Got a planet up to 81 population today. Used colonizers to keep dropping people off. Over 100 raw production. Over 500 research a turn. The planets I was pulling the people from had hospitals so they were able to keep up. Was fun so I thought I would share.
With current Crusade and/or Intrigue, population is capped by the planet class. So I would guess that you are playing the base game, correct?
It wouldnt hurt if you also shared a screenshot from that beauty
I too would like a screenshot!
No mods. Intrigue and Crusades installed. The population cap only applies to natural growth, not people shipped in on colonizers. The population slowly decreases by 0.1 per turn, but that is not a big deal since the population growth on the planets feeding it are both 1.5 per turn.
Man, you have discovered another mechanic how to beat any game!
MEDIIC! I mean... Devs... DeEEEEVS!
Pop capping by planet class does not apply to just Crusade/Intrigue. It applies to the base game too.
Yeah, I haven't played the base game in a long time, plus I misunderstood what he was doing. I guess I RP too much to think of deliberately killing off my citizens, even if it is very very slowly.
Maybe having population over the popcap should incur an approval penalty !
I think you guys are missing the OP point....
This is not a glitch or a hack to beat the game... This took a rediculous amount of work to pull off in a... huh I wonder if I can do this thing that really shouldn't be done...Each colony ship requires an Administrator to build. The number of Colony ships he would need to ferry population from other worlds to this one to boost the population is probably significant enough that once he chose to pursue this path that was the only thing his citizens went to.
And for what? His production, influence and wealth are about the same as they would be with 20 population and a few well placed starbases....This is not an exploit... it was a proof that it could be done and probably took longer to do than winning the game had he focused on just building other things.
It is impresive though! Thanks for sharing Itrulso
Eh, I move population between my planets to circumvent the pop cap/growth rate all the time. Honestly, it is a great way to help new colonies get a head start or simply to funnel raw production from weak planets to more powerful ones if you already have a decent infrastructure to support it (i.e. a few established planets nearby and transports/colony ships). Been doing it since version 1.
Only takes 1 colony ship with 2 colony modules. Drops off 5 pop per trip. Boosts output, but not game breaking.
FYI Publius of NV. Was playing with Theocracy Gov. Was role playing that they were taking a pilgrimage to the holy city, and population was droping because they were going back home.
Sounds like a reasonable way of looking at it while RP. One would have thought that when the developers put in the new food system though that they would have put in mass starvation penalties for exceeding the food cap.
@ Publius of NV - You replys come up as a Stardock response, whats with that?
He's got that nifty little MVP symbol.... curious how he earned it
Yeah, I'm not a Stardock employee, I don't know how that MVP started appearing. I got "Dread Lord" status on the GC3 Discord server for being a founder and reporting a lot of bugs during the alpha/beta, maybe that has something to do with it.
So, in theory you don't need food to grow population on planets. Just people. You could doze the food tiles and put up an admin building to cover your extra admin for the colony ships. Also for the RP side of it. if you have a bunch of starbases around one of these super worlds, who is to say they are not full of people that are assigned to that world.
yeah... the one glitch in this if there is one is that his approval is at 100% while people are by game mechanics dying by the Millions due to over population...the morale on this world should be terrabad
Thought the dev's were going to put a penalty in for over population when they brought out the new food system.
oh come on. This type of situation is unsustainable, and only possible if you could already win the game.Stop griping, everyone.It is one cool-ass planet.
I am with you AdamMG. To be doing something like this means that you are in complete control and are just having a bit bit of fun. We all do it to varying degrees. I say each to their own.
Kudos to itruelso for doing something different that is naturally within the confines of the rules and creating an awesome planet.
Nice.
But the planetary output is a bit low. That Jewel of the Universe needs 15+ economy starbases built around it ASAP.
And heck, more citizens!
How did you keep your approval so high?
This should be no problem with a couple of morale-boosting mercs and government ships and some leaders set to approval.
I discovered that if you overpopulate synthetic worlds, you get 2 added bonuses. Synthetic worlds' populations don't decay and you don't have to worry about morale. I guess that perhaps the old cap of 100 population for these two things kicks in.
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