Hi,
my main game is SC II. Im really into E-sports. I play SC II everey day. Im in high Diamond and try to get into masters. I play RTS game for over 20 years (im 35). I play some campaigns but my main focus is on pvp multiplayer. This brings me to ashes. I will support your game because i like to play ashes casually in pvp multiplayer (Starcraft is really stressfull in a positive way but i also need a game where i can play more relaxed with my friends).
I can tell you some things that may help you in development for this game (ist great that you support it longtime).
Since i play RTS games there were many games released but most of them are garbage. One of the most overrated games is comand and conquer. It had never Balance and the campaign was mediocre. When it comes to RTS games the best developper is Blizzard and Gas powered games with Supreme comander thats it.
So here is my list of the best rts games.
1. Starcraft broodwar and Starcraft 2 (best rts games ever in terms of Balance and PVP)
2. Warcraft 3 (Really microintensive rts with a hero mechanic quite unique game and it was really fun to play)
3. Supreme Commander (Really great rts which focuses more on macro games and with epic battles like the earlier total annihalation)
4. Z steel soldiers (The only RTS with only one race but with interesting gameplay in pvp)
4. Age of Empires 2 (Ist not my Cup of tea but many people like this game)
Everey other game in the RTS genre was garbage. And i mean really garbage.
I really like what you are doing with Ashes. Just make it like supreme commander and your fine. We didnt had a game like this for a long time. But pls the most important part is the gameplay (and replays). Nothing else.
You know why games like Planetary annihalation failed? It is because the gameplay is garbage. You cant bring an RTS on the market that looks awful and with only one race..... We are in 2016! I didnt support PA because i saw the gameplay and i knew that this game would be a complete disaster!
Ashes got really improved with your first addon. Thats great. But there is still a long way to go. Here are the most important things we need for the game:
1. T 4 Units: This was one of the most fun parts in supreme commander. I know that you will add them. But pls make them big and epic. And really individual.
2. More structures:We still need more defensive buildings. Give us a shield generator and T4 buildngs like heavy artillerey. Also give us nukes and anti nuke weapons.
3. A third race: I know that you want more races in this game but pls balance them correctly and dont rush them out. First make the 2 existent races fun to play (they are fun to play but pls improve them). Than you can bring a third race to the Party
4. Make more specialised Units: I mean for T 3. Give us cloaked units and detection Units. Give us units to harrass the economey (I love worker harrasment in SC II one of the most fun parts in an RTS). I mean it should be possible to have units which really hurt the economey from the enemy.
5. Navy Units: Ist nice that you want to add them. I think you can keep it simple here. Give us submarines, destroyers, battleships and perhaps aircraft carriers and curisers for anti air. Subs and destroyers can be Tier 1. Cruisers Tier 2. And Battleships and carrieres Tier 3. If you want you can give us a Tier 4 super Sea unit (one for each race). Also you could give us a flying Torpedobomber (just look at supreme commander there are really cool navy units).
6. Troop Transport and Infantry. Pls Add some Basic infantry Units (Tier 1-3) which can be droped in the enemey base. This adds much to the gamplay and makes the game more strategic....
7. Ranked games and leagues: Just look at the Ranking System from SC II its perfect you can copy it. If i play pvp i want a motivating ranking System.
This are my thoughts about your game. I love what you are doing and i will buy everey DLC and Expansion for this game. I will tell my friends about this game so that you will sell more copies. You really did good work, but pls never forget that the most important part is the gameplay and nothing else. Thx for this game.
Hey AlphaApe1, glad to see more new people coming to the game for its MP. It really is enjoyable and the pace reminds me somewhat of Sins of a Solar Empire. Most of your wishlist is on the devs roadmap of plans. Replays will hopefully be early next year. See you in game!
You obviously never played Warzone 2100.
To this day, there is still no other RTS that lets you create any kind of unit you want!
There are so many possibilities from picking hulls type, weapons or sensors, hover/wheel/treads, air or land, and it had loads of defensive & offensive structure, and the list goes on.
These days it has migrated from a retail, commercial game to a open sourced game, and version 3.1.5 is pretty good.
The newer 3.2 series not so much, very buggy.
It still has some balance issues though, but the campaign is good.
I wish AotS had the same ability to create your own unit types, that would be cool!
ur list of the best real time STRATEGY games includes 3 TACTICALLY focused (WC,SC and Z), so ur basically saying RTS should be tactically focused or they are garbage. makes sense that u think other RTS's are garbage, why not simply say u dont like RTS games?
@ Quesocito
Your post doesnt make sense. I also listed supreme commander which is a macro RTS game. I love RTS games. The problem is that most games in the RTS genre are garbage and have not high quality (idont talk over games like comandos because we are talking about army and production focused RTS). Well i missed one game it is called dawn of war it was ok but its really easy to see that there are only a few really good games. Most of them come from Blizzard and we have supreme comander. Now there is Ashes which can be really great when it is getting more improved.
