Yep, I just got this. It's ruining my current game.
Drengin declared War on me, WILL NOT accept peace under any circumstance, and now peacekeepers show up and kill my battleships and carriers! How the hell can I ever hope to survive when a supposedly "godlike" entity decides I'm in the wrong and proceeds to exterminate me while the enemy who declared War on me won't enter into a peace treaty in good faith?
I hate the pirates, I hate the Monsters, and I hate the Peacekeepers. None of this would ever happen in space. None of it! There's no damned such thing as the Organians, and no goddamned all-powerful entity in space forcing me to live the way it wants me to. In the afterlife, yes, but dammit, this is not a religious game!
I need to be allowed to defend myself against the Drengin FOR AS LONG AS IT TAKES. If that's not possible, then I fear I'll have to rage quit this game and go back to Civilization VI. This is BAD BAD BAD and I am very disappointed that I may never learn if my strategies against the Drengin would have worked.
I need somebody's help. I need to eliminate all Peacekeepers from my current game map and I need to eliminate all of their chances for reappearing for this and all future games on this computer and any other that I use.
I don't want them to attack me or any of my AI opponents; not even my worst enemies. I want to have a fair chance to prosecute all wars, whether or not I was the one who started them and whether or not my opponent refuses to accept peace.
Regardless of whether I win or if I lose, I want that to be my achievement or failure. Pirates, Monsters, and Peacekeepers are basically a stab in the back from the game itself, because they take away my ability to be the cause of my own success or failure.
Can anybody help me so I won't have to rage quit this game?
I got them one game so turned off mega events and never got them again. But I did find in my game that you can defeat them eventually when you move up the tech trees but they annoyed the hell out of me as well. They will attack the Drengin as well if that is a consolation.
Thank you, but no; that's NOT a consolation. I need to remove them or else dozens of hours will go to waste in this game instance. And I need to prevent them from ever appearing again. I can shut off pirates, but not Monsters or Peacekeepers. The Peacekeepers are not keeping any peace; they are at War with me. I can't defend against both them and the Drengins, and the only way possible to stop it (getting a peace treaty) is not possible because the Drengin don't want peace at any cost.
The only proper consolation is a complete extrication from my current and future games. Anybody else?
If you have enabled cheats, you can use the console to destroy the Peacekeeper ships. In case you don't know how to get to the console, here is a link. To get rid of the Peacekeeper ships, do this:
Click on a shipOpen the ConsoleType in destroy, then hit Enter.Use the Esc key to close the Console.Repeat for each ship you find.
To keep them out of new games, I think setting Mega Events to None will solve that problem. It should also disable Space Monsters, Dread Lords and Mega Pirates. If not, you will need a mod.
As far as removing the Peacekeepers in your current game, I think cheat codes will be the only way, like Old-Spider laid out. In regards to future games, you can copy the Peacekeepers_MegaEventDefs file over to your mod folder and change the weight to 0. This should keep that event from being chosen in the future. The advantage to this is that you get to keep the Mega Events you like, if there are any.
Thank you both. I'll check it out during my next gaming session.
This will be a decent choice for this game instance. Going forward, I really really want Monsters, Peacekeepers, and other "godlike" races to be customizable during game setup. Please, please, please!
They are, there's an XML file where you can edit the likelihood of the events.
Honestly, I think your reaction to them may change over time. Depending on your game settings, by the time you get to Turn 200 (when the Peacekeepers generally appear) you're already snowballing towards a win. If you don't have the military might to take them out, declare peace and wait until your shield tech is good enough. Again, you should be pretty far down the tech tree by then. It shouldn't take long to counter them
Personally I like them. Yes they can ruin a game very early and they do seem to focus on you rather than the AI. But then again I think the AI does a lot that would be considered dodgy.
Although this wont help with your current game this is what I do.
I have a custom race that highly favors scavenging. I also research all the scavenging techs ASAP. Having all this gives about a 95% chance of salvaging something in every battle. This is extremely valuable as you can bolster your fleets with cannon fodder made by your enemies at no cost to you. If you are at war with everyone like I am in my current game it is a great way to keep technologically advanced ships alive (the AI always shoots the weakest ships first), thus making them stronger as they level up.
You can also end up with a lot of pirates and monsters guarding your own bases and planets.
In the case of the Peacekeepers, go all out to salvage one of their huge ships, even if it costs a number of your own ships. Having one or two of those on your side early game just about ensures a win.
