One of Kol battleship's lines is "For the homeworld" which in TEC's case is obviously Earth. Did something happen to it or are they just saying it for some other reason? Also there are no official systems resembling Sol system and random planet names don't include any planet names from Sol system (but there is star name 'Sol'). As if whole system was wiped out (by Vasari maybe as in rebellion they can destroy planets?).
Actually it is not obviously Earth. There has indeed never been any mention of Earth, so if it is in fact human's homeworld in Sins, it may have either been lost and forgotten about long ago or no longer has the same economic and political importance.
Or perhaps in the Sins universe there's a different homeworld for humans, as in Star Wars.
Then why would there be a star named Sol if Earth doesnt exist (is Star Wars there is no star named so)? I dont think a Terran planet could ever be unimportant econimicly or politicly (at least ingame) even if its only planet in whole system it can generate a lot of income all by itself and spread culture throughout system (and is also TEC's most preffered type of planet) so unless they polluted it or something and turned it into uninhabitable world (which they wouldnt be using for motivational speeches in that case as Kol does) or some other way got it destroyed (by Vasari as I mentioned above, turning planet into martyr as what Kol says sounds like, which also explains why there is star named Sol without planets it should have) it would still be of much importance wherever it is.
And what is with Hoshiko robotics carrier? Hoshi means star in japanese so obviously they also exist in game's universe which means that country also existed which means Earth also existed.
Also a lot of other stars are named exaclty the same as stars near Sol system IRL (unlike in Star Wars) so I dont see how in game's universe universe would be the same as this one but humans not being from Earth the only difference astrometricly.
If they dont know what their homeworld is why would they be saying what Kol says? "For the *planet everyone has forgotten about and orbits abandoned in middle of nowhere*" or "For the *planet we polluted and made useless ourselves*"
"For the *homeworld that got destroyed in this war and we have to now avenge*" sounds more likely from above ^^ also TEC must be from a Terran planet at least as they have best utilization ability of that type of planet (Advent having desert and less barren and Vasari volcanic and less ferrous planet). By their utilization abilities they seem to look for Terran type planets, next oceanic next ice.
Also what is this planet "Naeve" that is in original intro movie? It looks like Terran planet could it be rename for Earth? As original goverment of Trade Order seems to have been located there. Just seems unlikely to be as Advent were in its orbit (so cant be a core world as it is so close to Advent frontier) unless ofcourse they didnt expand evenly or let Advent get all way to core planets.
As I said its possible it does exist, but we do not know that for sure. One random Star name does not prove anything, its just a theory.
You forget there is only a few named planets in the Sins universe. If you're not in the TEC's top 5 most important planets, you haven't been named yet. And you get more Terrans than that in your average sins game!
Given that the TEC represent democratic/capitalistic government in the game, I wouldn't rule out environmental destruction of their original home world. It would fit them perfectly.
99.99% of planet and star names in the game are from random name lists. Sol is a possible random name, but you can't compare its planets in game because any Star could possibly be named Sol for a given game, and if you played that map again it probably wouldn't be called Sol.
Almost all the TEC ships have names from other human languages (and perhaps a few English names). Again good evidence, but it doesn't prove that Earth exists in the Sins universe. There is no direct reference or non-circumstantial evidence Earth exists at this time.
Homeworld could also be referring to the planet that particular Kol captain is from, or perhaps a more emotionally loaded term for the Trader capital.
In short, you asked for information about what happened to Earth. I said there is no information, and there is no direct references to Earth. You can read certain things as implying it might exists, but as of now its only a theory until the Devs actually reference it or put it in the game.
Until then, feel free to theorize and assume anything about Earth. That's part of the benefits of the game having a small but potent lore; you can do a lot with it for your personal canon.
I am not saying that particular star is Earth's star or that its randomly generated planets are whats in game's universe's Sol system, Im saying that name of Earth's star is on the list which somehow means Sol system exists in game's universe (and Earth is supposed to be one of its planets). But planet names from IRL Sol system arent on list (not a single planet, except for "Saturna" being unusualy similar) to be able to appear ingame which is somehow hinting that Sol system exists ingame but its planets are gone or changed.
