Good lord I got a negative income In the dang tutorial and on EASY.
Guess I wasn’t smart enough for this game, I mean I have some idea on what I’m doing but the people who told me this game was baby easy really must’ve been trolling me something fierce.
Anyone got any tips and tricks before I restart this tutorial and make sure I’m not negative money again? I’d raise taxes but that screws up my morale but I have mining starbases which SHOULD give me income because ya know, I’m mining stuff for shinies.
Sorry if this is coming out as ‘whining’ I’m just trying to enjoy this game without having to (like I did back in GalCiv 2 a lot of the time) taking more losses and not even take any wins.It's also worse when I was told that GalCiv3 is pretty easy, when I can't even beat the tutorial and/or end up negative cash, I have to restart the entire tutorial so that doesn't happen again, I feel like I'm not even doing something right.
Well, it is possible to have a lot of unhappy planets just because you happened to find planets that have lower than average morale by default which limits your ability to tax. Although early game the ability of tax to change income much is somewhat limited (as income is derived from population and your starting population isn't that big).
Morale is also dependent upon how "full" a planet is with population, so morale on your homeworld can be boosted by shipping more pop off on colony ships.
I pretty much never have positive cash flow until mid-game, it's kind of just break-even forever before being comfortable. But here's a few odds and ends that should help you keep your budget in the black:
I think these 6 points should point you in the right direction, there are obviously a lot more strategies for maximising income, but I think it's beyond the scope of what you're asking about. Honeslty, my budget is usually shit until late-mid game, but some races definitely do better than others (I also play on really slow pacing settings which I think makes this issue worse), so I feel like it's normal to not have extravagant income for most of the game.
Hope this helps, it's a great game. Stick with it bud!
-tid242
edit: oh, I should also mention that I haven't played the tutorial, so I'm not sure what that entails (as far as resources, things to build, opportunities for war/trade etc)... but negative income isn't really that big of a deal and is totally normal. It's having negative savings that'll bite you. So keep a big chunk of your starting money to float your early game deficit spending - that's VERY normal.
Yea, not sure about the whole tutorial situation.
But negative income doesn't really matter for anything other than it makes your bank account decline over time. In GC2 there was definitely a mechanic where deficit spending eventually had an impact on morale - but I don't think it exists at all in GC3 - although I'm not 100% sure on this, it's not something that's big enough of a deal that it's seemed to impact any game that I've played.
If you deficit spend so that your bank account falls below 0, then it cripples your production, yes. But otherwise spending more than you're making doesn't really matter.
As far as the production modifiers go, morale is actually important (if you mouse over your raw production numbers on a planet it'll usually list a morale bonus/penalty as a modifier to this), so it usually actually makes sense to try to keep morale high to get the better production by keeping a low tax rate, and just losing some money every turn because of it.
I'd try another game (again I'm not sure what's in the tutorial, but a sandbox game in a small galaxy with easy settings would be fine too) and not worry about the income/turn issue, because it's honestly not an issue until your bank account goes below 0. Limit yourself to rushing no more than 2 or 3 things, and you should have ample money to get a whole lot of turns under your belt and then I suspect that you'll feel a lot more comfortable with the various systems in the game.
There's definitely a lot of mistakes one can make in getting an empire off the ground, but honestly there isn't really anything in the game that warrants feeling bad about, and the game is never over until some alien conquers all of your planets - so the money situation or what you built when and where on whatever planet or whatever all just ends up being water under the bridge.
Best of luck!
edit: Oh, I should add - "building stuff" doesn't have much to do with money unless you "rush" it (ie buy it immediately, which costs money) or build something which has a maintenance cost (which usually costs 1bc/turn or whatever). Otherwise if you build something and it takes 8 turns, or whatever, after the 8 turns it's built and it didn't cost you any money to do that. So your money situation shouldn't impact your building or ability to build stuff really at all, except that you can't rush things, and if your bank account balance goes negative it'll reduce your ability to build/research by a very large %.
edit 2: FWIW the tutorial doesn't tend to get much love, so stuff might possibly be jacked up in it or something? Like I said, I've never played it, so not sure. I recommend just doing a sandbox easy game in a smaller sized galaxy and just fiddle around with it and see how it goes.
Hey,
//Appologies for typos, was writing fast. Maybe some time later I will fix them.
I'm definitely not an expert but since I can beat this game on incredible, I think I can advise to a beginner
My little tutorial that may work better than in game tutorial. First of all I would like to note that I could not do well with cities and very high population, didnt work for me. If anyone reading this can propose a good tutorial on how to get more production with cities than with pure factories, I will be happy to review.
The below way of playing is more directed into Conquest with good options for Ascention and Technology Victory. For Influence and Dimplomatic victory you would need to play more with Race setup to boost requried areas. This is my way of playing, I do not include Slavers type of culture or other Race types. Maybe in future. The below is very flexible and would work with some changes on any race you choose:
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