Is there some reason that planets have to always be in the dead center of a system?
It would be more interesting to the eye if every once in a while you came across different placed celestial objects.
Based on the asteroid maps that have the two lobes on either side of the big asteroid, I'm assuming it's not required. It would look odd though unless you had a binary pair or something.
At least in Sins 1, ships could accelerate down a well faster than out of it. I've not checked Sins 2, but I imagine that if that is still the case, it'd complicate that math a bit.
As Volt said. Planets should be in the centre as the biggest object exherting gravitic influence (attraction). However if their were other objects that could change things a little especially if they were double planets or dense moons etc.
So far I have seen a moon orbiting a planet but it had it's own gravity well rather than affecting the planets gravity well that it was orbiting.
Would be cool to see the gravity wells merge when things got close enough to form one battlespace.
Lore wise, the phase lanes are blocked by gravity wells, so it makes sense they are in center, however some asteroid clusters have their mass more distributed creating other shapes (see below). There may be other variants in the future.
How does that work where multiple phase lanes come together? Are phase lanes just things by themselves? Can you elaborate on it a bit perhaps?
So much could be done in a Sins w/o phase lanes now that planets can orbit themselves.
Lots of RPG possibilities. Select a crew on a single ship or strike group and explore and battle....the only phase lanes would be to a different star where every star is a harder "level".
Yeah, since gravity acts symmetrically around celestial objects it makes most sense for all planets to be at the very centre of their gravity wells.
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