Greetings!
Lots of exciting things happening with Ashes of the Singularity. With Star Control: Origins released, we've been able to give Ashes some new attention and I wanted to use this post to update you on where we are.
Engine porting
Under the game is the game engine which in Ashes 1.0 was pure Nitrous. These days, we have taken the Nitrous engine and integrated all the cool stuff we've developed over the years (Game engine wise) to create a game-specific engine we call Cider. So right now, we're porting Cider to Linux with Ashes being our first test.
The good news is that we have Ashes kind of sort of working natively on Linux. The bad news is that the performance isn't quite there yet. Vulkan is the graphics platform we're targeting and it's still very young.
New entries in the universe
We are working on a new game in the Ashes of the Singularity universe that we will be announcing next month. Ashes founders will get it either for free or at a steep discount depending on what type of Founder they are.
Ashes sequels
So the short version is that we aren't going to be making new expansions for Ashes of the Singularity I. There might be more DLC but the changes we want to make are a little too radical to have as an expansion. My next post will be talking about what we have in mind for the sequel so you guys can opine on it. But if you liked SupCom or TA then you will really like where we want to take the sequel.
Stay tuned!
SWEET!
What about those "Season Pass" holders? In other words people who bought Escalation and then got compensated by the free access to all upcoming DLCs, when the game was merged with original Ashes (for free to anyone)...Do these people count as "founders"?
I am one of them ...hence the question.
Anyway, regarding the new game, i hope its going to be more "Sins like" this time around. By which i mean more varied factions with deep technological trees differing on strategic level. This is what Ashes lacks and feels rather bland because of it.
Looking forward to seeing more info on it.
Finally some fresh info after a long silence... Well, I personally dont't mind if there is a sequel if I can send even more Dreads and Juggs to battle ... And I'm quite interested in the Ashes Universe, so I'm curious about where the plot will take us ...
Well that souds good, but if they implement the damage dealing system(it felt soo unrealistic to me, because of that I never want to play Sins again... ), what worked under Sins, then that will be the day when I stop playing Ashes.
I dont understand what is so important about damage dealing system and why would you never play Sins again cause of it, but anyway, that is one thing about Sins i was definitely not talking about. Instead, i was alluding to the empire building aspect of Sins - that feeling you are actually playing long-term big-scale game and the factions have different ways in which they can approach it (TEC by turtling, Vasari scorched earth etc...). This is where Ashes was dearly lacking, as a wannabe big-scale game.
Stoked. Too bad about no new expansions, definitely been wanting some new Ashes content.
nice, cant wait for a proper sequel (probably ashes how it should have been)
ps. how can i see if i am a founder, i guess if i bought the game at release through steam i am not.
I cant't argue with this, but why I mentioned the damage dealing system problem ? Because THAT was the only obstacle to Sins became a favourite game for me. Who not like when two grand starship army clash ? But because that damage system it felt like a turn based RPG, not an RTS, this is the problem, maybe I sound a little too nitpicky, but my personal principle is, why can good to be good, when it can be BETTER! Sorry about that, this is my personality. But anyway, I'm hoping some serious blastin', even if I need to buy the sequel, thats not gonna change...
Thanks for the info on where you plan to take it!
My 2 cents: I don't care about the backstory at all. I don't even need more units (naval etc). I primarily want to see the existing game mechanics fixed - especially REPLAY.
Very Interesting..Still I am not gonna say Anything yet till I have more info on what they have in mind, Ashes is an Awesome game, but very incomplete and very bugged.
If They are not going to Update the game Anymore then I hope they will make a really good Sequel and More Complete.
Awesome, really excited about trying this game out on Linux!
This is entirely understandable. The best aspects were always the premise, the music, the visuals, and the technical underpinnings (DX12 launch title). I loved the storytelling around the premise even at - especially at - launch of vanilla ashes.
But.
The gameplay itself has too many design warts that hogtied it, such as farming simulator: quantum archive edition, infinitely scaling unit stats, armies/air units. It makes me sad saying as much because of all the effort everyone put in over the years for balance and new units, but the warts remained. Making radical changes going forward makes total sense.
Evolve into Ashes 2.0? Yes please!
This is exciting news, and I want to thank you all for the passion and creativity that went to creating Ashes also. Still enjoying playing it, and I especially loved the latest content updates that brought extra options for static turrets emplacements and the Tier 4 units. You’re doing God’s work in the RTS base-building genre, and you’re just about the last folks in town that are. At least the kind of RTS games I look for.
Looking forward to the new project!
Did the info about a sequel ever get published?
Not yet. Right now we have launched the tower defense spin-off Siege of Centauri in early access on Steam.
I am way late to this, but I don't look at tower style games and something deep like a world builder. I look at it more like a strategy game, the types of towers you earn, how they are placed. There is tech advancement, but it's kept simpler, you increase power options or add different types of damage. The thing that turns me off about many universe/world building games is the complexity is so deep, the game ends up in trivialization, I hate games that make me micro manage. I don't want to build factories that increase my tech, I want to win tech by grabbing it from a kill, or because I built up that tower over time. Don't turn this tower game into a tower Galactic Civilization. Tower games attract a whole different class of people like me who want to blow things up without having to micro manage ever single tower and tech
Hi there, so there were upcoming news for a new game close to TA/SC?
Any updates on this, the announcement of the announcement was in January.
Thank you.
We don't have an update at this time.
Thank you, hopefully the you have something for the E3?
Hey guys this is getting a bit ridiculous. It's July and you mentioned the Ashes sequel in January while saying that more info would be coming soon.
I paid close to 100 bucks for the Ashes founder's edition and still think I didn't really get enough for that money. It's a cool game, it really is, and it's good I supported you. That's what I wanted.
The problem is, I still really want a real SupCom successor! This is what you enticed in January and you keep us all hanging in the air. Chris Taylor did it, too. About two or three years ago he said he would do a new RTS but nothing was heard of that anymore. Could you just please do it?! SupCom done with today's tools and abilities. Maybe with some R&D elements mixed, like in Sins, with one or two more factions and more units, more experimentals and better unit design aesthetics. The only two things SupCom 2 did good was
1st giving each faction a real design theme. (Nearly) All cybrans were walking things, all aeons hovering things, all coalition tracked things. The bad thing was, everything looked a bit like out of a babies' toys market.
2nd introducing a research/development tree.
Now, go ahead and do it and first hurry up and give us some information on what you have in mind when talking about an Ashes sequel!
Actually, he is working on it and it is called Galactic Space Empire. It might not something you expect since it is a one person indie game, more or less but you can even sign up somewhere for the beta.https://venturebeat.com/2019/04/24/chris-taylor-reveals-kanoogi-cloud-gaming-platform-and-intergalactic-space-empire-rts/
We know that people are excited to have a new game. When we have something more to announce we will.
There are many great features available to you once you register, including:
Sign in or Create Account