Pls stop putting my post out of context. The only RTS games which are longtime supported and still have success are from Blizzard and supreme commander and i hope ashes!
u list 5 games. u say one is not ur cup of tea. 3 are tactically focused. 1 is strategically focussed. that makes it 1 out of the 5 games that are good according to u is strategically focussed. ONE out of FIVE.
long time supported? ROFL. supcom is community supported. if u want to think like that then what about COH? AOE?
if the CNC series was such garbage why was it so popular?
ive played a ton of SC myself, and for the builk of players it comes down to mainly cheese and build orders which is a cancer to RTS games. i dont want Ashes to be infected by that cancer. thats why im arguing with u. i want it to be made clear what type of game u support..
I gotta say, the CNC series had terrible balance and a mediocre design. Which was hilarious since it only had two sides with lots of similarities and some really unique units thrown into the mix.
His list may not be worth much to the typical RTS player(he needs to get out more if he really thinks those are the only good ones), but CNC ran off it's atmosphere, gameplay wise it wasn't much different from anything else. It was by no means garbage, but that's hardly the biggest flaw in his post, he's apparently never played anything that didn't have a huge multiplayer community or he'd know most of the ones in his list are the duds.
yeah thats true i shouldnt have just picked on those lists. the rest of his ideas are sound. i would like all those things mentioned (from supcom).
i also didnt love CNC(except for generals, even if it was also imba), but i wouldnt say the series was garbage, since it made so much money, just like i dont like DOTA, but its immensely popular so i cant call it garbage either most RTS make their money from SP, so in the greater scheme of things it doesnt matter if the game is imba
For it's time, the original CNC was pretty good, but the interface, economy, and depth of gameplay were pretty shallow by RA2. A single depleting resource, with marginal regeneration, two basic damage types, and a far less than desirable method of producing armies. I rather enjoyed it, but compared to Warlords:Battlecry, which came out in the same time period, it was an exceedingly simple design. It's like comparing Chess to Checkers at that point. I have all of them, I think, but they're not a patch on the serious contenders, but then neither is Starcraft.
Lets make something clear.
First Supreeme Commander its not played but Forged Aliance the expansion of Supreeme Commander its the game that push all the series to what FAF is today.
And none Supreeme Commander or Forged Aliance are Macro games, both approach to micro.
I dont need to tell that for me Forged Aliance ( play Since TA to FAF today all days ) was and is almost a perfect RTS Epic battle game to multiplayer ( my personal opinion )
http://wiki.faforever.com/index.php?title=Learning_SupCom
Starcraf have very interesting ideas but to many RTS players we still think that we will never have again a RTS game like FA.
Most might not belive but FAF community belive in this game to future.
I belive that Stardock will arrive there, but for that many options on the gameplay have to change.
yeah sorry bro, maybe ur mistaken what macro and micro is.. and then compare SupCom to Starcraft, maybe then u'll realise what a micro game is and that SupCom is far more macro orientated than so many other RTS's out there, like starcraft or company of heroes or even CnC.
SC has a MUCH higher player base, so obviously the world differs to the opinion of what the perfect RTS is for MP.. but i agree i wish there were more macro orientated games like FA or Ashes. as alphaape pointed out, micro intensive can be very stressful..
I like both micro and macro RTS games, and i play both almost equally. But as much as i liked FA, i dont think its fair to continually compare a game that has been around for years with tons of modding, to a very new game, that excels in different areas to the predecessor..
FA can actually be very micro heavy. Lots of high ranked players micro some of the units to get quite an advantage, dodge attacks from a unit etc....
Overall it is a macro game but it's unique in that macro and micro are integral parts of it.
yeah totally, there will almost always be aspects of micro or macro in games that are focused on the opposite, but by no means is FA focused on micro when compared to most other RTS's
. Im sure you notice i say both approach to micro...
. Means when both SupCom and FA appoach to micro dont means they are 100% all micro.
. Like im sure you notice i say my personal opinion...
1-Come play FAF and i tell how we hight ranked players micro 50 asf vs 120 asf, and at the and my 50 asf wins your 120 asf.
Thats micro not macro.
2-Upgrade your ACU with gun and long range fire and micro vs 80 t1 tanks and arts t1 or some t2 rush with Storage to ACU.
We put the ACU dancing and overcharging, thats micro not macro.
I dont remember compare starcraft to FA.
Ashes is Ashes, FA is FA ,StarCraft is Starcraft all have their own style.
lol ok firstly bro its difficult to understand exactly what u are saying due some language discrepancies on both sides. typing in different colours does not make ur english more understandable..
i never said u have compared SC to supcom, im saying YOU MUST COMPARE SC TO SUPCOM AND U WILL SEE THAT SUPCOM IS NOT A MICRO ORIENTATED GAME
besides for a small group of individuals, how do u think other supcom players played supcom? dancing and kiting? please dont lie to us and tell me u seriously think the majority of supcom players relied on micro.. and using alien abbv means nothing to me sorry
as i reiterated after
please tell me (according to u) what RTS is more macro focussed than supcom, i can think of VERY few including hearts of iron
Just the fact you keep say Supreeme commander a game that was dead on GPG and been dead since that time says all to me about what you dont get in Forged Aliance, multiplayer community most new by FAF in this days.....
To finish.
Starcraft its a great game to who like.
