Let me first say you did it, I have left many comments and you have always listened to your customers.
1) Transports ships are ungaurded, even at godlike difficulty all I need is a couple of ships to prevent invasion because a transport ship is always accompanied by 1 medium vessel, this is the only thing holding back the game from giving you a great challenge. A Battlefleet should accompany transports.
2) One of the game options for technology should be this
Player can only trade techs with civilizations you are allied to
This will make diplomacy so much more important and make so much more sense. Alien civilizations wouldnt trade tech unless they were allied. I think it would be a fun option to have
3) Another option for technology has to be
Player can only acquire trade "techs" through espionage
For a super challenging game that still gives you the thrill of getting techs from opposing player
4) Make precursor worlds a little more prevalent, I love seeing that pinkish purple planet, nothing quite like that.
1 & 2 are the most important for a truly wonderful experience that I will never stop playing until I expire.
This is all that is needed for the greatest strategy game of all time. I have put a 1000 hrs easy in playing the various incarnations of Gal civ III.
Its blank do what.
You can read it if you drag your cursor over it to highlight the text.
dkahil, I like those ideas - it's a small thing, but it does seem a bit weird that you wouldn't have your transports well protected...After all, they're the ships that get you the planets that gets you the wins.
If Stardock take your idea of acquiring techs through espionage - and if they're going to do that, making it so you can only trade techs with allies seems totally logical - they need to make the acquiring of information via spies faster or more in depth.
More Pre-Cursor planets - Yes for that. Maybe a setup option? Something I'd like to see is, where you have a System with 5 resources, all five are the same type. This allows some Xploiting in terms of deciding because you started out with 4 Elerium in your Home system, that's the resource you're going to exploit. If The Market or other races want it, well, looky at the price you can get just going up, will you?! Right now you can get two-three different resources, which makes even trying to exploiting your "monopoly" of resources too difficult.
Sorry to high-jack your thread, but another call to end GNN. I don't care about the Top 5 Holiday Destinations, especially when none of them are mine and extra-especially when they're all Unknown Planet. What, an undiscovered planet (one I've never heard of) is a Top 5 place to take the my Blondini race's babes and kidlets?
I edited op so the text isn't formatted weirdly.These are some nice suggestions but we're probably not looking at adding new features to GC3 at present.
Keep watching this space though.
Thanks for editing. I read it now. Kind of neutral about the ideas except one. Precursor worlds. I miss class 26 worlds from two. Wish there was a minimum limit on the class of precursor worlds. Getting a low class precursor world I dont like.
As far as the GNN I like that they brought it back. What I don't like is the list of unknown civilizations planets in it. What I would like to see is one of two things.
1. Dont get this until you met six civilizations. I say six not five, so a top list would at least make sense. This should be a list of met civilizations. If you haven't met them your not going to report on them.
2. Instead of reporting on civilizations report on planets until you meet six civilizations. Six instead of 5 for the same reason as above. This should be a list of met civilizations for the same reason as above.
For the record, you can steal techs with espionage. I've even stolen a tech before my spies reached Ultra once. But there is little control, just place your spies and hope. If espionage were to be improved, it would be nice to have more control. But this will probably wait for GC IV
It's common to see entire fleets escorting only one transport regardless of the AI level, so unable to relate to number one.
luceo non uro
Thanks for replying, I have no problem with you hijacking the thread. Our goal is to make Gal Civ III the best possible game it can be. I actually adjusted the xml in intrigue, systemdef, they have a percentage of percursor worlds on galaxy creation, its really easy. I just think it should come with that adjustment it would be really easy all you would have to do is copy the xml and paste to mod file with adjusted precursor percentage on galaxy creation.
1) Invasion fleets need to be beefed up to present a challenge
2) It would be great to only trade with allies, I find myself even on godlike difficulty acquiring way too many techs even with the tech brokering turned off. The only way its challenging is to turn off all tech trading which takes a really exciting component from the game. I think if they just gave us the option to allow allies to trade techs it would add so much to the game. I mean you would invest heavily in diplomacy with certain races and fill out the scope of an already vast game
3) with the espionage they should just let you promote spies to steal techs that are deployed in other civs worlds, they should just have a percentage chance of being caught not retired, the more they steal the more likely they get caught. The espionage op should cost money and resources for bribes etc... IDK maybe even breakdown the cost down by tiers 1000 bc+ resources per tier of tech stolen. Spies should also be able to do sabotage, like blame your sabotage on other civs if the spy is experienced enough. Spies should gain experience when deployed to other civs, they should have 2 abilities, espionage defense and offense. You are right though espionage needs to be flushed out more and become a more vital component, right now its just an after thought.
Yeah, I have never seen that, i have been playing on godlike this last game well over 200 hrs and ai definitely does not prioritize gaurding transport fleets. 90% of the time transports are coming at you with 2 transports and no gaurd or a sprinkling of outdated vessels never filling their logistical capacity. If you are seeing this it must be random, I as well as others experience transports ungaurded so I think your game must be an exception not the rule. transports are the most valuable part of the opponent fleet and should be treated as such.
Do you think it would be an easy modification to add the option that you can only trade techs with allied civilizations? for myself, this would present a greater challenge and not take away the exciting part of the game- trading techs. I just think foreign civs wouldn't trade tech unless they were allied to you. Research being so important to all conquering civs. You know how we imagine things, when we play, I like to think that when you are allied to a civ, its special and should come with special privleges like trading techs. It would be an option I would really like to have
You know its super easy to adjust precursor worlds definition, just edit precursor world def in DLC 4 and you can adjust the size of precursor worlds.
They should definitely not wait, this is the greatest strategy game ever made. this is a rare moment in time and they should make it perfect. Just to do it. Make the greatest strategy game of all time. MOO2 has held that record for so long in space strategy, that game out in 97? but it is still a wonderful game. Gal civ 3 with minor, extremely minor adjustments is the greatest strategy game ever made. they have been constantly improving it for 5 years, why stop when you are so close to perfection. This game to me is the Witcher 3 of strategy games.
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