I do not like to being controlled like a herd of what I called not nicely as lemmings. I try for the most part to behave well, but I do not let other people to control my big picture. That is why I am able to form my own thoughts without necessarily becoming a copy of the next person, if I were to subscribe and abide by such freedom-limiting guidelines, or rules. Just because they are private means absolutely nothing, it is subject to US or other law and basically a part of that state entity, them denying connection because they are private ? I do not fall for that.(like censorship being privatized doesnt mean it is not state controlled really like state cant make fake private entities)
A bit of an explanation to my stance, I hope that that derogatory term 'lemming' is not taken personally. Groupthink is dangerous and destructive everywhere. When you have very limited topics of discussion, you get some people who try to control group cohesion, what you can and cant say, what is off topic or even a taboo. An example, I got censored, disapperaed from Steam, you remove all the people who do not abide to some made up current fake moral outrage, (tied to faking virtue, but signaling subordination) you leave the impression of everything being well. All that remain say all is good, approve of each other and then it spirals to extremes. Subjective reality is taken for objective reality. Ability to differ one from another is lost and all the happy bandwagon always, as a rule it met with the light at the end of a tunnel. The light being that of an approaching loaded train.
Say that on a tightly controlled forum, where you get loads of people either faking, or being genuinely outraged about some things I stated here, (especially after undergoing brainwashing ('education') programmes) some of which are not something pleasant to talk about, but even necessary from time to time. If you cant discuss something, then that means your personal freedom is not respected. You are most likely taken as a mass. A part of x y z without a personality your own in such a case.
But just in case my posts cause some unease to what is being posted by me, I'm not planning to get into further detail, especially since it is a game forum cheers
I’m not sure what you’re on, but there’s no need for the rant. But to not have to let you write another one, you are naturally free to do so (albeit on-topic pls).
When I said ‘nothing wrong’ I meant for the starbase. They had to choose between no starbase at all, or do it the way they did now. You can still think they made the wrong choice on that I guess, but because of time constraints those choices were it. Unfortunately, it’s indeed like 2-3 weeks before the next update (main branch, test will be a bit earlier), and I’m not sure the starbase gets updated even then.
The devs naturally take (actual) feedback to heart, so if a lot of people speak out against placeholders like you did, they might change that in the future. I think they made the right choice.
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