Ashes and escalation for me its a fresh game that will be awsome in next years.
SCFA its a old game to old players.
Sry i coulored again the words so you dont understand...
AlphaApe1 Wellcome im sure you will keep here around us, this game is indeed very good.
I think any player of an average skill and up in FA needs micro to win. The game is surprisingly micro heavy. There's definitely macro in it but TAG Utter's examples are things you'd see used quite frequently in matches. There's lots of other uses of micro in the game. Ashes in comparison nearly plays itself.
You are 100% correct in saying Starcraft has much more micro, FA is probably somewhere in between with the use of macro and micro and Ashes then is at the other end.
define average skill.. that is really subjective. since actually 90% of players do SP. and never tough MP. u really think supcom players learnt to micro heavy their armies?
ok if we compare 3 things than yes supcom falls in the middle, if we now start adding more variables.. company of heroes, starcraft, homeworld, ancient space, warshift, etherium, grey goo, all the CNC games, dune, act of aggression, act of war, world in conflict, wargame, universe at war, age of empires/mytholgy, empire earth, hearts of iron, sins, ground control etc etc where does supcom now fall? maybe not on the extreme end of macro, but it sure doesnt fall closer to the most micro intensive games like COH /SC/homeworld.
i play strategy games. that is what i do. i dont play 1 game, i dont play FAF and become obsessed that is all that exists. supcom is macro focussed far more than most RTS games. how many factories does one build? how many units? how many extractors? shields, defenses, storage units.. that is macro. yes there is micro as well. but there are VERY FEW GAMES THAT HAVE MORE MACRO THAN SUPCOM (and the supcom clones, successors,predecessors etc etc) of course if yall wanna rush and finish ur MP games in supcom then no u wont see the macro, but if the ACTUAL average player goes through supcom, there will sure be A LOT more macro than the AVERAGE RTS.
haha ok insult me, ur english has been bad but u choose to think that its the coloured words that are off putting. use as many colours as u want, it wont improve ur language. although this is about the most legible post u've made so far.
ignore the facts that i layed down and ignore the questions i pose to u to compare what is and what is not micro orientated. ur so obsessed with ur FAF child that u choose to ignore everything else.
so because i use well known comparisons i must be wrong? so i must use current games? i think u are too self centered to even consider if i use modern terms.
also oh mighty one, the OP used supcom in his original post, thats why im refering to supcom. get over ur FAF
and this is also why im talking about supcom, and u insult me for referring to it when this what im contesting. u can call it wtf u want. but its still supcom.
This thread has become silly. If I was the OP I would be well put off this community. Why attack him over what he considers good or bad RTS or micro or macro? They are his opinions, the same as Utter or whoever. Arguing with them because you are worried about the direction of Ashes? Yeah, because one post by a SC player is going to swing the devs around... Just drop this, it's just unnecessarily aggressive. Tis the season to be merry after all
ur right. im done.
but the reason was this: air rushing. if u saw the discussion on the balance thread u should know what this is about.
Hey guys,
i just wanted to point out that i made this thread because i like ashes and that it is the only RTS after the release of starcraft 2 which got my interest.
I do know that ashes is a complete different game when you compare it to starcraft. But Ashes and supcom are going in the same direction.
I like both types of rts games (i mean starcraft and games like supcom which are more macro orintated).
I really hope that we will get a growing multiplayer community. I showed this game 2 friends and they will buy it
thats awesome, glad u like it and found more players
*tips hat* (for being the better person)
hello AlphaApe1, great to have new players in here supporting Ashes and telling the Com unity what do you thing about the game.
I just want to ask... how do you like WC, StarCraft1-2 and Supreme Commander at the same time? they are so different in every way possible, still i am happy to know that you like ashes.
what about Company of Heroes?, or Dawn of War games? if you ask me? i loved them and they are really fun to play.
About CNC.. i do think it was the best RTS game i got to play when it got released, i think by the end of 1994/early 1995
Comparing Warcraft1/Starcraft1 to CNC/RA, i will choose CNC thousand times more than Starcraft, or Warcraft
Westwood Studios was for me one of the best gaming company till EA bought it and they killed CNC, yes after electronic arts CNC was trash, but before that CNC was awesome.
the only CNC game that Electronic arts released and was great was CNC Generals, that's it. EA killed the Franchise, that's sad, i will love to see a new CNC game based on the first one or RA. try openRA its fun to play.
@ ASADDF
Hi. I like Starcraft 1 and 2 most because of its unique races and diversity of playstyles. I love the micromanagemnet of the units and the hardcore style of this game. To be decent at the game youll havve to Play nearly everey day (which i do). Supreme Commander is epic. It has nice Units and macro. I played it just t enjoy and had no ambitions like in Starcraft.
Abou CNC: Well yes the first parts of the game where fun but nothing like Starcraft broodwar or Starcraft 2 are still today. Broodwar made E-sports bublic. CNC had never really good balance and also the races where not as different in as they are in Sc 1 and SC 2. No offense really, the firs parts of CNC had done some good things for rts like the campaign but the multiplayer aspect of CNC is very bad if you compare it to Starcraft.
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