The Sik-Mu-Thieln
System: Luyten's Star
Planet: Luyten II
Since we already have plenty of machine-based races (Jeff, Drenkend, the AI for the Trandals), I think we should have a biological race that can absorb whatever they scavenge into their DNA (sort of like the Umgah, who could change their DNA themselves; rewrite it to fit each situation)
Evolution: The Sik-Mu-Thieln evolved on a highly competitive planet, filled with flora and fauna all desperate and ferociously competing for the same resources. Their natural bodies (or Core, as they refer to them) are slender and soft-skinned - slimy almost, with a rigid backbone, but floppy appendiges braced from the inside by only cartilage. These appendiges would regularly be pulled off during any struggle or fight... in a very painful way. Overall, they were very weak, but their slippery skin and easily-torn-off appendiges helped them escape more often than not. This, coupled with their intense group mentality and the need to rely on other members of their species for both physical and moral support offered them better chances at survival and helped them establish the first tribes and safe places on the planet. Banded together, they would ultimately become the rulers of this world. But it wouldn't come quickly, or particularly easily.
Their real leg-up on their ultra-competitive planet was the ability to scavenge after each conflict... not for tools - the twist is that they would use pieces of their fallen foes. The physical aspects of other species that performed better than the Sik-Mu-Thielen would be removed (read:torn off) from the bodies of the fallen, and incorporated into the genetic structure of their own bodies, replacing limbs, mandibles, muscle and eventually organs, while adapting them to their own bodies. You name it, there was nothing about the Core that started out AS good as other species had developed (a lot the same way Humans aren't technically the best on this world, at almost anything when compared to animal counterparts.) They weren't the fastest, they weren't the most agile, they weren't incredibly strong, they didn't have as good a sense of smell as the packs of roving beasts, the regenerative power of plants, various types of locomotion, etc. It all had to be taken from creatures that had developed in better ways. This incorporation of foreign bodies built the basis for their entire culture.
Over time (and a lot of trial and error), everything became about achieving perfection of form - if a competing species was better at tearing food with their teeth, then they would exterminate the Chigriss, and once the battlefield lay quiet, subsequently scavenge their teeth. If the legs on an Aandvis provided better locomotion, they would be forcibly removed and reappropriated to the Core. If the Urrdvink had developed incredible eyesight, they were farmed for their eyes and brought into the folds of Core DNA. Each appropration of some form, making them stronger and more powerful. Photosynthesis, locomotion, extreme digestion of otherwise inedible material, camouflage, sonar, breathing in water or air, flight, brute strength - and little by litter, they grew in adaptability as they absorbed more and more traits, to the best their planet's evolution could provide.
Their current incarnation is a twisted, grotesque, terrifying beast (Which I think is something SCO doesn't quite have right now - a truly horrifying alien), that shows off the different aspects of the lifeforms they've added to their own - they're vaguely snake-like in shape, with millions of tiny cilia providing extreme locomotion, covered in limbs with amphibian-like gripping capabilities, hulking wings, a hard-carapace exoskeleton for protection, a mouth with row after row of razor-sharp teeth, big central eyes with multiple smaller eyes to give them an advantage at other angles, and giant ears they've stripped to provide sonar and excellent hearing capabilities. They've got gills for underwater breathing and rows of smell-receptors lining their skull. It's not pretty, but that's not what they're concerned about, is it?
Here's just a rudimentary concept:
The concept art needs a lot of work and development to really nail their current incarnation, based on clever commentary from DarkGildon: "I think they shouldn't look like anything we would imagine a creature to look like. I think it would make more sense for them to become beings of practicality. So the idea of having a lot of eyes makes sense, but I don't think they would be placed there, and maybe they'd be some new form of eyes. Shit that grows out of their body and looks like alien receptors. They would probably have them all over the place, so they get 360 degree sight at all times. They'd still be ugly as sin, but it would be because they no longer resemble anything that should exist." It's true, their bodies should be governed 100% by practicality.
Soon though, the planet had been completely stripped bare and all competition eliminated - there could be no more upgrades from the current pool. But, they couldn't stop there. They hungered for more improvement. Their mission had just begun. So, they built a fledgling and inexperienced space fleet and set out to harvest better parts to improve the Core further. Without the need or desire to stay on a planet that provided them with NO further improvement, they constructed a hulking Ark that their race lives on - and each new system they visit, they harvest the lifeforms there, in search of their next biological upgrade.
