Currently, it only affects the Shipyard decay but not with Asteroid Mining Base. I'm wondering if it's possible to mod it to affect the mining base. I'm compared the XML of both file and it is the same so I'm guessing it just not the XML that dictate this behavior.
This is something Horemvor mentioned once needed to be aded to Engineers Ability so it matches with its description, I did it and appears to be working. Same thing might work for ideology if you want to try it yourself.
<EffectType>AsteroidDecay</EffectType> <Scope>Global</Scope> <Target> <TargetType>Faction</TargetType> </Target> <BonusType>Multiplier</BonusType> <Value>-0.5</Value>
Wait, you mean Engineers never actually give -50% asteroid decay bonus like it should to begin with? I tried with the Ideology and it give me the error report that this type of EffectType is not acceptable. Maybe I done something wrong or made a typo, but thank for providing me the command code, Karl.
*Got pass the error. I made a typo, but in the end, it didn't works. The moment I hover my cursor over Coordinate trait in Ideology menu, the game crash.
You missed out the Stats table:-
<Stats> <EffectType>AsteroidDecay</EffectType> <Scope>Global</Scope> <Target> <TargetType>Faction</TargetType> </Target> <BonusType>Multiplier</BonusType> <Value>-0.5</Value> </Stats>
I did that but made a typo. Correct it, got pass the error and crash in the game and now you just show me that I done another goof. I was using <Mod></Mods>. Will try again with <Stats></Stats> instead.
*After a few short test, the above code can't be use in AbilityDefs under EngineerAbility. <Stats> is not applicable there, the game won't run. Tried it in CulturalDefs under Builder2 and the game crash the moment I put my cursor over Coordinate trait. I have no clue about what to do next but I did found this thread https://forums.galciv3.com/485579/asteroid-mining-decay which change AsteroidDecay rate directly under GalCiv3GlobalDefs so I might try that way later.
I apologize for this entire ordeal. It stem out from my curiousity about if I can make Coordinate Ideology trait working like Engineers trait.
Try <TargetType>Asteroid</TargetType>
Tried it. Same issue. Crash the moment of putting cursor on top of Coordinate ideology.
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