Hi,
how can i find the cause of a CTD with a modded game? I create a new faction with Starsystem, Plantes, Ship Designs. Also added some improvements...
Now i'm ready to start a new game, but did some testing before with "unlock all" to check if every change works as designed.
Played a couple of turns and get an CTD - Last entry of the debug.err file is "Debug Message: EndTurn 16"
Now i don't know if the Crash is Mod related or not? How to find it?
Thanks in advance
Bigfish
I've seen that error before. In my case, at the beginning of Turn 17, a mission ship had to be launched. I had inadvertently deleted the mission ship in the fleet designer, so when the game couldn't find a missing resource, CTD.
Start with your last modded file and see if you're missing a resource, like a ship or building upgrade.
The game won't launch if there are significant XML errors, so you can rule out anything too blatant. Use your last saved game to recreate the problem. What happens during turn 16? Turning on the feature to show all notifications in the options menu might help too.
Hi
thanks!!!! - What happend after end of turn 16? Don't know exactly but i think the treasure hunt mission ship was finished!
Cool - i say - now i have a starting point to search for that problem...
This is a good point - where are the mission ship defined? Not in FactionShipStyleSetDefs so i changed the mission MissionShipClass tag in my NewRaceFactionShipStyleSetDefs with the replace command but overlooked that i had to define the mission ships elsewhere!
Cool - it is possible that this the solution!
Many thanks!
OK my Mission Ship was correctly defined in my NewRaceShipClassDefs - so this is not the problem - i do some testing if i could reproduce the CTD...
It can be any ship, including the prototype upgrades of scouts or survey ships. Every custom ship needs a corresponding set of files in the Designs folder.
When you open your civ in the civ builder, under Fleets, all of the master ships have to be present, including that tiny shuttle that gets your citizens to their assigned planets. Otherwise game will CTD. Copy the default Terran race and open their Fleets to see the master list.
The fact that the civ creator generates a compressed file which can't be viewed make your issue harder to detect.
OK i can confirm - it is the mission ship!
Now i have to search the reason, because my xml files looks fine. I have made my race the "hard way" by fully editing xml files and not with the civ creator... - so no hard work - only to search if there is a misspelled name or tag. Possible a complete missing shipclass.
I have to say thank you for this perfect and quick help!
THANKS!
I figured it out - ouch - mission ship blueprints defined in file CommanderStaticBlueprintDefs not only in StaticShipBlueprintDefs or ShipBlueprintDefs - i overlooked this fact completely so all my mission ships have no blueprint
Edit: AArrrgghh - next error! All my ship designs linked to the regular blueprint files - so this can't be the reason - ouumphff - i have to taker a closer look
There must be something special with mission ship designs. I modded them the same way like the regluar ships - the regular ships work perfectly - but the mission ships leads to CTD.
CommanderStaticBlueprintDefs seems not to be the cause of the CTD - till now i don't find the reason...
At last it was a misspelled tag - now it works! No more CTD with mission ships...
Thanks again!
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