So I just watched the gameplay tease @ http://arstechnica.com/gaming/2016/10/a-first-look-at-star-control-origins-gameplay-prequel-due-for-release-in-2h17/?comments=1 and ask that you swap out that alert sound near the end. I feel like that particular alert sound is used all over the place (tv/movies/games) -- probably part of some stock royalty-free sounds bundle -- and breaks immersion.
Anyone else feel this way? Y'all heard this elsewhere too, right?
Examples:
Fuckin' Goldeneye/Perfect Dark. But yeah, I was thinking the same thing.
Ditto. That sound effect is pretty widespread.
Plus, a lot of alarms don't actually sound like that.
Oh, yeah. Gotta chime in here, please don't! Of course, I'm one of those people for whom the Wilhelm scream breaks all immersion in a film, I find it incredibly jarring... :/
Something more future sounding would be nice, a la Mass Effect or Stellaris.
Why would the crew want to be distracted by some repeating annoying sound. Maybe a single futuristic "Bing" type sound with a change of lighting that last for 15 seconds or so.
1st time I heard it was in Slave Zero.I remember it very distinctly because the volume was obnoxiously loud on this one sound effect compared to the rest of the game.Basically every time an enemy mech spawned in from a spawn point, that alert sound was played,
I grind my teeth every time I hear it.
For your list RafIt's also heard in Street Fighter 4 during the boss battle with Seth,https://www.youtube.com/watch?v=5FB3Q1PDawg&feature=youtu.be&t=424
I don't know about that "alert" sound, but I'm hella loving the music right at the end. It's so hyperspace. It just registers "star control" immediately.
That's actually how most alarms work on ships. They are played for a brief period, like a few seconds, then stopped because further playing it serves only as a distraction.
Thanks for the feedback.
The rest of that song is even better!
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