I am making some modifications and trying to create a capital ship centric game. How do I remove specific frigates and cruisers from the game as options to build? I thought about just making them cost an extreme amount but I don't know how that will affect the AI.
Any other options?
One way to do it is to remove them from each and every player entity file.
Example: This is the stock game look here.......
frigateInfo Page:0 count 7 entityDefName "FrigateTechScout" entityDefName "FrigateTechLight" entityDefName "FrigateTechLongRange" entityDefName "FrigateTechSiege" entityDefName "FrigateTechAntiFighter" entityDefName "FrigateTechColony" entityDefName "CorvetteTechRebel" Page:1 count 7 <-------------(make sure this number is right) entityDefName "FrigateTechCarrier" entityDefName "FrigateTechUtility1" entityDefName "FrigateTechUtility0" entityDefName "FrigateTechHeavy" entityDefName "FrigateTechStarbaseConstructor" entityDefName "FrigateTechAntiModule" entityDefName "FrigateTechEnvoy" NotOnPage count 3 entityDefName "FrigateTechModuleConstructor" entityDefName "FrigateTechTradeShip" entityDefName "FrigateTechRefineryShip"
Change it to this.........
frigateInfo Page:0 count 0 Page:1 count 0 NotOnPage count 3 entityDefName "FrigateTechModuleConstructor" entityDefName "FrigateTechTradeShip" entityDefName "FrigateTechRefineryShip"
You won't be able to build a frigate with this change I am showing you. However many frigates you do leave just make sure the "count" is correct.
Thanks!!!!!!!!!!
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