And you guessed it right. I am asking this because Im writing a story and dont want to mess up any original lore in case I missed something somewhere...
Some problems with both of your explanations of why Kol captain talks about TEC homeworld, if TEC really did make their own homeworld uninhabitable I think he wouldnt try to motivate his crew by referencing their goverment's mistakes and why would he use *his* homeworld to motivate his crew if they could for all he knows be from other planets (unless he went over entire crew manifest and conviniently had whole crew from his planet), actually I am not sure if hes even talking to his crew when he says that or just to his commander (player) but that is a weird way of acknowledging command. Some ships' captains sound more like they are talking to crew such as Percheron carrier's "Commander is on the bridge!" while for example Arcova says simply "On my way" which is more like talking to one person. Guess it depends on ship size etc (I dont think captain would be only one on bridge of such a large ship (Kol battleship), and he has more lines which seem more aimed at his crew than his commander so kinda forces it to be a line aimed at his crew)...
Last explanation ( that he is talking about Trader's capital) seems correct but it is what I said before except I was saying that their capital and homeworld *is* Earth because there is a star name Sol in star list and Sol system IRL has Earth as one of its planets and origin of human race (which TEC are) *is* Earth. Still the only problem being lack of planet names from Sol system (which to me indicates they might have been wiped out leaving only star behind (Vasari cant destroy stars... yet) or lost their value due to inproper utilization turning them useless which is giving TEC reason to have forgotten their names - explaining lack of those in planet name list) Somehow this wrong utilization and turning planets uninhabitable seems to also be shown in Forbidden worlds DLC as there are Greenhouse planets (showing what could have happened to Earth if left to TEC long enough).
But in that case Kol captain wouldnt talk about it while ordering his crew to attack an enemy ship as it has nothing to do with them. So if he is talking about capital of entire TEC I think that would be Earth (because of Sol in star name list) but something happened to it(because Earth isnt on planet list).I think if there is Sol system ingame then TEC are from it (makes no sense to have it other way).
If he is however talking about TEC's current capital (not Earth because of it becoming useless or being destroyed) why would he call it homeworld as they all would know its not their homeworld, even Advent probably (dont know how long they live or if they could have surivived so long) are from wherever they were expelled to for generations and lived there for 1000 years yet they know its *not* their homeworld and their homeworld is in TEC territory (that desert planet) and wouldnt ever call any other planet their homeworld so why would TEC if they relocated capital from their homeworld for whatever reason call that relocated capital their homeworld? Would humanity IRL if relocated to another planet because of Earth becoming uninhabitable refer to that planet as their homeworld and forget Earth completely as some useless planet or would they call Earth their homeworld even if they cant live on it anymore?
That leaves TEC homeworld being destroyed by TEC themselves or neutral source (which Kol then wouldnt use in his motivational "speech") or gotten destroyed by someone else (which makes sense to use in motivational speech).
To me it still looks most likely that something happened to their homeworld from outside influence (like Vasari loyalist's strip) which Kol captain is using as motivation for his crew as it makes no sense to refer to it for these 2 other reasons.
I hope Im not writing too long replies... trying to explain what I mean accurately.
It's science fiction....I will reiterate the "fiction" part...
There is no reason to assume earth exists in this science fiction universe. If the phrase "homeworld" was used by a human in the Star Wars universe, you wouldn't assume it was a reference to earth, so why would you assume here? In fact, there's no reason to assume that the use of "homeworld" has a singular, universal meaning. If you asked Anakin Skywalker what his homeworld is, he isn't going to say Coruscant, he's going to say Tatooine -- context suggests that his place of birth is a more reasonable answer than the origin of the human species as a whole.
Furthermore, your understanding of the term "homeworld" is clearly at odds with the intended meaning in game. We don't dispute that the Advent have a "homeworld", and yet this isn't even their place of origin -- it was in fact a human colony settled long ago. Additionally, numerous references in the game, game manual, and game files repeatedly refer to your starting planet as a "homeworld". It would seem you have fallen victim to equivocation -- "homeworld" has different meanings and context suggests that it's usage in the SoaSE universe rarely, if ever, refers to the place where a species originates. How else could you have a map with 10 TEC factions all having their own unique homeworlds?
