For our next installment of the key units of the Trader Emergency Coalition we have the Marza Dreadnought.
The Marza started its life as a mining ship, capable of blasting part asteroids for their raw materials to fuel the Trader worlds' economic expansion. As the war dragged on, it became apparent that the TEC needed a capital ship capable of laying siege to enemy worlds. The perfect choice for this role was to retrofit the Marza with a variety of devastating weapons.
The current incarnation of the Marza has been dedicated in large part to its missile banks and forward-mounted heavy gauss cannons. This has required some previous elements to be removed in order to accommodate the larger weapons' magazines being used.
Concussion Charge: Utilizing a joint launcher, the Marza is capable of launching a special concussion charge shell at enemy vessels. On detonation, this weapon not only inflicts area-of-effect damage but also temporarily disables enemy engines, weapons and repair systems.
Raze Planet: An update to the earlier Marza ability, the ship can be upgraded with special bombardment shells in its launcher cannon. These shells are able to be rapid-fired at a planetary surface, quickly inflicting demoralizing damage to the inhabitants.
Precision Targeting: Through the use of advanced systems and crew skill, the Marza is able to temporarily launch precision attacks against enemy ships. This pinpoint accuracy results in a significant damage boost.
Missile Barrage: The true power of the Marza is its missile barrage ability. Rapid-reloading launchers allow the Marza to devastate enemy targets with ease should they be unfortunate enough to be in its crosshairs.
Sins II: Dev Journal 11 - The TEC Rebel Ragnarov Titan
Sins II: Dev Journal 10 - The Vasari Kultorask Titan
Sins II: Dev Journal 9 - The Ankylon Titan
Sins II: Dev Journal 8 - An RTS with a Changing Map
Sins II: Dev Journal 7 - The Argonev Starbase
Sins II: Dev Journal 6 - The Dunov Battlecruiser
Sins II: Dev Journal 5 - The Sova Carrier
Sins II: Dev Journal 4 - The Marza Dreadnought
Sins II: Dev Journal 3 - The Akkan-Class Battlecruiser
Sins II: Dev Journal 2 - Exploring the Kol-class Battleship
Welcome to Sins of a Solar Empire II: Dev Journal 1
I had seriously thought that they would eventually refit the Marza with anti-ship torpedo launcher alongside with existing missile or even remove some of it in return..
Like modify its Concussion Launcher to be able to launch a BIG torpedo that split into 6 smaller torpedo specialized for big, slow moving target OR just 1 really BIG torpedo with ultra high explosive blast akin to SINS 1 Ragnarok Explosive Shot but instead of just knockback, it's AoE mid-range ability.
Also just speaking, they would be able to modify their BIG guns to be able to refit capital-grade Railgun alongside with its planetary bombardment cannon although it would have to block the railgun chamber to rotate its bombardment cannon...
Just saying... this ship should also have some decent light Autocannon designed to counter enemy missile & torpedo aimed at them or point-defense laser OR even short-ranged point-defense beam, just speaking...
+ although this kind of refit should be only usable on Rebel side due to their nature in war..
++ For Loyalist side, i would suggest that this ship gain additional autocannon turret or laser turret OR even retrofit its design to increase its mobility like max speed/turn rate/acceleration VIA refit base
This is just my opinion.. No Offense here
Feel free to suggest something interesting
[quote who="Zackshot2020" reply="1" id="3871739"]Like modify its Concussion Launcher to be able to launch a BIG torpedo that split into 6 smaller torpedo specialized for big, slow moving target OR just 1 really BIG torpedo with ultra high explosive blast akin to SINS 1 Ragnarok Explosive Shot but instead of just knockback, it's AoE mid-range ability.Also just speaking, they would be able to modify their BIG guns to be able to refit capital-grade Railgun alongside with its planetary bombardment cannon although it would have to block the railgun chamber to rotate its bombardment cannon... 1st Part: About anti-ship torpedo launcher, i meant that a weapon that specialize on damaging capital ship or structure or even destroy a large fleet of frigate with cluster torpedo exploding akin to Ragnarok Explosive Shot but greater
---- This kind of weapon are launched from heavily-modified Concussion Launcher which allows specialized torpedo launcher in either 1 single BIG torpedo or torpedo cluster or even 1 modified torpedo which carries 6 sub-munition torpedo
2nd Part: Heavily-modified Planetary Bombardment Cannon allows the use of Railgun used on Ragnarok which also grants ability similar to Snipe BUT this one directly bypass shield and armor via almost light-speed shot on ultra long-range target of under 30000 range
FYI... it could be either Concussion Launcher to refit railgun and Planetary Bombardment Cannon to refit large torpedo OR even completely different firepower in tandem to their design LIKE highly experimental Pulse Cannon from GI Joe which bypasses shield but its only medium-range at best...
Again.. just speaking my ideas full of unique, one-of-a-kind concept
Looks good, barely equipped side, with everything of notice to the front. I wonder if the 6/8 skill still fires at everything in the radius like in the old iteration. Especially if length of combat is compressed - all targets engaged and missile waves. Because I was sometimes wondering where did it store all its ammunition if all available targets get a missile. Imagine 400 cobalts each getting a few missile waves. What would PD be doing So, my guess would be that the barrage is reworked.
Well, I guess it wasnt.
Ah yes, the Marza, the capital ship I want when I desire EXTERMINATUS
I wanna Exterminatus TOO when i play the game BUT wouldn't it be better if IRONCLAD allows some refit to some of its main firepower to better perform 4th X part... Preferly either additional turret for Loyalist OR specialized weaponry which sacrifices some offensive abilities for deadlier firepower's abilities only usable by antimatter??
When will we be getting a journal on the sova carrier and Akkan battlecruiser?
Akkan is here: https://forums.sinsofasolarempire2.com/515501
Sova's coming soon!
soo?..
Going live in a couple hours.
I meant the Duniv or however it is spelt without having it in front of me
Dunov is up next - early Feb. is my target.
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