Their fleet construction and strategy was heavily influenced by their biological counterparts. While their ships aren't outstanding on their own, they are always, constantly, on the hunt to harvest others' tech and use them as their own. When an opponent's ship goes down, if their weapon is deemed superior, it is scavenged and attached to the Sik-Mu-Thielen ship. If their propulsion method provides bonuses, it's welded into place and incorporated into the systems. Any other perks - cloaking, point-defense, AMI, whatever - it can all be scavenged and adapted to their ships. This plays out within the systems of super melee:
Primary Weapon: Short-range plasma-cutter - this relatively short-range and low-damage weapon employs multiple small plasma cutters that seek out experimental new weapons-or-defense tech on the opposing ship and attempt to slice it off. This employs a temporary negative buff to the enemy ship that shuts down the weapon or tech for a couple seconds. It should be random, so sometimes it will disable their engines and they can't thrust for a while, another time one of their weapons stops working. Also could have a chance to cut a hole in the ship, that bleeds a spray of crew limbs, organs, and viscera into the void. So, when a ship is hit, particles of bio or mechanical matter start floating around the space, that can then be picked up with...
Secondary Weapon (improved by clever feedback from EmperorZA and Bleybourne): Tractor Beam Scavenge. This is a harvesting tractor beam that pulls in said-particles and adapts them to the owner's ship - effectively replacing the primary (or secondary) weapon with a version of the enemy's weapon for a given time, or replenishes some disabled crew with new body parts. The weapon effect wears off after awhile, given that the method isn't perfect at integrating the alien tech, allowing them to use the plasma cutter again on a new ship the next round. The two abilities (cutter/tractor) can also be used in the asteroid belt to extract and pull in metals to rebuild damaged systems or recharge batteries. Same goes for the wrecked hulks of expired enemy ships.
And so they march on, in search of the perfect form...
As for interaction with the player, TheQCraft nailed it below - I got chills reading what he wrote. I can see the conversation screen now. Everything seems to be going so well, they're friendly and open to dialogue - but only because they're feeling you out, the humans' strengths and weaknesses, making a MENTAL CATALOG of parts of you they'd like to incorporate into themselves!!
You have a great conversation, you've reached an understanding based on your adept navigation of diplomacy - BUT THEN THEY SAY...
"Well, you've convinced me. And by convincing us, we realized we lack one thing... In order to deftly navigate the politics of the universe, we have decided that we really need a *TONGUE* that is so very capable of formulating speech in such an eloquent way... PLEASE HAND IT OVER." *COMBAT* Hah!!!
Or what if... they meet you and don't necessarily see *ANYTHING* about humans, that they like. We're pretty unremarkable, in general. These beings are not "evil" in any way. Their primary driving force is improving their own biology. If they encounter an alien that's of no use, there's no reason for them to be aggressive at all. They could instead be manipulative, using us humans as a means to get closer to other aliens who.... might be more beneficial to them than our weak limbs and terrible eyesight. So they could meet us humans, but we'd basically be incredibly useless to them. But maybe one of the alien races we're allied with aren't... and so they offer a very happy, helping hand and we have the choice to welcome them as allies.
If the player agrees? Everything is great! For awhile...
But then, one day, one of your friends' influence bubbles just disappears on the starmap (HINT: Hunam's Ellerians are a good prospect lol). No word, no distress call, nothing. Kind of like the ZoqFotPik, if you didn't defend them. Their bubble just collapses. Gone. The player must then fly to their homeworld, and there's no one but Sik-Mu-Thieln scavengers.... and the dessiccated, vivisected remains of our once-friends. That's a great choice for the player to have! If you ally with them, you don't know this going in, but at some point in the future, some friendly race disappears completely, and you lose an ally. But what happens next?
Well, to the Sik-Mu-Thieln, this doesn't necessarily mean all-out war. They have their new components they have integrated. They're happy to stay friends! Besides, now they have bigger fish to fry: The Scryve.............
So NOW you have the most important decision of all:
Destroy them and lose ANOTHER ally?
Or keep them on your side, and salvage the remains of what's left of your alliance.