And that, boys and girls is why yours truly never dropped the cash for Mega Events. Hours of hard work vaporized by gigantic Peace Mongers? Not for moi.
luceo non uro
I changed them for 2.8 already. Had the same experience.
I love monsters, pirates and peacekeepers. That this never would happen in space and you don't won't it because of that is a really bad argument for a sifi space game
I see BIF's frustration - "why do the Peacekeepers kill my ass and not the AI's ass as well/instead of mine because they started it/don't want peace, which I've offered!?" seems a fair question.
However: for me, like hawkeyebf1, their existance, as with the pirates and monsters - I've only ever encountered the pirates I should admit - is "Realistic" for me as the game is set a good two hundred years from now so who knows, maybe that is what The Lord's Year 2200-odd will give us? Maybe Stardock can look into the future? Are the Peacekeepers etc "fair"? Well, that's up to Stardock first to decide - the 2.8 decisions moving their first appearance to Turn 200 and making them a bit easier to kill imply maybe they were a bit over-powered - and then any user who can mod and doesn't like Stardock's decision.
PS: If Stardock can look into the future, I'm intrigued to known when Intrigue's due date is?
I just want the option to say "no thanks" when setting up a game. That's all!
Changed what, and which experiences were the same? There're a lot of opinions in this thread, and I don't know to which you are responding.
In may the game came out. In may mercenaries came out. In may crusades came out. I wondering whats happening in may. Other than that i have no idea.
The problem I had with them were as follows
Now, they won't show up until turn at least 200 and their defenses were weakened so you can wear htem down easier.
They don't invade planets right? Throw all remaining ships at the Drengin and turtle until you are technologically overpowered.
I do appreciate that, but I'd like a slider or a knob that goes from 0 to 11. (see what I did there?)
I hate them now, but even in my brusk frustration, I recognize the possibility that one day I may want to challenge myself. If I feel like a little challenge, then a 1 or 2 setting would be great. If I feel like torturing myself, I'll set it to 7 or 8 and swear on a stack of Duranthium Bibles with pages gilded in Thulium that I won't rage quit and I'll see it out until the bitter end.
Or I could use the "random" setting and really test my mettle!
It's just that I want the control at game setup time. For all of it; Pirates, Monsters, Peacekeepers, and yes, Dread Lords too. There should be more game setup configuration options for just about everything.
I love the fine tuning I can do for the galaxy (frequency of planets, habitable planets, etc). I love fine tuning and I want more of it!
I would like one for a fixed jagged knife.
Jagged Knife is an event from GC2, where colonies from Good aligned civs would break off and form their own civ. There were also events for Neutral and Evil civs.
Sadly because of GC2 limitations they were minor civs so they were easy to conquer.
That does sound like a fun event to deal with. I don't recall every seeing it happen in GC2 but it may have been part of something I don't own for GC2
Almost 400 hours into GC3 and God only knows how much in GC2, I never encountered peacekeepers outside of Farscape.
What the actual F?!!
Finally THIS was enough to prompt me to register to the forum just to complain. I'm so pissed. I had never researched this because I never knew I needed to. I was well into a game where I'm trying out higher AI settings {specific setting, um, redacted} for a change and BOOM - game is ruined completely. I knew I turned off pirates because I hate them, or at least their execution, and I also despise the space monsters stuff, but this was like space monsters on steroids, and I can't turn it off without modding.
What else do I need to know to mod in XML files before I go investing hours of my precious free time into a game that makes me rage quit? California doesn't have enough legal weed to mellow me out right now.
Here's some other BAD ideas for events;
Rapture - Jesus came down and took half your people, your civilization is destroyed and your worlds are in flames.
Second Big Bang - All of existence was instantly replaced. It's just gone. Gone diddly on.
Reavers - They didn't make sense in Firefly, they won't make sense in GCIII either.
Okay, thanks. I vaguely remember The Jagged Knife now.
Honestly, I just wanted their logic to target the aggressor.... many many many times I had someone declare war on me, then had the Peacekeepers show up, nuke all my stuff... and leave the Yor or whatever alone while they invade and take my planets...The PeaceKeepers should attack the one that declared war. or the last one to "attack" in the war... The Jagged Knife should come back and attack everyone... The Dread Lords should show up and attack whoever is near them and expand like crazy...
There are many great features available to you once you register, including:
Sign in or Create Account