Several interesting things i have noticed with random chance in this game....
the yellow triangle anomalies... the one that often gives you a free tech. Sometimes i will get 10/15 free techs in a row, sometimes i will go that many and get none. It seems to like small 'runs' either way, but not 'mixed' as you would expect? also if i save and restart the next day, that will definitely break any 'run' that was occurring. Weird eh? anyone else notice this?
defended anomalies. This also seems to have some weird things going on? For example, one game i will get 5 survey ships within the first 20 turns, another game i will go a hundred turns and get none at all! Its like it has a mood if i am going to get several or a mood i will get none?
Another weird thing is there will frequently be small 'runs' of either constructor or colony ships. I can go a hundred turns and get none, then suddenly get three in a row out of the blue! This happens allot, clearly there is something weird going on with random chance in this game? anyone else notice these things?
Welcome to the world of RNG... where the derivative results/categorization of random numbers aren't going to always appear "random".
Did you mean "aren't going to always appear random" or "aren't going to ever appear random"???
But seriously, the law of probability dictates that unusual things can occur on rare occasions, but not as a repeatable pattern of 'behavior' - that is not random, that is not RNG, something else is happening?
Something that is 'cyclical'
RNG being modified within a cyclical pattern, that is what i am seeing in this game.
After 20 turns your chances of getting a colony ship cycles to 90% for the next 3 defended anomalies.
for the next 10 diamond anomalis, your chances of a tech cycles to 90%
Etc etc
nope, dont see that at all
Amazing.... i never saw any.... lets call it 'result cycles' for anomalies in Galciv2, but i am definitely seeing it in galciv3, definitely, as clear as day.
The short cycle for diamond anomalies is good i think, because especially in multiplayer it will stop any one player being too unlucky on the free techs.
But the exceedingly long cycle for colony/constructor/survey ships is way too long, needs to be shortened down a bit otherwise you can go far to long without getting any while some other player gets 3 or 4!...... unless the same cycle applies to all players at the same time? then its fine!
The former .
Any number of individual factors (such as "spawn each anomaly in a sector that has the current fewest anomalies", or "weight the dice so that the anomalies that we have not spawned enough of get a higher chance to spawn") bundled together can cause what might appear to be clustering or grouping along any number of aspects/dimensions (ex. "spawned 5 artifacts in a row sequentially (but in different random places", or "spawned 5 constructors in a path a survey ship might take over 10 turns, over 50 individual distributions").
However, short of viewing the game engine's actual code, all of this is pure speculation & conjecture.
The former .Any number of individual factors (such as "spawn each anomaly in a sector that has the current fewest anomalies", or "weight the dice so that the anomalies that we have not spawned enough of get a higher chance to spawn") bundled together can cause what might appear to be clustering or grouping along any number of aspects/dimensions (ex. "spawned 5 artifacts in a row sequentially (but in different random places", or "spawned 5 constructors in a path a survey ship might take over 10 turns, over 50 individual distributions").However, short of viewing the game engine's actual code, all of this is pure speculation & conjecture.
Not really pure speculation, because you cannot hide from statistics.
A normal person can perceive statistical patterns, but that perception 'can' be speculation. However, you could easily track what it is doing and write it down and study it mathematically, and i am certain that would verify these cycles exist...... if you could be bothered doing that, but not me! So i guess we are indeed back to speculation but not 'pure' speculation
Edit: mebe i can ask 'Simon' or 'Rainman' ? lol
Not really pure speculation, because you cannot hide from statistics. A normal person can perceive statistical patterns, but that perception 'can' be speculation. However, you could easily track what it is doing and write it down and study it mathematically, and i am certain that would verify these cycles exist...... if you could be bothered doing that, but not me! So i guess we are indeed back to speculation but not 'pure' speculation Edit: mebe i can ask 'Simon' or 'Rainman' ? lol
Statistics...? You're confusing a representative sampling of the population (e.g. games played by everyone) with however many games you've played by wrongfully assuming everyone experiences what you experience, and attempting to justify the proposed existence of an underlying pattern/mechanism based solely on what you are experiencing.
In addition to statistics, also there is the term 'logic', perhaps you have heard of it, but failed to apply it, since if i have 'assumed' what everyone else has experienced, why would i need to ask this question? "anyone noticed the strange random chance patterns with Anomalies?"
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