*** RELEASED 6/26/2018 ***
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Balance
Fixes
Steam updated my 3.04 opt-in. I checked the xml for the Hyperion Shipyard. It has been fixed. I started a game with the NoMinSpec launch option. My computer has the specs to allow me to play all the galaxy sizes, so I didn't see a change there. However, there also has been a limit to the maximum number of total players in a galaxy. That restriction is gone, so the galaxy size restrictions are probably gone also.
Cool thank you!
So my system specs are: Core i7 920 @ 2.7ghz, Gigabyte X58A-UD3R, 12GB DDR3, Samsung 850EVO SSD, two GTX970 video cards(SLI enabled but using nvidia default).
I did not use the -NoMinSpec command line switch, but had used -cheat, and started the maximum game allowed on my machine per v3.04. This was an Immense sized galaxy, occasional stars, abundant planets with abundant habitable ones, common resources, abundant asteroids, uncommon nebula and black holes.
I played to turn 44. By that point frame rates were good and the game was responding well. The turn times for the other 63 civilizations were already taking a minute or more. CPU utilization was similar on all 8 cores, around 50% and my system RAM was using 9GB of my 12GB. I then used the soak command to let the game play itself and went to bed. Approximately 7 hours later the game was on turn 341, the frame rates were between 2 and 4 fps. I stopped the soak. The menus were all quite slow.
I exited the game completely and restarted it and reloaded on turn 341. Frame rates were between 15fps(fully zoomed out) and 60fps(fully zoomed in) as I moved around the map. Zooming out until planets and such changed from a graphic to and icon I was still at 57fps. The menus were all working but response time inside them was very slightly lagged. I had several “orphaned ship yards” to deal with and that particular menu really bogged down, 1-2 seconds between mouse button press and response on the screen. I’m sure the game has to do a TON of cross referencing when reassigning planets to ship yards so I can see how that would slow down.
So the game is playable on my machine at the current maximum cap of Immense and 64 civilizations but would most likely need to restart it occasionally(maybe after 4 or 5 hours?) to keep things running smoothly. After seeing how long each turn takes, not the computer players but my own, I’d say it would take me months to finish a game like this! So from a allowable settings stand point allowing Immense with 64 players while only having 12GB of ram does seem to work. It is pushing the limits of my machine for sure though.
Hope that’s’ what you were looking for Derek.
Don't know why I posted here.
That is great feedback. Thank you!
Any chance at getting fixes for the Lost Treasures DLC into 3.04? As partially described here: https://forums.galciv3.com/489698/page/1/#3718446
Just splurged and doubled RAM from 16GB to 32GB (at a heck of a deal including 2 day shipping). Works fantastic!
luceo non uro
I can play all mapsizes with just 16 GB of ram without restriction. Just the the red '32GB needed' at the site but I can start the game...
In my current game, started on 3.04, I got a warning message that an alien civilization had researched Beyond Mortality and was trying for a research victory. I didn't think much about it at the time and played on, so unfortunately I don't have a saved game, but I realized later that since I'm still in the Age of War they couldn't have researched it. So either the message was a bug, or they did research it by violating the Age rules, so either way there's a bug there.
Quick feedback on some early issues using 3.04. Immense map, abundant/abundant/abundant, 14 civs.
64 GB RAM,
I7-7820x,
GTX 1080 Ti,
Game and OS run from separate Samsung 960 EVO SSD.
The ability to build multiple "unique" buildings is back. I now have three central banks on my main finance planet for example.
The Thalan are using the Galactic president ship as an exploration ship. It just visited my area from the other side of the map.
Trade ships are still being spammed and used as exploration vessels, for a while there were 11 in my area alone. Some from Civilization completely on the other side of the map so either the range specs are still not being applied or they always use wormholes for travel like survey ships.
The Thalan had a Star federation by turn 62. Tech trading and brokering turned off. Do they streamline to it?
Research seems really fast for some reason. I have clocked over 1000 hours of GC3 and and I don't remember research being this speedy on normal. Was it intentional to make games go faster? Had to stop playing at turn 100 and start another game with research speed turned way down.
Game slows down significantly for the Yor but flies by very quick for the rest.
Rest seems good, game launches very fast now and feels zippier aside from the slowdown at the Yor turns.
Good DLC, thanks to the devs
I didn't see a wormhole in a long time now ... ?
I've seen several in my current 3.04 opt-in game.
My current game is still 3.03, perhaps I have to start a new one for wormholes to appear again then ...
Had wormholes after the megaevent.
But i never have seen any SHIP GRAVEYARDS
Did someone else ?
Weights (determins what spawns and how offten) for Graveyards and Wormholes are set so low that is like a 1 in 100 chance they get spawned
I have seen lots of ship graveyards. Note that I'm playing on a huge galaxy with anomalies set to common, so I see a lot of them.
Hi Derek,
In reference to things which would be need to fix... Would be great to have a Look at this threat.
https://forums.galciv3.com/489698/elemental-extractor-m-doesnt-add-to-revenue
Many "Lost treasure" improvements don't work anymore.
I've tried to repro this and been unsuccessful. I know that if you lose the planet to invasion you can become able to build another one. But I'm not seeing anything more direct than that. I've built a central bank, and I can't build another. I've saved and reloaded and still can't build one. Is there something else I need to do to repro the problem? Is someone else seeing this?
Hi Derek, one easy way to do it is to capture a minor faction planet, destroy their central bank or other unique building if present, it then shows up in the building queue again even if already built by your own faction. The game seems to think you just destroyed your own. The same applies to Tech and Manufacturing capitals as well as other "unique" buildings. It is one of the main reason I invade minors now. Same applies to major factions, just tougher to do at game start. I know its an exploit but its tough to resist building that second Financial capital on that precursor treasury world LOL
I am seeing this a lot with the Import Export Center. It seems to have something to do with other races loosing a planet that has their Import Export Center. When they loose theirs it allows me to build another one. I recently had 5 on one planet. I found a way to allow me to build more that one that works every time that supports the planet loss idea. I find a planet of another race that has an Import Export Center and use the console to destroy the planet. That allows me to build another. Yes, I know that is cheating and not following the proper rules in the game, but it still allows me to build something I shouldn't be able to build.
I reported this on Discord in April with a zip file with a save and a text file giving full details. I guess it was missed. I also reported it as a comment in these forums more recently, but I guess it was missed also.
You can get the file here. It might be helpful if you check it out. The text file will tell you what I did and why I did it.
I should also add that it does not happen every game. It seems to happen more often when there are a lot of wars, which is why I think it is related to another race loosing its planet with the Import Export Center. This is not directly related to the Central Bank, but maybe they are related.
I always play ludicrous, with anomalies set to uncommon.
Obviously it's fair that if you successfully take over another planet, you get more than one "unique" buildings - the one you built 50 turns back and the one your enemies "gave" to you. Seems off that destroying the new one re-sets the "one per race" count, though.
A minor problem in my current 3.04 game: The Treaty Detail window off the Diplomacy window shows that I have an Open Borders treaty with a race that was destroyed (not by me) several turns ago.
@ Kael - Any chance you can look into the AI not building Economic starbases? (Or very rarely building them) There is a NumPlanetStarbasesBeforeBuildingResourceStarbase in GalCiv3AIDefs.xml no matter the number set, AI ignores it and continues to build mining bases. Some AI even decide not to build many mining bases either.
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