I hate the week long turn durations. They totally wreck the epic scope of the game for me. I'd like to mod it out and replace it with a generic turn count, or change a turn to a year instead of a week. Either would be fine. I was told this could be altered in the GalCiv3GlobalDefs.xml file but I have not found a way to do it. I can alter the starting game year but not increase the turn duration or replace the year with a turn count as far as I can see. Can anyone point me in the right direction? Thanks.
It's amazing all the ways you can mod this game but apparently you can't mod the game to display the turn count alongside or instead of the game date.
+1
I would love this.
The date really doesn't add anything to immersion and doesn't help me relate to anything. This should be in the base game, not as a mod.
.... you know you can just hover over the "date" and see the turn number right?
You can not. UI Modding is not supported ATM.
Hard for me to understand why they chose weeks as the time unit. Months would be more reflective of real time.
Years would be best but months I suppose I could live with.
Is there any solution to this yet?
Well, for me, if you're making it years then Stardock would have to make so many things 1 Turn events.
It seems reasonable that building a ship when you've got to real manufacturing infrastructure would take 8 weeks (ie on your Home Planet you're building your first Colony Ship) given the population number you start with.
Perhaps. This is why some games of this scale just use turn numbers. They can stand for whatever you want. You'll never get a perfect balance, but for me having the entire game take place over a period of just a few years(as in under 10) is game breaking.
+1 for a return to turns displayed instead of weeks in the base game without the need for modding the UI! This change was completely unnecessary/useless!
I pretend like a "standard galactic week" is a month long. :shrug:
Has this been fixed with the latest updates?
You know if we went back a few hundred years things went a lot slower. If we move forward things are going to go a lot faster civilization takes this into by starting out with a lot longer than 1 year turns. It baffles me why you wouldnt want galactic civilizations to take this into account. I just hover over a counter i never use for anything else. I dont understand why that bothers you.
If we ever make our own galactic empire that spans half the galaxy or more it will not happen over the span of 5 years. You don't have to understand why that bothers me. It takes me out of the game. I'm surprised that the 5 year(and often much less) time span is so integral to the game that they won't even let you mod it out. I'm not asking for them to conform to what I think a good time span would be, I'm just asking for a toggle that would allow me to see the game turn instead. Many other games allow this.
The older we get the faster time moves.
Technology not time.
I think the main complaint is knowing, game-wise, which turn it is. Easier to manage citizen plans, without mouse-hovers.
(edit) in other words, the "stardate" is flavor, and not very informative.
The date display dates back to GalCiv for OS2. The game's story line has the game starting at a particular date.
I think it`s about the life span of the average Human Being. Seems like months is a reasonable time frame. Weeks does seem way too short, even with the Tech. 5 years is way too long, at that rate you`d be changing generations in just a few turns which would make long term planning unrealistic since policy and politics would be constantly changing. People would be dropping dead after 17 turns.
When we`re talking alien lifespans which could arguably much longer then you have a point.
I see myself as the Eternal Emperor from a SciFi book.
Another reason why game turns is good. No matter how you are picturing it in your mind, the generic turn lets you do it.
Who knows what a human life span will be in the distant future.
Life extension tech added to the population tech tree would be nice
Wouldn't be hard to mod one in
Would make it a growth modifier (no change in actual birth rate, but fewer people dying of old age)
Still you could argue that life extension would have little to no effect in game terms, after all as life spans increase you might have people waiting longer to have children, or having fewer of them.
As for them putting in an actual date rather than a turn counter, I find it - annoying.
For a campaign I could see it, for sandbox it detracts from the game.
It is a minor thing, really, and one I can deal with, but it is, to me, one of the most annoying things about the game (when playing sandbox) i.e. most of the time.
I doubt Humans would be able to live much longer than 150 even 500 years in the future. Technology ebbs and flows. Sometimes it improves, stagnates and even goes backwards depending on what`s happening. In fact, many in the intellectual world today are saying that our present technology has stagnated since the late 19th - 20th century, except for personal computer tech; we are in fact introverting.
It used to be that you could toggle between date and turn but that option disappeared a while back.
The dates are meaningless to me and I want to see the turn numbers. And I don't want to have to hover over it to see the date, either. I consider that an annoyance.
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