Just creating this post for anyone who has any questions.
You ask, we'll answer!
Aww, I knew what you meant; I was just saying why I hadn't posted much lately. (I can't speak for anyone else, obviously, but it wouldn't shock me at all to discover that's is why there's all this silence.)
I check back at least once a day, still. Just to see.
Most of the discussion happens on discord rather than the forums. If you're not on the SC discord, I encourage you to join.
Lots of stuff happening next week.
It's absolutely killing me waiting.
Killing you?
I'm not exactly living up patience to its fullest!
You can release something early. It's cool. I won't tell.
Bump!
Now that E3 has come and the teaser is out.... can any of these questions be answered?
I'd like to second that; I've got more than a few questions, asked 'em already in this forum...dying to know the answers.
Go for it. I’ll catch up.
Sorry, no Mac version. They’d need to support Vulkan.
Well, I've asked a couple of times about that ship of mine that likes to kamikaze itself against the asteroids and that green fog of war, allowing itself to die a miserable death without any assistance with my weapons...
...whassup wi' dat?
I second Melian's questions. I think Question 1 has been answered pretty well in the various April/May preview videos and stuff, but for question 2...it seems that Stardock has put a lot of energy into Star Control... even more so form appearances than you did with Galactic Civ III which in a lot of ways is/should be your flagship game. (I mean you opened up an entirely new studio simply for this game so....)Did you guys approch Star Control differently than your other games? if so what were the major development things you did differently? (beyond the new studio etc)Thanks!
Yes. So SCO has about 3X the budget that GalCiv III had. That’s because SCO can be brought to consoles while GalCiv realistically cannot.
The biggest dev difference is that Star Control is designed to be easily extensible. Anyone here could make their own Star Control adventure without needing source code.
as I've said in a few other locations, I work with a company that does software design/sql implementations....
As someone familiar with revision testing that software goes through and how stressful deadlines and what not are I just have to say that Brad and the Stardock team spoil us fans. You spoil us. The amount of extra customer touch points you create honestly boggles my mind.
Thank you for being so... willing to talk to your fans and even your anti-fans. that I can ask a CEO of multi-million dollar company a question and have him answer it quickly is seldom done and those who do it (Musk with Tesla as an example) and you are unique and awesome exceptions to the rules.Thank you again
I'll kiss butt better than this if it will get me a Mac version.
Sadly DJashdj the mac version is more in Apple's Court than Stardocks.Apple is pushing the Metal API for graphics and ending support for all others, including OpenGL. As the Engine for StarControl uses the Vulkan API (which is supported by Microsoft, AMD, Nvidia, Playstation, Xbox etc but NOT Apple) the only way to run it on an apple is to do some sort of Windows Emulation of duel booting.Any modern graphics card will run Vulcan... except if you stick it into an apple computer.
This is completely on Apple.
Macs aren't really gaming machines, anyway.
PS4?
Yes. So SCO has about 3X the budget that GalCiv III had. That’s because SCO can be brought to consoles while GalCiv realistically cannot.The biggest dev difference is that Star Control is designed to be easily extensible. Anyone here could make their own Star Control adventure without needing source code.
Underneath Star Control is CIDER which is our next-generation game engine. This engine uses Nitrous as its core.
All the components were designed to be ported and Oxide (the devs of Nitrous) have already begun porting it to Linux and Nitrous already supports Vulkan and DirectX 12.
We also have to port the Cider pieces as well and that will also likely go to Linux first as it's the most "open" platform. Once you're on Linux, lots of other platforms become easier.
Then it's a matter of which console makes the most economic sense first.
I really hate to be a pest but you’re going to get asked this a lot. How is Star Control different from no man’s sky?
Well, it's not first-person, for one thing.
As for the rest, I have to guess--since I'm not part of Stardock--but based on how similar this seems to SC2 (which came out way before NMS), I think these won't be way far off:
It has a well-defined story, unlike NMS.
Interactions with aliens won't be so stupidly generic; they'll actually speak to you like you're having a real conversation.
Those interactions will lead to story-changes.
I'm sure the Stardock crew can tell you more, but those are the ones that stick out to me first.
As founders are we allowed to play the game yet other than just the 1st chapter? I don't see anyway to do that.
Doing that requires ritual sacrifice.
You do have an altar and peasants available, right?
Neither google or a babel fish could translate, danger Will Robinson.
The betas have ended in anticipation of the release.
There are many great features available to you once you register, including:
Sign in or Create Account