*** RELEASED 3/31/2022 ***
Features
Fixes
Performance
Balance
UI
Audio
Note to self: 281921
Thought background Nebula option was going to be in patch, very disappointing.
That's an extensive list, thank you.
Someone's going to ask when the proposed drop date will be. So it might as well be me - when's the proposed drop date?
I have taken a break, and haven't even played 0.80 yet (I recently acquired a copy of Civ 4, an oldie but a goodie, so my time has been taken up). This list makes me want to wait just a little bit longer, but not too much longer, to beta test some more
/agree
Can we PLEASE have a button to order the ships that can be created in the shipyard alphabetically 😩
It has been added.
Oh, you're wonderful, you're marvelous
You're fabulous, you're beautiful
And anyone can understand why
I'm leaning on the lamp post
Sorry got carried away. 😎
The single most groundbreaking change to be made to any game in the history of computer gaming... EVER !
Ok maybe that is a bit of an exaggeration, but my eyes will thank you for it greatly.
Happy Saturday !
Oooh these look good.+100 to table filtering / sorting, i've only colonized 3 clusters and it's an absolute chore to find anything. Pretty sure GC3 had this solved, so can you just cut n paste that code for each of the list headers ? also filters for features would be amazing. Since we're starving the player of resources it means locating them is pretty much the entire game. so uncolonised worlds filter for resources would be incredible, may as well make it universal though since you might want to see which worlds you have colonized contain those resources. Also i have shipyards that can build with 130 construction points but only one Module per turn, we're not allowing multiple per turn ? can we make multiple shipyards and feed them from the same planet? how do we select which shipyards and which planets are linked? how do we respond to events of scale with symmetrical responses of scale while maintaining a consistent physical energy demand for management of gameplay?
still in March?
The patch should drop this week - possibly as early as today; if this was what you were asking..
Not nearly as big as fixing the blocking modals for events would be. AFAIAC, the game is not finished until this is fixed. I simply cannot endorse a game that forces you to keep a separate ledger of your empire so that you can intelligently answer questions that prop up at random times throughout the game. This was fine for early/mid 90s games like Myst and StarCon 2, not a game releasing in 2022.
I wholeheartedly agree that, if the game is going to ask you to make a decision, it should allow you to examine the information you need to make an informed decision.
From my point of view, improving the late game performance is very important. It is very frustrating to slog my way through each month as the game gets slower and slower and slower ...
I have just quit my last game for this reason and started a new one.
0.90 has been release on the test branch
Unlocking.
Released on public
Great work Stardock you are so listening to the feedback which is great, the only thing yet to address is.
1. Commander ships with OP attack stats still 5-10 times better than anything a shipyard can build most of the game. AI is not aggressive enough to use there commander ships to get ahead in any way. Who cares if the AI build 50 warships you just kill them with your commander ships over and over all game while there commander ships just let you gang attack them (2. mv below easy as)
2. Movement bonuses still OP and AI doesn't use it enough the game is purely mostly won by how fast you can get to anything all game.
3. Anomalies way OP in all my games im smashing them turn after turn while the AI ignore them in there own Artifacts ignored i just roll around the map collecting them from AI spaces all the time they respawn all game with tech.
In summary 75% of the games earnings come from Commander ships, Movement focus, Anomalies focus. Ive played games where i ignore everything else apart from the top 3 and the AI is slaughtered. Planet management is worthless vs the above.
the map constantly has points that cannot be clicked.. in this case, the entire area around the asteroids (including them) cannot be clicked.. getting unusable... already had to restart some games due to this...
A save & reload fixes this 99% of the time. It's a bug that's still being worked on. If a save & reload doesn't fix it (ie it is reproducible), then a savefile would probably be something that the team would want to take a look at.
Hope this helps,
-tid242
Has anyone played a game to completion with something other than a domination strategy? We're at 0.9 now and it still appears that the only viable strategy is building a doomstack and running amok from there. If you have found another viable path, please share your game settings.
I guess there was that one poster who wired the game settings so that the game was essentially sandbox mode.
edit: sorry about that schism, I won't prod a conversation on here..
Please use the main feedback thread for 0.90
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