I am currently running a Windows 10 machine with a AMD Ryzen 9 5900X 12-Core Processor and 32 GB of RAM. I have a Nvidia GeForce GTX 1660 Super graphics card. I have the universe set on huge and I have 18 computer opponents. When I end my turn and the computer plays -- it ends up hanging on a the opponents turn. In my case it hangs on unknown civilization 2 --- Any idea what is causing this or a possible solution
Thanks
Chris
Can you post a link to your save game? I’ll take a look.
Here is one of the auto saves
https://www.dropbox.com/sh/br835r5wxswlp3c/AAD_G6wsmfLOedo0OnsoZivDa?dl=0
Thanks. Will check it out.
No one has any idea --- Makes it very hard to play the game
Have you verified the files since this started?
With your rig you should not have this problem.
However, Frogboy and a few other and I mean a very few others are working on this game at the moment.
You were told they will look into it.
They did not say they would drop everything they were doing and put everyone in the company to finding the problem.
Well it's probably not hardware-related. Is is this something that occurs on the very first turn? Try verifying files first. Sometimes files get corrupted/overwritten by the Matrix. I've found this solves a lot of my Gal Civ issues. Then try running the game with like 1-2 opponents and see if you can replicate. Or. Run with your current setup but lower the graphics a bit. Stuff like this helps narrow down the potential issues and helps the game wizards fix or address the issue. I know back in GalCiv 2 or 3 they identified a memory glitch/gremlin/jawa where the game wasn't freeing up memory and it didn't matter how much horsepower you had - eventually you'd run out and the game would hang or crash.
Or it could be another app running in the background. Something conflicting with Gal Civ. Doubt it but once you eliminate all the other stuff.........
I verified the files and they were fine -- I am trying to play with 6 opponents and see if it happens again. It was only happening when there was a lot of planets and wars happening --
The issue where the game "hangs" during an AI's turn has been repeatedly reported in this forum. The first screen snapshot below shows that I reported this issue back on July 16, 2021 and there are other posts from other players reporting the same issue. While I recognize the right of the devs to prioritize the issues that they are going to work on, I think it is disingenuous to pretend that tchchr's post is something new. While it does not happen in every game I play, it does happen in the majority of the games. When it does happen, it seems like it happens multiple times within about a 20 turn period of time.
When it does happen, the only thing you can do is kill the process running the game, restart the game, load the most recent save, and continue playing from there. This is why I set the "Auto-Save" option "on" and set the "Turns Before Auto-Save" option to "1". By doing that, I lose as little progress as possible. I also try to remember to save the game at the end of every turn before clicking on the icon to move to the next turn. I have also found that, when I restart the game and load the most recent save file, the game does not hang on the same AI on the same turn. That makes it useless to send you a save file, since I have not been able to make the game hang on demand.
With all due respect to the people working on the game, this issue has been in the game for at least a year and a half and it is the kind of issue that will cause many new players to believe that the game is not ready for prime time. I believe that issues like this that affect players perception of the quality of the game software should be at the top of your priority list. This is just my opinion, but I believe you created this forum because you wanted to get feedback from players so please take this post as well-intended feedback from someone who has been playing this game since the first test version was released and who has submitted many posts reporting issues that need to be addressed. The fact that I have been playing and posting for so long should indicate that I love the game and my motivations are for you to make it better.
I know the team is reviewing the save. Stuck turns aren’t a single cause in a very, very multithreaded game engine.
I am playing with 8 opponents --- I am in year 2328. The drengin just declared war on me and every slowed down sometimes taking 2+ hours for the drengin to finish there turn
I am still waiting for an answer -- I think it whatever enemy is opponent 2 out of your list -- Previously the Drengin occupied position 2 and much delay -- In this game the Yor occupy position 2 and the same issues.
I'm posting this observation here as it might relate to the game "hanging" being caused by AI turns. I sent a few assault ships to a Mimot planet to teach them a lesson. While the ships were enroute, they surrendered and turned their planets over to the Drengin. Whom I was at peace with. When my assault ships arrived with a few moves left, I got the message, "fleet has no trade ships" or something like that. I hit enter. Nothing. Enter. Nothing. I hit enter 3 more times and boom - the screen went away and my ships were in orbit. I'm thinking if ships are going to a location and something happens while they're enroute, they will eventually be prevented from reaching their destination. They will all then need to expend their remaining movement before the game returns. With 2-3 assault ships, not a problem. When you have the entire Mimot hoarde trying to reach a location that is now out of range, then you got a problem Houston.
Thats a very interesting insight Valkdrvr, It sounds logical and could be a major contributing factor. I'll be sure to communicate this to the team when I next meet with them.
As far as I can tell at the moment, this is not so much a stuck turn as the fact that the game is choking the AI planning threads. I noticed that there are LOT of resources in this game, more than I thought was possible to achieve with the settings. Did you mod the game to get that many? The AI planning threads are getting stuck trying to update all its starbase plans to find the perfect position to get as many resources in its AOE as possible. I'm still working on a solution.
I have 600 hours testing/playing this game at max settings. There are clusters of objects in your saved game that the game won't produce on its own in a generated game not manipulated outside of GC4 code. I didn't code it but I will state my opinion as a matter of certainty.
I believe your problem is you added more process time usage than the game was designed to handle if not a PC in general. Like stacking loops inside loops exponentially as your code design using C. What you called for in a game is too expensive to process.
IMO
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