Hey!Finally got around to looking at this. Seems like a really promising tool for starting game designers.Might be useful for rapid prototyping, but for me that would depend on how easy it is to extend/mod. Are you planning to implement something like GML, or Lua/C# scripting, or is the user only able to use what you program?
From Scott's other posts around the forum, their design emphasis is to be as approachable as Mario Maker, but able to make more stuff. Not so much to be a simple Unity/GameMaker Studio.
There's been a mention that the idea is specifically to not have any programming needed, and I think while they'll probably have a lot of editors and "remixing" capability within the system, they're not likely going to have any accessible programming languages.
Maybe a light event-style system at most, but that's just me guessing.
ScottTykoski (one of the people on the Game's team) is very active on here, and while I know he's super busy getting stuff ready, he might chime in to correct or add anything I missed above.
Oooooohhhhh, LUA for some light scripting? Have a pet lead you somewhere, change AI, make a block move in a way it wasn't designed to, etc... It could be totally optional.
After messing with it this evening and looking through the demo games and messing with them, I could see something (and I'm rather open on what it might be) to allow for extended logic that isn't built in.
Now, what I've seen so far I am going to have a good bit of fun with, and will provide more feedback after I decide what to try and build first.
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