GalCiv 4 crashes at exactly the same step each time the game is started. Clicking 'next turn' crashes the game immediately- Playing on the largest map, with as many enemies AIs as possible, graphics are maxed out at 4k, Sound is disabled in the settings.- I tried uninstalling, purging, and re-installing the game as well as deleting the documents\my games\GalCiv4 folder- Game seems to be complaining about finding a file that's older than expected, and that's after a re-install or verify (tried both)- I'm not modifying the game in any way-- Any ideas? Thanks in advanced
--------[ TLDR VERSION]---------
Debug Message: CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: N:\Epic Games\GCIV\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf
Debug Message: SoundSystem Error: MilesEvent: The command buffer was full. : (null)
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[DEBUG.ERR]
DebugMessage: Force Clean generated files: 0
Debug Message: Current Time UTC: 04-24-2022 06:58
Debug Message: Version 0.92 Beta, Build #6, last updated on: 04-22-2022 21:28
Debug Message: Product Version 28.3.24.1
Debug Message: Epic Build
Debug Message: Working Directory: N:\Epic Games\GCIV
Debug Message: CommandLine: -AUTH_LOGIN=unused -AUTH_PASSWORD=f9b4d1ee3d6e411a82ec4bcb85ed4b0d -AUTH_TYPE=exchangecode -epicapp=e68ae5d92f944ecbbb7d0b166e259941 -epicenv=Prod -EpicPortal -epicusername="screamingiraffe" -epicuserid=ac1e3bc7d7394e7da90c084f6e9f40f2 -epiclocale=en -epicsandboxid=fbab831cc1c94385b4e311f47f6fdc4f
Debug Message: Initializing DLC status. Online: 0
Debug Message: Finished checking for DLC paths
Debug Message: Personal folder located at C:\Users\aaron\Documents
Debug Message: Initializing data directories
Debug Message: Checking if data bins needs to be rebuilt.
Debug Message: Loading options binary
Debug Message: Initialize Prefs
Debug Message: Attempting to login using exchange code
Debug Message: Checking data binaries
Debug Message: EOS SDK Analytics disabled for route [1].
Debug Message: [EOS SDK] Login Complete - User ID: ac1e3bc7d7394e7da90c084f6e9f40f2
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Debug Message: Social Overlay: Load not ready. will retry.
Debug Message: [EOS SDK] Connect Login Complete - ProductUserId: 0002240e53a849ae9f544323f1e7755a
Debug Message: Invalid parameter EOS_Achievements_CopyPlayerAchievementByIndexOptions.TargetUserId reason: is not a valid account id
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Debug Message: Loading core binary
Debug Message: Setting core data
Debug Message: Loading particles binary
Debug Message: Setting particle data
Debug Message: Registering types
Debug Message: Setting data for assets
Debug Message: Activation successful.
Debug Message: Checking virtual memory
Debug Message: Initializing event center
Debug Message: Checking for valid working directory
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: InitializeResources.
Debug Message: Initializing Shell
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Debug Message: Initializing Direct3D
Debug Message: Adding DXSAS clean up function
Debug Message: Initializing device
Debug Message: DrawManager InitializeDevice
Debug Message: Creating renderer
Debug Message: Initializing Direct3D 11 Renderer
Debug Message: Creating FBX animation core
Debug Message: Enumerating device settings
Debug Message: CD3D11RendererSettings::Enumerate: Preferred adapter is 0
Debug Message: CD3D11RendererSettings::Enumerate: Creating DXGI 1.1 factory
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating adapters
Debug Message: CD3D11RendererSettings::Enumerate: adapter enumerated
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 0
Debug Message: CD3D11RendererSettings::Enumerate: Description: NVIDIA GeForce RTX 3080 Ti
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x10de (4318)
Debug Message: CD3D11RendererSettings::Enumerate: Device ID: 0x2208 (8712)
Debug Message: CD3D11RendererSettings::Enumerate: SettingsLevel: 3
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Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 0
Debug Message: CD3D11RendererSettings::Enumerate: 300 display modes found for adapter 0, output 0
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 1
Debug Message: CD3D11RendererSettings::Enumerate: Description: Microsoft Basic Render Driver
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x1414 (5140)
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Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 1
Debug Message: Selected Adapter Description:
Debug Message: Description: NVIDIA GeForce RTX 3080 Ti
Debug Message: Vender ID: 10de (4318)
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Debug Message: Choosing initial renderer settings
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Debug Message: Initializing Renderer APIs
Debug Message: (CD3D11Renderer) Initializing driver
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Debug Message: Device is now ready
Debug Message: Registering text renderer icons
Debug Message: Creating SDF animation core
Debug Message: FXManager, FXElement size: 736 bytes
Debug Message: Shell initialization complete
Debug Message: Shell Initialized
Debug Message: CGalCivShell::RequestInitializationState from: Invalid to: Uninitialized
Debug Message: Loading texture atlas 0
Debug Message: LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: N:\Epic Games\GCIV\Screens\Atlas\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED N:\Epic Games\GCIV\Screens\Atlas\Atlas.dxatlas
Debug Message: Finished loading texture atlas 0
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 989680
Debug Message: CGalCivShell::RequestInitializationState from: Uninitialized to: Initialized
Debug Message: Creating anchor win
Debug Message: Create popup manager
Debug Message: Initializing Sound
Debug Message: Initializing bink
Debug Message: Initializing bink threads
Debug Message: Initializing bink sound
Debug Message: Initializing bink resources
Debug Message: Initializing bink effect
