I fired up Epic Games launcher, saw the update yesterday, over 1 gig, it's been a long time, thought Stardock forgot about the game or abandoned it, then I start to play a game.I notice my credits dwindling because the economy is basically borked just like in Gal Civ 3, so naturally, I attempt to address the situation. Lo and Behold, No Can Do....no tax slider anymore. Locked in at 33 percent tax rate with no way to change it forward or backward. Alpha is dead in the water without a paddle. Please fix. Now I can actually see the tech tree, Huzzah!
you are incorrect - while it is not a slider, there are options to change your tax rate.
Unfortunately, you came off as a bit of a jerk, so good luck finding out where it is.
He sounds like a guy that if they are not in-charge then they want to be. If so then he may be unchanging and not open to new ideas/concepts.
Give him a hint of some type.
Oh what the heck. Policies tab, upper left.
Not that I wouldn't mind a slider either. It doesn't even have to be in increments of 1%, 5% would work. It seems to give more control, while actually not doing much other than the discrete buttons. Only 5 options (plus the "initial condition" option) seems a little lacking.
Thank you for giving me back my tax slider....lol
It was there the whole time. Try being nicer the next time you cannot find something.
My economy did fine without a tax slider. Even as the Xeloxi. I allowed those criminal bastards get to 100% crime on every world (to test crime). That reduces my income. I did fine as I had a lot of colony worlds sending me tax money. Plus seizing goods on the homeworld helps (your homeworld should have a high morale which helps to offset the moral penalties caused by seizing goods).
I was looking for a tax slider on the economy screen which is where it should be but instead it's not a slider at all, not in the conventional sense, it's in the policies section and there's no percentages involved. I'm playing a game as the Terrans right now and I haven't touched it in over 100 turns but it has to be there just in case you need it. You never know.
There are values attached. I believe they are 0% / 25% / 50% / 75% / 100%
The 33% is the initial tax rate, and you can apparently never go there again with the current model.
I am going to go ahead and state my wish for the Tax Slider to come back to game please. Hope others agree with me.
Yes on the tax slider. I play 4x games for the control. Give me back my control please!
A tax slider based on percentages is better, it gives more control over the loss of happiness if you have to raise it, it gives the player more control, you don't want to take big hits when all you may need is a a few credits or even just one to keep everybody relatively as happy as freaking possible while you wait to research a tech or build an 'Entertainment' district to 'cheer' everyone up.
I go back and forth on this. The thing is that with a slider, you constantly have to monitor it if you want to min max and I'm not sure that makes the game any more fun. Repetitive low-impact perfunctory decisions are known by another name: micromanagement.
How about this: give us back the slider, but require an executive action to change your government and give it a 1-year cooldown period. Protect us from ourselves!
I like that idea. make it adjustable only once a year without some kind of additional hit to happiness and/or economy. That would actuall bring the whole thing closer to real life.
Bring back slider and make it cost control to change the tax rate. It should cost control to make such an important change to empire.
Just bring back the slider. No restrictions. You don't have to micro-manage it each turn if you do not want to.
But many people feel compelled to and it’s not fun for them.
I understand that some people feel compelled to. I am one of them. But I understand that I need to control myself and not get bogged down on everything. So I would monkey with it some till I got what I feel is working. Then I go away until I see it is just not working. It is not unlike stopping yourself from eating the entire half-gallon of ice cream at one sitting.
I don't think it is wise or practical to try to design the game to prevent everyone from acting out each and every impulse. And continually monkeying with a tax slider is just that. It is practical to give people workable options so they don't have to act on their impulse, but it they choose to then they choose to. It's just seems that the slider was good.. People don't have to change it by one percent each turn trying to get the perfect tax %. It was not broken, and it was then fixed. I feel it is now broken, and needs to be restored to it's previous form. Or at least give it more granularity, so you can change the tax rate in 3-5 percentage points increments.
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