I hope this dev log finds you well and ready for some exciting updates on GalCiv IV: Supernova. Today, I wanted to share with you some recent work we've been doing on the battle viewer.
First and foremost, we have completely redone the cinematic mode. We know that players love to watch their battles unfold in a dramatic and visually stunning way, so we took this to heart and completely overhauled the camera movements. The result is an epic and movie-like experience that truly captures the feeling of a space battle. With the new camera movements, you’ll experience widescreen slow pans of the entire battle before jumping into close up action cams where you'll feel like you're right in the thick of it.
In addition to Cinematic Mode, we have introduced a new mode called Battlefield Mode. This mode keeps the entire battlefield in view, allowing players to follow the tactics of the battle while still maintaining the cinematic look. This is in addition to the existing top-down and follow camera modes, giving players even more options for viewing the battle.
Balancing the view of the battle was a challenge for us. We understand that different players have different preferences when it comes to how they want to view the battle. Some players prefer close up action shots of a fighter making a run on a capital ship, while others want to see the entire battle at all times so they can follow the large-scale tactics. We have worked hard to balance these needs, so everyone can follow the “story” of the battle.
Last but not least, our senior graphics engineer Jesse has been hard at work adding a blur filter that brings warmth and glow to the beams and explosions in the game. The result is truly stunning and adds a level of immersion that was previously missing. Watching your ships unleash their weapons has never been more satisfying!
Along with the updates to the Battle Viewer and effects, we have also been working on making the battle role behaviors for ships more defined. Our goal is to provide more clarity and certainty in how ships behave in battles, giving players better heuristics for fleet composition and strategy. For example, fighters will attempt to clear out other fighters, then regroup to attack larger ships. These new, more defined behaviors will allow players to make more informed decisions about how to build their fleets, leading to even more exciting and strategic space battles
We believe these changes to the Battle Viewer and battle behaviors will provide players with a more immersive and exciting battle experience. We hope players will enjoy the new camera movements, Battlefield Mode, updated weapon effects, and battle behaviors. Keep an eye out for more updates in the future, as we continue to work on making GalCiv IV: Supernova the best it can be.
Until next time, Zack, Associate Game Designer
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Galactic Civilizations IV: Supernova Dev Journals
Dev Journal #56 - Ship Types
Dev Journal #55 - Ship Classes
Dev Journal #54 - Warlords Preview
Dev Journal #53 - Abilities & the Intueri
Dev Journal #52 - Moving People
Dev Journal #51 - Citizens in AlienGPT
Dev Journal #50 - Terran Tactics
Dev Journal #49 - Children of Altaria
Dev Journal #48 - Survivors of Elemental
Dev Journal #47 - The Exiles of Iconia
Dev Journal #46 - Expanding the Drengin Empire
Dev Journal #45 - The Torians' New Toys
Dev Journal #44 - New Improvements for the Arcean Republic
Dev Journal #43 - Diplomacy & Surrender
Dev Journal #42 - Spotlight on the Yor Singularity
Dev Journal #41 - Managing a Large Game
Dev Journal #40 - Return of the Korath
Dev Journal #39 - Fleet Management Tools
Dev Journal #38 - UI Updates in the v2.2 Ethnology Update
Dev Journal #37 - New Biomes in the v2.2 Ethnology Update
Dev Journal #36 - v2.2 Preview
Dev Journal #35 - The Juggernaut of Culture
Dev Journal #34 - v2.1 Genesis Update
Dev Journal #33 - Mod Manager
Dev Journal #32 - It's the Little Things...
Dev Journal #31 - The AI Strikes Back!
Dev Journal #30 - Ability Visibility
Dev Journal #29 - What’s New in Supernova
Dev Journal #28 - Replacing the Tech Victory in 4X
Dev Journal #27 - Localization
Dev Journal #26 - The Animals of AI
Dev Journal #25 - A Galaxy for Everyone
Dev Journal #24 - AIs Drinking Coffee on Planets
Dev Journal #23 - A Weekend of Polishing
Dev Journal #22 - Improving the Ship Design Screen
Dev Journal #21 - What to do about Space Bugs in Battle
Dev Journal #20 - How people use AlienGPT
Dev Journal #19 - Culture is your Civilization's Character
Dev Journal #18 - Should there be a campaign?
Dev Journal #17 - How much should you see?
Dev Journal #16 - The importance of onboarding
Dev Journal #15 - Thinking about planets
Dev Journal #14 - How many turns should that thing take?
Dev Journal #13 - GPT
Dev Journal #12 - Humanoids?
Dev Journal #11 - The AI Elephant in the Room
Dev Journal #10 - Little New Things
Dev Journal #9 - The FAQ
Dev Journal #8 - The Supernova Crisis
Dev Journal #7 - What's New in Supernova
Dev Journal #6 - Technology and Ideology Changes
Dev Journal #5 - The Planets are Liars
Dev Journal #4 - Event Updates
Dev Journal #3 - Battle Viewer And Ship Behavior Improvements
Dev Journal #2 - Updating Visuals
Dev Journal #1 - The 2023 plan
The battle viewer is looking much better, but please, please, please, allow us to see the battle BEFORE the results are shown.
I don't want to watch a battle after the fact...
Sounds great, any ETA on GalCiv IV Next?
A pre-battle screen that allows you to compare fleet sizes and stats, get an estimate of casualties, and decide if you want to watch the battle or get the quick results is in the works for GalCiv IV Next. This will mean that there will be actual tension while watching the battles in the battle viewer, as you wont know the results upon your first viewing.
Disclosing ETAs or release dates publicly is wayyyy above my paygrade
Sneak us in a tactical combat mode while you are at it....
Some preview pictures would be nice...
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