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAllianceArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAllianceAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: ResistanceArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: ResistanceAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: DrenginArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: DrenginAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: AltarianArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: AltarianAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: IridiumArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: IridiumAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: KrynnArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: KrynnAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: YorArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: YorAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: IconianArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: IconianAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: XeloxiArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: XeloxiAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: MantiArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: MantiAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: PirateAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterGuardian
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterDestroyer
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterGunboat
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterFrigate
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterBattleship
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterDreadnought
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: MimotArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: MimotAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: ArceanArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: ArceanAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: TorianArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: TorianAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: OnyxArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: OnyxAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: BaratakArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: BaratakAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: NavigatorsArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: NavigatorsAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: DrathArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: DrathAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: FestronArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: FestronAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: TerranArmedShuttle
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAssaultCarrier
Debug Message: FixCustomShipClass: Different stategic icon from ship group for ship class: Ship_LoireagClone
Debug Message: CGalCivShell::RequestInitializationState from: Initialized to: LoadingContinentTextures
Debug Message: Creating initial screens
Debug Message: Create setup screens.
Debug Message: CInitializationGfxListener::OnLoadContinentsTextureTailA
Debug Message: Creating remaining screens
Debug Message: CInitializationGfxListener::OnLoadContinentsTextureTailB - All continent per-pixel data is now available
Debug Message: Set mouse
Debug Message: Set update timer
Debug Message: TachyonSystem: Starting initialization
Debug Message: TachyonSystem: Initialization successful
Debug Message: TachyonSystem: Starting encrypted app ticket request
Debug Message: CInitializationListener::OnSetContinentsPerPixelDataTail
Debug Message: CGalCivShell::RequestInitializationState from: LoadingContinentTextures to: CreatingContinentData
Debug Message: Popup Manager Update: Unhiding FullScreenBink
Debug Message: TachyonSystem: Starting authentication request
Debug Message: CInitializationGfxListener::OnCreatingContinentsTail
Debug Message: CInitializationListener::OnSetContinentsDataTailA
Debug Message: CInitializationListener::OnSetContinentsDataTailB
Debug Message: CGalCivShell::RequestInitializationState from: CreatingContinentData to: DoneCreatingContinentData
DebugDebug Message: LOADING GAME: C:\Users\aaron\Documents\My Games\GalCiv4\Saves\\Trying to get wealthy.GC4Sav
DebugMessage: QuestListBox setting size 644 x 0
DebugMessage: EOPopupBack setting size 0 x 192
DebugMessage: PlanetImprovementContextList setting size 720 x 0
DebugMessage: ResearchListBox setting size 0 x 790
DebugMessage: MWin setting size 392 x 0
DebugMessage: TemplateListBoxScrollBarVerticalSBSlider setting size 32 x 0
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Building tech tree for node: MasterEngineeringTech
Debug Message: Building tech tree for node: MasterColonizationTech
Debug Message: Building tech tree for node: MasterTech_Warfare
Debug Message: Building tech tree for node: MasterCommunicationsTech
DebugMessage: UnitManagerLeaderActionPopupList setting size 108 x 0
Debug Message: OnMainGameWndInitialize Handled
Message: TachyonSystem: Successfully retrieved authentication response
Debug Message: TachyonSystem: Starting profile request
Debug Message: Tachyon: Sync Mod Files
Debug Message: TachyonSystem: Successfully retrieved profile response
Debug Message: TachyonSystem: Profile response successful (emailValidated: 0, emailUISuppressed: 0)
Debug Message: TachyonSystem: Successfully retrieved server identity response
Debug Message: TachyonSystem: Server identity response successful (build: 2022-04-22 18:04:25 Developmental, identity: galciv4-api-tachyon.stardock.net, url: galciv4-api-tachyon.stardock.net)
Debug Message: Popup Manager Update: Unhiding TitleWnd
Debug Message: Response: 0|0|0|0
Debug Message: Popup Manager Update: Unhiding SaveLoadWnd
Debug Message: FinishLoad - IsTurnZeroSaveGame 0
Debug Message: Popup Manager Update: Unhiding LoadingWnd
Debug Message: Loading game C:\Users\aaron\Documents\My Games\GalCiv4\Saves\\Trying to get wealthy.GC4Sav
Debug Message: DLCSystem Begin Loading Data
Enabled DLC:
Debug Message: DLCSystem finished loading data.
