Hello,
Greetings! We are working on a balance and stability patch for you. We've increased the number of resources found on select worlds and made the drones a bit less deadly. Also, we've fixed some crashed related to landing on planets. Please read below for details:
Gameplay
Bugs / Perf.
I've been getting frame rate drops down into the low 20s on those worlds, so if I can find one of those worlds tomorrow I'll definitely let you know how it affects my system. Thanks!
With the opt-in I can no longer tell which systems I've visited on the star map. Before the opt-in the faded stars were pretty obvious, but now I can't tell the difference.
Are you talking about the text labels?
No, I'm talking about how the stars in 1.01 were faded on the sector map after you'd visited them. Now they are not. I see that the labels are faded out now, but that requires me to mouse over the star to see the label.
Also, performance on Organic worlds like 82 G Eriadni II is not improved by 1.02 opt-in. My FPS still drops into the high teens on those worlds.
Silly question, but do you need to start a new game to see these changes or do the retroactively apply to in progress games?
Not silly at all! Most of the changes are retroactive. That is, you don't need to start a new game for the most part.
its asking for a beta access code or do we not need it?
Willag
Ehh....nothing really needed to have the difficulty reduced IMO; it never took me more than 2-3 ships to pull down an Xraki boss ship. What was that decision based on?
Yeah, ditto to the visited stars are no longer faded, just the text labels when you hover over them. Having the stars faded made it much easier to check on unvisited stars.
Yeah I'm a bit surprised about that as well. Perhaps people don't know they can adjust the campaign difficulty on the fly? In saying that, IMO the boss fights aren't hard enough. If you know the correct ships you can still beat them on the higher difficulties with little pain.
First things first: The game is great and even better than I hoped for (SC2 and UQM veteran).
+1 Visited star systems no longer fade (only labels do). This should be changed back. The fading of 1.01 was great.
Some suggestions for further improvements:
I'm going to +1 the fading of the stars on the main map from version 1.01 as well. This was a great feature!
Also it would be great if there was a numerical indicator of exactly how many fuel units would be used up to travel to a selected destination.
+1 from me. I forgot that one. I have added it to my list.
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