I should note, the concept drawing isn't set in stone or anything, so let me know what you guys think, or what needs improvement. I've been kicking the idea around since high school
When I started reading I thought it was some sort of umgah clone that made itself better using the parts of others. But after reading through it for a bit I got the full image and it's something not to be skipped over. This is an alien still bound to it's primal desires as evolution has taught it to. Something that wishes to consume all to become stronger and stronger. I'd even consider it a true danger to the universe considering diplomacy seems isn't the easiest option with these creatures. Before they realised you convinced them and they'll add your "Convincement organs" to their repetoire. I wouldn't want to encounter one of these creatures in space much less want to deal with them but I think the fun lies there. Not all aliens should be the kind that can set aside our differences and happily work together with everyone.
However I've found two shorcomings with it. First this alien race doesn't seem like something that will be easy to add into the social network of the aliens of Star Control. Although maybe they would be fine with weaker races living alongside them so I'd be curious to hear what you had come up with for that. Second since they're biological scavengers I don't think this was exactly what Brad was looking for since he was referring more to the debris floating in space during combat. But I might've misunderstood that part.
8/10 Not sure if I do or don't want to encounter this race in hyperspace.
Just pasting a short blurp of mine from discord, my 2 cents on the scavenger race :
would be nice if they scavenge limbs and organs too. So they'd look kinda like shady bio-cyborg-pirates
my bio alien frankenstein scavengers would have a explosive fragmenting projectile that ruptures the ship and bleeds a spray of crew limbs organs and viscera and then if you fly your ship into the gore cloud it, the ships crew points goes up because of the new scavengers they sew together
that can be the secondary weapon, the primary weapons only breaks up pieces of the ship, the scavenger ship then magnetically pulls the broken ships parts towards it which makes the primary cannon deadlier but it draws more power and the ship would get a tiny bit slower and sluggish each time
Wow!! Are those also known as The Ugly ones? Let's dilute that sweet and fuzzy pool of SCO aliens with that filth!! The uglier, the better!
They remind me of three SC2 races in one - Ilwrath, Vux and disgusting Umgah. I wanna sheet my pants when they come up on my dialog screen. I wanna tremble in fear of losing my photonic cannon that I stole from their friends - Xraki. I certainly don't want them to harvest my precious twig and berries! If they get into SCO I'll make it #1 priority to exterminate their repugnant race from the face of the hyperspace and send them back to stone age.
They say writers succeed in developing their characters if they evoke strong feelings, be it positive or negative and these horrifying bastards definitely do with me. Burn them all with fire!!
This is GENIUS. Dude, I got chills reading what you wrote there. I can see the conversation screen now. Everything seems to be going so well, they've friendly - but only because they're feeling you out, your strengths and weaknesses, making a MENTAL CATALOG of parts of you they'd like to incorporate into themselves!!
You have a great conversation, you've reached an understanding based on your adept navigation of diplomacy - BUT THEN...
"Well, you've convinced me. In order to deftly navigate the politics of the universe, we really need a *TONGUE* that is so incredibly capable of formulating speech in such an eloquent way... PLEASE HAND IT OVER." *COMBAT* Hah!!!
Also, I feel like their quarters, viewable in the conversation screen should be decked out with different parts and pieces of creatures that have been replaced over time. I'm going to add your suggestion to the initial post now!
Bro, I love this. Maybe you're right? Maybe the secondary could even be this, instead? And you don't need the tractor beam, you just fly over whichever particles came out of the ship - spaceship parts for primary that absorb their weapon capabilities, or a buckshot that lets you absorb floating limbs to replenish crew! Adding to the original post.
This is getting to be a really cool and unique idea, I love your guys' input!
^ Wouldn't this only work once? Just when you meet them for the first time. Tell me what happens afterwards? And why don't they serve Skryve? Or do they?.....
It's kind of like the VUX - once they hit that point where they've decided they need your innards to improve themselves, it's a constant war until they have your tongue.
Bro, this just gave me an idea.
They're not a friend to the Scryve, but also not on their team. A belligerent independent, on the hunt for just their one goal. Not nearly powerful enough to take on the Scryve, but can't deviate from their ultimate goal. Now... Obviously they can't harvest your captain's tongue, or game-over.... but there are likely thousands of earth-cruisers out there. Maybe a few conversations down the road, all of a sudden you see...