Debug Message: CGalaxy::LoadGameObjects: Using object ptr list for lookup table
Debug Message: Save Version: 161 Original BUILD_VERSION_STRING: 0.92 Beta Original BUILD_NUMBER: 6
Debug Message: Save Version: 161 BUILD_VERSION_STRING: 0.92 Beta BUILD_NUMBER: 6
Debug Message: Save Original Platform: Epic
Debug Message: Game Loaded.
Debug Message: TachyonSystem: Attempting to send match report
Debug Message: TachyonSystem: Game GUID: 49CF9141-627D-4C29-9846-EE5162B83359
Debug Message: TachyonSystem: Local PersonaID: B7D14044-18C3-EC11-80F6-005056AB72CD
Debug Message: TachyonSystem: Submitted match report
Debug Message: StartGame 0.000000
Debug Message: Popup Manager Update: Unhiding MainGameWnd
Debug Message: TachyonSystem: Successfully retrieved match report response
Debug Message: TachyonSystem: Successfully sent match report
Debug Message: Send MainMapGfxEventTypeLoadingQueueTail
Debug Message: OnLoadingQueueTail 12.429504
Debug Message: OnInitializationComplete 0.153119
Debug Message: OnInitialized 0.002989
Debug Message: SetAITrigger
Debug Message: Started Skirmish
Debug Message: Start AI Planning turn 226
Debug Message: End AI planning turn 226
Debug Message: AddBattle: Consuming random value 2787817094 and seeding the battleData.randStream
Debug Message: CBattleSystem::AddBattle ticket 0 attackerID 1069785 (Torian Regime Fleet 1069785) defenderID 1069840 (Space Monsters Fleet 1069840)
Debug Message: CBattleSystem:isplayBattleResults Battle [Seed 2787817094] [Attacking Fleet 1069785] [Defending Fleet 1069840] tick 1529
Debug Message: CBattleSystem::ApplyBattleResults. ticket 0, Attacking Fleet: 1069785, Defending Fleet: 1069840 Victor: Defender Defeated Survivors: 1
Debug Message: CreateModifier: modId 30 lifetime 0 duration 25 modifierObjectID 1069930
Debug Message: Player ID 107 is dead.
Debug Message: CModifier::OnDestroyed modifierObjectID 4204460
Debug Message: CModifier::OnDestroyed modifierObjectID 2117774
Debug Message: CModifier::OnDestroyed modifierObjectID 8408586
Debug Message: Starbase Destroyed. [ID 1064731]
Debug Message: Starbas
Please update to the latest version and check if it is still crashing for you.
https://forums.galciv4.com/511833/page/1/#3848489
Sorry to hear that. What I'd recommend, for starters, is try playing on a galaxy setup that is a little less ambitious.
This way, we can determine if there is a universal issue or if there's a problem just with those specific settings (4K, max everything).
I play at 5K resolution (I have one of those LG monitors) without a problem but my maps aren't nearly as big since I just haven't had enough time to play that long of a game yet.
Thank you for your reply. As shown in the image below, version = Beta_0.92.2832F1a, and set to auto update.is there a version other than this that I could download and use?
If you want to play the most current pre-release version with many needed fixes, you need to select the Test Edition -
99.343715
I'll give that a shot, thank you. Strangely the version for the non-test install is titled 'beta'. I restarted a new game with just the defaults set, so it's a much smaller game world and it's not crashing. I'll wait a while before attempting a huge game again.
Thank you
Everything is still Beta until official 1.0 release on April 26.
Thank you all for your assistance. Greatly appreciated!
We’re you able to get 1.0?
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