Game designers whining at the gamers because of their own short-sighted flaws. This is just plain comical! Demanding that the players not play the game a certain way because they don't like it when people play it that way is just... laughably bad, haha. I really just don't even have the words here... What are they going to do now? Spend tens of thousands of dollars monitoring and banning people over their own flawed design? Hahahaha!!!
http://www.polygon.com/2017/2/3/14502282/overwatch-mouse-and-keyboard-ps4-xbox?yptr=yahoo
Well, no, it's because consoles don't natively have support for these input devices, and therefore it's not Blizzard's responsibility to support them for the console version of the game. It's not like the PC and Console communities can play together anyways (there is no cross-console multiplayer). Restricting controls levels the playing field, which is INCREDIBLY important for a competitive game.
Ready to play!
Gotta go with Volusianus on this. If a competitive game is being balanced for a console that doesn't natively support a mouse/keyboard then why shouldn't the designers be against using the m/k? The same people "hacking" their consoles to use the m/k controls are going to be the first (and loudest) whiners about the game balance. F em.
Note that Overwatch has a competitive mode. In that case they have to assume all users are equally matched.
For a patch done awhile ago they nerfed Torbjorn on consoles. Because on console the delay in the controller aiming meant that the turret was much much more powerful on consoles
While on PC, the accuracy of the mouse/kb setup meant that this was not a problem on PC so no nerf was necessary.
https://gamerant.com/overwatch-torbjorn-turret-nerf/
Since they want Overwatch to be competitive, it means users need to be on an equal footing. They know kb/mouse setup gives users a significant advantage over controller users.
It doesn't matter if it has "native support" or not. All that matters is what reality and the laws of physics allow a player to do. Anything that reality and the laws of physics allow a player to do, is a part of your game whether you like it or not. Demanding players not play your game in a way that you don't like is the answer of the incompetent. Anyone who is saying "Don't play my game that way because that is not how it was meant to be played" has not only made a bad game design mistake, but is demonstrating the fact that they literally don't understand the most basic aspects of game design.
If you are demanding that the players not exploit your flaws... you suck at this. A lot.
I actually have a phrase that reminds me of this concept... "There is only one way to push a button."
Games like Overwatch are treated like sports. The players really care about leaderboards and balance. They need to be on a level playing field. It's the same reason that the PC and console version players are separated.
Then it was even more important to make it work one way, wasn't it? If players will have access to more than one way of controlling it that is something that should have been worked out before someone spent millions of dollars making it.
We had a related discussion about Star Control earlier about Joysticks. You don't want to provide joysticks as an option because that implies that they work as well as a gamepad or keyboard, and they don't. In this type of top down space combat keyboard and gamepad are "equal but different" control methods so this problem doesn't exist between them. If people insist on using a joystick anyway that is their own fault, but you don't want to suggest it in Star Control since they will be at a disadvantage using a joystick.
It sounds like too me that if you are going to play Overwatch competitively you want to use a keyboard and mouse. That's just how it is. The people who make the game fighting against that is just plain silly. The makers of a game demanding that people play it they way they want it to be played is just... hilarious too me.
Are you not understanding that you have to use 3rd party hardware and software to make KB/mouse work on consoles?
Oh, I see your confusion, you think this is referring to PC's. No, it's only referring to the console version of the game.
I understand. If a player can do it, it is a part of the game. If you make games you have to accept that players will do anything they can do, and design the game around that. Begging them not to play the game in a way you don't want them to generally isn't considered to be a workable solution.
What is new to the modern game industry is often a very old issue to us
If Blizzard execs were smarter they'd start selling Overwatch K+M kits for their game...
Except that people win looooots of money playing this, and the only way to ensure that noone is cheating is to make sure that everyone is on equal footing. And especially when the console market is so casual. The amount of players who are actually willing to buy hardware for consoles is so small that it wouldn't be worth it for Blizzard to accommodate that. Either be good within these parameters, which are easy to verify, or you're trash.
Sometimes people say that FPS on consoles are better
Sometimes people say that FPS on PC is better (i'm on this one)
So... erm.. what is the problem again? i know about the pricing and stuff, but if you prefer one of the above, you play FPS on just one of the above, if you really want to play something else... err, don't complain
...also, is this considered off-topic? i don't want you to get in trouble for making this thread
Yes, but "equal footing" is what the player can do. If they will have access to a keyboard and a mouse, and that is a better way to play, then they will use it. Especially if it is meant to be competitive.
There is actually a good gaming story behind my own personal experience with this, haha. A long time ago on local BBS systems there was a game called "Barren Realms Elite". Each BBS was a "planet" within BRE and you and the team on your BBS fought in the same "galaxy" with the other BBSs. In the early days of this game my brother and I devised a completely wacky and demented unconventional way of playing BRE. Just four of us, my brother and I and two others on our BBS who were into doing our thing with us, could easily dominate the entire galaxy no matter how many enemy BBSs teamed up against us. Even in a fresh start game, with the entire "galaxy" knowing in advance that it was them against us... the four of us would easily win A BBS operator in our state got us into the "galaxy" of the international game run by the guy who made the game. After watching us do our thing a couple times he arranged it and had told this guy that if he let us in, his BBS would take over his entire galaxy in less than a week. So first we took over his entire galaxy in less than a week, then he and his enraged fanbase agreed to start over from the beginning. The entire galaxy v us 4 little guys on the Colorado BBS with them knowing in advance that it was all of them against us... but not knowing that we had already done this to Colorado before, haha! The entire galaxy gave up an "surrenders" (quite screaming their heads off about our "cheating" would be more accurate) over the first three days as they realized that it was already over after the first night and that we would easily win. The designer of the game then banned the entire state of Colorado from his galaxy, which had been "contaminated" by the way Indra and I played BRE, and restarted his game again without anyone from "Contaminated Colorado" in his game, haha. He agreed that we were not cheating, he just didn't like how we played his game.
That was my response to him and all of the upset people in his galaxy back then... "There is only one way to push a button." Whatever can be done in a game is fair, and will be done. And any plan to fight this through monitoring and banning seems like a tremendous waste of money to make up for an avoidable game design flaw. They should now just be telling people that keyboard and mouse is an option, fighting it makes them look like incompetent idiots who don't realize that the players will do what they can do. At least to my generation it does;-)
JFC, I am so tired of these.
I'm starting to get the feeling that you either don't understand or don't care about the modern competitive scene. Either way, your input would be meaningless since you wouldn't be participating.
I'm practically one of the inventors of competitive gaming. My tournament began in the mid-1980's and ran for over 20 years.
It really was a pretty amateurish thing for them to not have taken into account. That's generally the kind of fundamental thing you work out in a "notes stage" before you even start writing a design doc for it to begin with. To know it will work at the most basic levels. It really is a comical problem to see someone have.
But if you're not participating, right now( and I don't really believe more than half of what you post.) why does your input matter? You aren't playing the game, so wtf cares?
People talk about game issues like that here during the luls, like the NMS thing. I saw that and thought it was hilarious because it's like a fingerpainting level of game design. It's not a big deal too me.
Okay, your pretentiousness levels are too high, dude.
No, it's just actual experience showing through;-)
No, you can't just say you're not being pretentious, it doesn't work like that.
love this
I don't get it. If there's so much money in it, why no one can afford K+M?
If it's so casual, why Blizzard even bothers?
It's not that noone can afford to, it's that the console crowd is made up predominantly of players who refuse to put forth more resources and effort than the bare minimum in order to get an enjoyable experience. Blizzard bothered because it was the first game they have made that was console ready out of the box.
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