Hello,
I have crusade expansion installed, and when I play the campaign, with default ships, all my combats goes to 10 FPS average, and with enough time, the FPS goes even worst.My PC should handle that kind of graphics (its better than recommended spec), but I can't even play at 20 FPS on combat (and on certain tactical zoom levels). I'm not asking for 60FPS, but at least 20-25, just enough to cheat my eyes.You should change recommended specs.. the current ones are VERY misleading.I have latest drivers for ALL my devices, and latest windows 10 patches.STEPS TO REPRODUCE: 1) Play the game and SEE all the combats animations from beginning to end, and sometimes use x4 speed.2) after 45-60 mins of gameplay, you can appreciate a FPS dropdown from 60 to 30 in tactical view, and from 45 to 5-15 FPS in combat mode no mater the ships quantity involvedUPDATE: I just test using GPU-Z and my GPU is at 60-70% during a battle, but the FPS are VERY low. CPU is also almost idle. I just notice that if I play for about 2 hs.. the average FPS goes from 30 (at fresh start the game) down to 5-10 at combats. It's definitely some kind of memory leak and optimisation problem.Tested with 3 small ships vs 1 frigate. 15 FPS
SD support tool logs: https://www.dropbox.com/s/y3c9e5r7v28rctc/franc-FRANCO-PC-05.06.17-logs.zip?dl=0
* My general PC specs: Windows 10 pro 64 bits. AMD FX-8350 8cores@4Ghz, motherboard Gigabyte GA-970A-DS3P, 16Gb ram, AMD Radeon R9 280x, SSD 840 EVO 500Gb.* My PC dxdiag: http://pastebin.com/CfvFtRDw
Make sure you don't have any tools open, such as the magnifier. Or a web browser tuned to...say ANY media/news website. Those'll suck down any spare cycles you have. Of course, I run Folding at Home client while gaming, and my CPU and GPUs are all maxed out. And GC3 doesn't hiccup for me. Usually in late game on huge maps is when I shut folding off.
For some reason, nebulae really slow down things here, down to something like 10 fps when fully zoomed in. Switching off particles fixes the issue, but makes nebulae and elerium invisible.
The nebula is the one that knock FPS the most. Try zoom into it to the closes, it can knock your FPS to single digit.
Same issue - played base game 2.0 last week with no FPS issues. Installed Crusade and now the lag is significant - disabling particles fixes lag but makes resources invisible. Didn't expect the DLC to significantly changes the system requirements to play the game.
UPDATE: I just test using GPU-Z and my GPU is at 60-70% during a battle, but the FPS are VERY low. CPU is also almost idle. I just notice that if I play for about 2 hs.. the average FPS goes from 30 (at fresh start the game) down to 5-10 at combats. It's definitely some kind of memory leak and optimisation problem.
Tested with 3 small ships vs 1 frigate. 15 FPS
It sounds like this may be a bug, especially if it appears when you turn on particles. I'll watch for this.
Have you got an OC on your GPU? Turning mine off seemed to help.
nope, no OC.I test this on my notebook as well (different hardware) and I can reproduce the same problem.
OK.
I thought I had something solid, but it turns out I'm still having the same FPS issues with extended play. Feel like a memory leak, even the GalCiv 3 isn't using more than half of my RAM when I play my game.
Yes, I was getting the same thing with Crusade. I played most of the day yesterday, and the slowdown eventually ran into the game crashing (twice over 8 hours). What I think it is, is the particle system, and not killing off the particles appropriately. The shooting star across the screen going laggy was the give away because everything else was smooth. I thought it was the battle viewer (since I watch it quite often, and could still be the problem), and every time it crashed when trying to view battle, with my ton of small ships loaded with kinetic weapons.
After reloading the auto-save, everything went back to speedy and normal (and fun to watch).
It seems that the BETA 2.130 Fix the problem. Can someone confirm my tests?
After playing with the beta last night for about 4 hours, I can confirm it seems to be fixed. No slowdown during that entire time.
Yep, opt in fixes a lot of stuff, inc most* performance issues. At least from my experience.
Yay!
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