They've allied with the Scryve! Turns out they eventually did harvest an earthling, and with their newfound power of diplomacy, have convinced the Scryve they're not a threat and formed an alliance to take down the one improvement that still eludes them: YOU.
Based on a suggestion from DarkGildon, I'm going to update the original post with his suggestion:
"I think they shouldn't look like anything we would imagine a creature to look like. I think it would make more sense for them to become beings of practicality. So the idea of having a lot of eyes makes sense, but I don't think they would be placed there, and maybe they'd be some new form of eyes. Shit that grows out of their body and looks like alien receptors. They would probably have them all over the place, so they get 360 degree sight at all times. They'd still be ugly as sin, but it would be because they no longer resemble anything that should exist."
The practicality aspect is key. If they're an amalgamation of literally hundreds of creatures, there would not be much rhyme or reason to their form anymore. Brilliant.
Also including Hunam's ideas about their ally or foe status with the Scryve and the subsequent thoughts on that.
HUNAM! I was talking to DarkGildon, and I have a better answer to your Scryve question:
What if... they meet you and don't necessarily see *ANYTHING* about humans, that they like. We're pretty unremarkable, in general. And these being are not "evil" in any way. Their primary driving force is improving their own biology. If they encounter an alien that's of no use, there's no reason for them to be aggressive at all. They could instead be manipulative, using us humans as a means to get closer to other aliens who.... might be more beneficial to them than our weak limbs and terrible eyesight. So they could meet us humans, but we'd basically be incredibly useless to them. But maybe one of the alien races we're allied with aren't... and so they offer a very happy, helping hand and we have the choice to welcome them as allies.
But then, one day, one of our friends' influence bubbles just disappears on the starmap. No word, no distress call, nothing. Kind of like the ZoqFotPik, if you didn't defend them against the Ur-Quan incursion on their homeworld. Their bubble just collapses. Gone. The player must then fly to their homeworld, and there's no one but Sik-Mu-Thieln scavengers.... and the dessicated, vivisected remains of our once-friends. That's a great choice for the player to have! If you ally with them, you don't know this going in, but at some point in the future, some friendly race disappears completely, and you lose an ally. But what happens next?
Or keep them on your side, and salvage the remains of what's left if your alliance.
I'm really liking this (a lot) but given that Brad is looking for a race that scavenges tech rather than flesh, I think you should go back to your original idea of the secondary; or incorporate both ideas into the ship.
Primary is the cutter that disables the opponents tech for a while, I like that. It should be random, so sometimes it will disable their engines and they can't thrust for a while, another time one of their weapons stops working. Another time they lose the ability to turn their ship for a while, etc.
Secondary is the cannon that blasts stuff out of the other ship and you then run over it to pick the stuff up, but it's not just biological stuff. So they use body parts to make new crew etc, but they're also gathering tech to upgrade their ships the same way they upgrade their bodies. During a SM that is represented by not only gaining a small amount of crew, but also recharges your battery to represent ship "improvements"? The debris that comes out when they hit a ship with the secondary is the same kind of debris that is left floating about after battles etc, which they can also pick up which fulfills Brad's requirement of a race that can scavenge and gain fleet bonuses. Also, they should be able to shoot asteroids and pick up the debris, although that wouldn't give them crew, just battery recharging and fleet resource units or whatever Brad is envisioning.
Yeah, I like this one. Out of all the suggestions so far (including Vol's one that I was building on) this is the best one IMO, and is the one that (currently) I would vote to add to the game if it goes to a vote.
That's an amazing moral decision right there! You also can't denounce them right away, 'cause their whole fleet is in the system. You have to tread your water lightly. Brilliant!
Now if you decide to destroy them, you wanna HUNT THEM and HARVEST their shet to improve your genetics!! Use their tech against them. Who's well hung now, bitches?
Dude, you are completely right. I'm going to take that part out, based on Brad's guidelines. Including your suggestion, as well as Emperor's into one. It's clever and thrilling, honestly!
