What are the requirements for Earth Colonies?I know the first one requires an extra Hyperdrive and the 100 Francium. But after that, what determines if Earth will colonize a planet? Is it planet scans and light years? Is it every Hyperdrive brought back to Earth?Or is it just the one Colony you can get?Now that I have completed story mode, I want to expand Earth's territory.
As the game is now, Earth can found up to three colonies. You need to bring them a non-Tywom hyperdrive and 100 Francium for each one, then wait some undetermined length of time. You'll get a message for each one.
The limit of three comes from the fact that (as far as anyone has determined) there are only three suitable hyperdrives available to give to Star Control.
Do the colonies actually exist or is it just a map/story thing? I had one of them, but then after visiting the system it didn't seem like anything was there.
You can land on the planets containing the colonies and use the lander to talk to them. Their lines are unvoiced, but have some humor value.
I wish you could do more.
I know Star Control isn't, like, a strategy, take-over-the-galaxy kind of game, but I think it'd be fun to be able to do it.
Like, if the Scryve have taken over a system, you can fight them and take it back...but you can only do it with systems they've conquered; you can't change the map by taking systems they controlled at the beginning of the game.
So far I have found 5 hyperdrives. The original, the stolen one you buy, the overmind, the dranken , and the one you get by helping the pirates on Sirus A.
Are there anymore out there?
There's a Not So Cuddle Drive you can get later that like the original Cuddle drive is not suitable for colonization. I didn't know about the one from the pirates.
I can't imagine why--other than for making you work for it more--the cuddle-drives could possibly be unsuitable for colonization.
There is yet a bigger question: why are those colonies? They seem exceptionally useless.
The first question that came to my mind when she told me that she needed a hyperdrive was "You've got at least a dozen ships sitting on the starbase that I am never going to use, take one from one of those". I thought this was a pretty big plot hole, she needs hyperdrives and I've already brought her a dozen ships that are just going to sit parked on her base until the end of time... she already has a dozen ships to take hyperdrives out of, and more keep piling up every time I return to the base. This was the one thing in the story that made me shake my head thinking "they didn't really think this through very well, this girl is surrounded by hyperdrives that aren't being used".
I feel like the various crews of those ships might not be as willing as you are to give up their hyperdrives and thus be stranded on earth.
Though suggesting that to her could be an opportunity for some amusing dialogue.
"Yeah... we asked them, the Menkmack wanted us to trade them the moon for it. We thought he was kidding.
He was not."
Those ships are all there as a part of your fleet and the war effort. It is a very normal thing to cannibalize military vehicles for other needs, usually to keep other vehicles of the same type running. They are also building ships with hyperdrives somewhere near earth, the earth cruiser ship. She really is surrounded by available hyperdrives, rather than relying on the hope that you might find her some at some point in the future. To found colonies...
It's a great story overall, all sci-fi stories are easy to poke many holes in... especially when it comes to military/engineering related issues.
I love the MenkMack voice actor!
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