*** RELEASED 3/10/2022 ***
Features
Fixes
Balance
UI
AI
nice, good list. esp like the changes to the onyx. and esp the one where they get promethion on their homeworld. might need to scale back their hp once their growth rate gets better though.
and yes, spore and archeologist are literally my 2 fav abilities instead of limiting spore to 1 though, i would suggest instead making the ability only usable on rocky worlds, not gas giants. for archeologist maybe a slight reduction in the amount of mining increase from +1 to +.7 or something. maybe add a couple asteroids to the navigators' starting star system to help them counter the loss though
These are great. I've been having a difficult time playing as the Onyx Hive in my current game because of their low growth rate. I did get some help on my home planet when I used an event to get a Mimot there. That increased my growth a lot, and the new citizens were all Onyx Hive.
The first one is great. The second one is helpful for the defenders and shouldn't hurt the attackers much because of the first one. The third one is great because I miss a lot new sieges the way things are now.
Capstone +2 speed to all ships does not seem to be working in .80
You missed the option to delete the background clouds that make it hard for visually impaired players to see the map. These clouds are cosmetic which mean of absolutely zero benefit to the game.😒
On the planet screen the special feature icons will remain visible even if an improvement is built on that tile.
Hallelu!
Interesting Derek, looking forward to the final effect.
BTW, shouldn´t enabling / switching policies also cost control? To keep it meaningful late game.
Also, will we get constructors exec order, as mentioned by Brad?
/agree
Although I am not visually impaired, I also find the "background" clouds (which seem in the foreground to my eyes) make it difficult to see what I want to focus on. I am constantly grabbing and moving the map to get the ship or whatever I want to look at out from under one of those purple-pink clouds. Yeah, I bet some folks love them as they add to the cool look of the field of space, but I just ignore them until they are in the way, then growl at them. It would help if the center of the viewing area of the map was completely free of such clouds, so we could see well. If you really want the clouds, have them on the edges of the map and keep the center clear. (Note: I play on large maps and usually have the view zoomed out some to see the grid--for those who play zoomed in, the clouds might not be a problem. ) Thanks for reading my feedback on this great game!
I'm not visually impaired, but I also find the background effects to be annoying. The purple nebula effect makes you think there's a nebula where you want to move your ships, the shooting stars look like moving ships and the dots of stars make you think there might be something there. I'm getting used to them, but it's annoying and if I had the choice, I'd turn it off and just have a simpler background. Cheers!
Good. I'll make sure to test it when the next patch comes out.
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