I think the starbase upgrade to assault fighters is broken. When my starbase's get attacked only 3 tiny interceptors launch to defend the starbase, and I have the 2nd upgrade to assault fighters installed (the upgrade you get from researching the last carrier tech).
Why would you waste constructor modules on those??
Now i got that song on my mind.... "shoo fly, don't bother me"
Waste constructor modules? You mean you don't have 5 billion extra constructors being built with nothing else to do besides upgrade every starbase to max?
And yes the interceptor module upgrade is basically a waste, since the tiny interceptors usually get blown out of the sky before they even get in range to fire one shot back (since they are armed only with short range kinetic weapons). Which is why I want the upgrade to assault fighters to actually work. Then they would be the small assault fighters with more hps and missile weapons, so they could actually fire at least one salvo off before getting blown up.
Looking at the XML, I would be inclined to agree that the module is broken. As defined, the assault fighter module has exactly the same bonus as the interceptor module, so as module upgrades replace the preceding module rather than stacking with it, you don't get anything out of it.
If you wanted to fix this without waiting for a patch, open up StarbaseModuleDefs.XML in a text or XML editor, find the entry that starts with <InternalName>AssaultModule</InternalName>, and do at least one of several things:
Thanks joeball123.
+1
Oh, i assumed since your interested in them then it is a more critical stage of the game.... but yea, with lots of constructors stage of the game, i don't even look what modules i am buying, i just fast click through them all, done, move on! lol
I am curious if any of the changes to these XML files affect the current game ?? I had assumed that any changes to the game XML files only affect new non-saved games.
Also note there is some issues with the fighter blueprints themselves (in ShipBlueprintDef.XML). How the blueprints are setup to include weapons, defense, and sublight drives can be tweaked to result in better fighter designs (especially when you have a lot of mass increasing effects to increase capacity of the hulls). I assume the last official around of carrier debate left the assault fighters to use small size hulls and interceptor and guardian fighters to use tiny hull sizes.
Doing any modding shouldn't effect the current game, unless you do something so drastic that it makes your saves incompatible.
There are many great features available to you once you register, including:
Sign in or Create Account