Hello!
As a special post-Thanksgiving treat, we are releasing a new ship from the Phamysht! They would consider it rude if you didn't allow them to eat you. We have also done a game balance tune up and fixed bugs. Read below for details.
Summary
Changelog
Gameplay
MP
UI
Bugs
Huzzah! Cannot wait to test this out at home.
"Hey look, we're on the guest list!"
"No, that's the menu..."
The Phamysht appears in my multiplayer games to be a very good ship. It has a very fast-firing 'snipe' kind of shot that can cause problems to many ships from range. And if they manage to get close, they're going to take damage in the same way The Measured attacks up close except the Phamysht can also use its attack to gain health as well.
I couldn't tell if you could do this from the games but I suggest the ability for The Phamysht's opponents to be able to pick up their own crew back up if they manage to fly over them. The Phamysht already has the advantage because the crew floats towards its ship, so it would be nice if there was at least a chance to recover your crew.
That's how they should be working now.
Hi guys! Just played a few rounds! Without going into specifics right now, the gameplay has improved tremendously for me...keep up the good work!
I'm not sure about the mouse pointer, but the controller navigation is in the next build for sure (playing with it internally now!)
Is it just me, or is my Phamysht's charbroiled shot just ghosting right through my enemy and not causing any damage?
That's good news!
A few other things which could be improved:
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