Galactic Politics and Government Have Arrived in Galactic Civilizations III: Intrigue
Galactic Civilizations III is one of the largest strategy sandboxes ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. Send spies to infiltrate enemy civilizations, encounter mysterious anomalies and events across space, let your citizens help lead your civilization into a golden age, and so much more.Get GalCiv III for 66% off now!
Choose your government, lead your civilization through terrible crises, and earn the trust and faith of your people in the newest expansion, Galactic Civilizations III: Intrigue!
The free v3.0 update brings support for Intrigue’s new features while providing a richer experience with the same unrivaled scale. View the details below.
Intrigue Expansion
Also available on Steam
GalCiv III + Intrigue Expansion
INTRIGUE'S KEY FEATURES
Choose from 20 available government styles and set your civilization on a path to greatness. Each style of governing has advantages and disadvantages. You can rule democratically, but you’ll need to make sure to keep the favor of your people so you don’t lose the next election. You can also adopt an Owner Aristocracy to enslave your working class, or choose an Interstellar Plutocracy and allow your corporations to rule, and then the opinions of your people don’t matter! Of course, there’s the potential for civil unrest, but you can handle that - right?
Special events that have certain triggers throughout the course of gameplay can pop up and throw a wrench into your plans for your civilization. These events, called "Crises," are navigated through a series of choices that you make. You might have to quell a group of violent revolutionaries, or rally your forces against a massive space creature lurking at the fringes of your empire. How you decide to handle each situation will affect what events, options, opportunities, and rewards become available to you.
As your empire grows, worlds on the outskirts will want to become independent.These subject-states will do as they're told without you having to lift a finger. By granting these worlds a status of commonwealth, they will be converted into an ally with a favorable disposition and will be inclined to implement your requests on the galactic scene, as well as provide a substantial stipend back to your home civilization.
Well, maybe not always, but that’s what they’ll tell you, anyway. Sell Durantium before extensive mining drives down the price, or pay a premium to get some Elerium to construct that new prototype flagship you’ve been wanting. How steep the price gets depends entirely on how much is (or isn’t) available, so buy and sell with care!
Check the news to monitor who's allying with who, who's declared war on each other, and many other activities that are going on across the galaxy. Keeping up with current events and galactic happenings is the best way to stay one step ahead of your opponents.
From famine to protests, you’ll face new events that challenge your leadership and test your people. Certain governments and crises will award you with brand new ships that can’t be obtained through any other means. Your choices determine your path and what rewards and penalties you’ll have to deal with, so choose wisely.
________________________________________________________________________________
Galactic Civilizations III v3.0 - Top Features
To learn more about all of the new improvements in v3.0, view the full changelog here.
Get the newest expansion to Galactic Civilizations, Intrigue, today!
Missing some DLC in your collection? Get the rest for the complete experience!
Mercenaries Expansion | Revenge of the Snathi | Precursor Worlds | Rise of the Terrans
Lost Treasures | Altarian Prophecy | See the rest here!
In space, there is no biased reporting - that's because we've hired a robot to handle it... ...Earth's Approvals Rating has skyrocketed to an impressive 100% for the last 10 weeks
In space, there is no biased reporting - that's because we've hired a robot to handle it...
...Earth's Approvals Rating has skyrocketed to an impressive 100% for the last 10 weeks
Huh, I think someone is fudging numbers here. Just saying. Look forward to the expansion though.
So because I don't use this account to often I didn't know where to put this post. Please kindly tell me where better place would be.
I am done with my first Intrigue game and I have some remarks for 3.0 in general and expansion itself. I've played on devs favourite Ludicrus map size ( ) with 14 civs on quad core and 16gb of ram and performance was pretty decent (even better that 2.8) I had few crashes but it turns out game no longer likes when I have FF with youtube running in the background.
Balance is generally pretty good, tourism is little OP but it fits nice with nerfed resources and new market (or I was just in extremely poor area).
Food system works nice on the balance side but its like medieval times on realism side.
I like governments, some balancing will probably be introduced but its OK. One thing I'd like to see is sorting them out in different way benevolent/malevolent/neutral. Actually I would like to see no ideology requirement on them at all. Comonwelths are nice Ideas but they work different that what I expected. Right now They act like separate major civ. I hoped they will be independent part of crating civ. Range limit of adding planet to them is completely broken. I would also like to see option to give them planets after creation not only by diplomacy. It would also be nice to change their colour.... They need more work.
Crysis system is nice, but so far I saw them with only 2 steps. Why not something more complicated like 4-5 steps?
I like to see more extreme worlds but tech tree for their colonization should go away. Instead option to colonize specific types should be unlock somewhere along tech tree like the governments (PLEEEEEESSSEEEEE!!!!)
Some other things that been annoying me:
Alliances needs total rework (I smell Alliance DLC....)
Fleet menagment is still annoying, Its been a while since I played GC2 but I have memories that it was much easier back then.
Ability to auto repeat Aid research/finance ect. Its really annoying to do this manually at very late game when most planets are fully developed. This takes a lot of time and is one of reasons I abandoned few games. Honestly I don't know how long I can take it any more.....
The same goes for shipyard missions like treashure hunt and I don't need to see pop up window with result....... put them on the side or on someone else monitor.
I noticed two bugs worth mentioning here. 1 on commonwealth creation It was like 50/50 chance of game crashing. 2. I could not appoint crisis manager after successfully crisis.
There are many great features available to you once you register, including:
Sign in or Create Account