Guys,
A couple of questions about invasions.
-I assume multiple transports in an invasion fleet shorten the duration?
-I assume the higher the resolve/soldiering of your soldiers the shorter the duration?
-I assume the resistance percentage is compared against the invaders soldiering ability (if its higher slowing the invasion).
-What does planetary defense do? I seem to recall in GC3 it determined how many troops were killed during the deployment (or something similar).
It would be nice to have a more detailed breakdown of how the invasion time is calculated in relation to soldiering, resistance and planetary defense.
I don't think the number of transports affect invasion times anymore. Last I checked, invading colonies takes 2 turns, and core worlds take 5. I think resistance planet improvements affect invasion times by increasing the number of turns it takes. Any combat ship can take a colony, but you need transports to take core worlds.
Just did some of my own tests. Tried invading a core world with 1 transport (wit an Alterian soldier with pretty low soldiering) it took 9 months. When I tried with 3 transports it was 5 months.
You are correct. Throwing more meat at the problem reduces the time it takes to conquer the planet. There is a minimum amount of time, and using soldiers with higher resolve and a higher soldiering skill will also reduce the time. Don't worry though -- if you are Mimot, you can just make more, quickly.
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