While Ellerians scavenge tech and materials to sustain, the Suk-Mi-Thieln do it to improve themselves AND.... wait for it!... Ellerian nanites IS THE BEST TECH Duk-Mi-Sik could possibly salvage!! That's their primary objective in life! The War is on like Donkey Kong!! And while they do manage to put their hands on some of Ellerian nanites - they aren't exactly compatible with SMT biology. Now SMT needs another tech to modify the nanites to "fit" them. They are scavenging everything everywhere and hellbent on making the nanites work!!
Since neither of these races have a homeplanet, Skryve decides NOT to spread their military thin to hunt them down to subjugate AND they know that both of those scavenger races are at war with each other, so they're rubbing their bony palms together in hope that one of those will kill off another and they'll have to deal with only one in its weakened state!
So I was too lazy to post my suggestions on the forum, but instead ended up discussing them at length with cuore, and I'm really excited for what this race is shaping up to be.
bley, your SM suggestion makes a lot of sense. It's like it's not even combat for them, they're just there to disable enemy hostilities so they can be salvaged; "Why are you making this more difficult than it has to be?"
A very cool implementation would be a ship that evolves throughout the battle. It starts out relatively weak and gains abilities as it successfully salvages the enemy and the surroundings. Lots of possibilities.
There's a very strong foundation here for something truly great. I definitely want to see this race coming to life.
Uh huh... Who is the "TL;DR" now? Could you convey all of this in Twitter?
See what this turns you into?
TL/DR - biological race that absorbs foreign DNA and uses it to improve their bodies, and does the same thing absorbing other races' ships into their own via scavenging.
I can't be bothered counting, but it might fit into a tweet
Edit:
Biological race absorbs foreign DNA to improve their bodies; does same thing absorbing ship tech into their own ships via scavenging.
132. Suck it, Twitter!
^ 161! Nooooo!!!
Edited. It's 132 now. Twitter can eat me
Human - I'd like to propose an official crossover between S-M-T and the Ellerians. The Ellerians should ABSOLUTELY be the ones surprisingly wiped out by S-M-T if the player allies with them.
Could end up with a Chmmr-ish situation (but a non-intentional one), where the SMT wipe out the Ellerians, but in taking on the Ellerian's DNA they accidentally take on aspects of them (like in the Highlander TV series where an evil immortal taking the quickening from a good one sometimes turned good ) and so you end up with a "changed" SMT race that have accidentally altered themselves and it's changed their personalities somewhat. That could be a *really* interesting switch and could have the potential to change up the adventure game - you have effectively lost 2 allies but gained a blended one. Also gives something different to do in subsequent replays of the adventure.
It means crafting a 3rd ship type - one Ellerian, one SMT and a third one to be the blended version...
Man this guys are just messed up! During their early evolution phases I'd like them to actually be non-sapient. After they consume a tiny bug or something they suddenly get "Oh snap! I can think!".
Should they become breeders? If they are wanting the 'best' biological traits from other races for themselves, would the logical next step (human logic here) be they start throwing creatures and races in hostile environments to force evolution? In game you could come across stranded aliens tell stories of the Sik-Mu-Thieln when you rescue them. The vessels you encounter are cataloguing the sector for future use.
I'm thinking of some fun first contact conversation with this lot:
Human: "Greetings we are from.... Aagh holy crap what the hell are you?! Is that an eye on your butt?! Ugh, I think I'm going to be sick..."
Sik-Mu-Thieln: "Oh great, another bipedal... how boring..."
Human: "Hey we're not boring! We Humans are awesome!"
Sik-Mu-Thieln: "C'mon, only two arms and two legs? One butt? More like 'meh-mans'"
<banter ensues>
I was thinking the same thing, that these two species might combine in some way in the end like the Chensu did in SC2. They scavenge their way into uniting/combining into some third species that doesn't much resemble either of them.
Omfg!! Hahaha - we should totally insert a meta joke like that about Brad's hatred for humanoids! That's perfect!!! A dig at bipeds and how boring that is... I think frogboy would like that.
And they absolutely throw members of their race into the most hostile and cataclysmic environments imaginable - in hopes that if they come out on top? They'll only be that much stronger...
If anyone hasn't seen it, check out FingersOfThem's race, as well. He includes the Sik-Mu-Thieln, the Ellerians and his own race, weaving a synergistic tapestry of death between the three. I think this needs to be included in the game!
Love the Idea,
Love the Design,
Like the Name!
I just think that it would be hard for them to talk with that mouth
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