That names like "Sol" and "Hoshiko" exist in the game is not strong evidence that Earth must exist in the SoaSE universe. The Vasari have a ship called the Jarun Migrator -- are we to believe that they got this name from Lake Jarun in Croatia? Or that the Advent "Solundi" are sticking to their Turkish roots? I find that unlikely. Just as we wouldn't assume the Vasari are from Croatia and the Advent from Turkey, we also shouldn't assume the humans in this game are from Earth. Coming up with a large number of names to use in a fiction universe is quite difficult, and one must accept that the creators of such universe are prone to use our own languages and history as inspiration for their task. Even if a computer program was designed to randomly generate plausible names with no literature or other information as inspirational "source" material, the single syllable sound of "sol" can hardly be seen as an unlikely possibility in the midst of hundreds or thousands of generated entitites.
Even if earth did exist in this universe, that still would not imply it is the homeworld of the Trade Order. Just one possible explanation for this would be the science fiction universe of Battlestar Galactica (which by the way, has two earths). A variation of Stargate's lore would also suffice. While we could engender a little creativity to come up with other possibilities, the game lore itself offers the most likely possibility. Quoting from the game manual:
"The origins of the Advent began well before the recorded history of the Trade Order. Legend tells that their civilization began as one of the many broken peoples who sought spiritual escape on the periphery of known space following great wars of antiquity."
The idea of knowledge being lost over time is actually a core aspect of the SoaSE lore -- if you can accept the lore's explanation for the beginnings of the Advent, then you can accept the larger part of humanity forgetting or not knowing which planet they evolved on.
As a final note, I would point out that the SoaSE lore inherently contradicts the experience of every single game. There is no "Vasari invasion", and then 10 years later the Advent show up. There is no transition from the Trade Order to the Trader Emergency Coalition. There is no civil war that leads to the creation of the loyalist and rebel factions for each race. Where is the explanation for the player names "Galan Rim Union", "Serak Warriors", and "Prophets of Zei"? Why do I have to research trade ports if I'm playing as the successors to the TRADE Order? Few, if any, sandbox games are perfectly coherent with their backstory because a well developed lore is almost certainly going to conflict with an open-ended game. You are trying to reconcile pieces of information that are inherently incoherent and looking for answers where there are none.
I know what is science fiction and that this is science fiction.........
Because there is a star named Sol in game's universe. Which makes it more likely TEC's homeworld system than some other star (there is no star named "Sol" in Star Wars). Also there are ship names again as I explain below.
I cant find any scientific mention of meaning of homeworld, but Im pretty sure it means planet species are from and not an individual's planet (which I think would be called "Home world" because he has or had a home there - making some language problems eventually in reality).
I dont think Kol would use planet he is from (last <100 years) when saying "homeworld" (as all of his crew would unlikely be from same planet, and even if they were it could be some unimportant (to their faction/TEC in general) planet) but something more important such as planet entire TEC is from (they must have one). I mean he could be born on space station, in that case he has no homeworld.
I think "homeworld" *is* supposed to mean as near to origin as you know (aka origin of human species being homeworld of every human, not planet they specificaly were born on).
It means languages they are from must exists in game's universe which means countries they are from also did or do as does planet that country is from. Unless they conviniently had exaclty same language development from another planet with completely different continents and history. Especialy hoshiko part as it means "star" and this is a game based in space, so it wouldnt have accidently been given that name. Ofcourse using random word generation can real words be created and names have to sound *somehow* and all Vasari and Advent names are similar to each other to specific style (not sure if Vasari names means mean anything in other languages).
And Vasari are obviously not from geographic locations on Earth that some of their ship names might be, but Hoshiko obviously is a word from human language used by humans which isnt main language of the game (except in translations etc) which means its not there as something player can read (otherwise player would have to learn language of game's races to be able to play) but as a name for a ship (optional).
SO basicly TEC speaks their whatever main language is but it is translated to english to make game playable but also has other language's names for some ships which arent translated to english which means that it was named in another language (not their main one) which means that those languages must have a origin (country, planet). That origin could be different than in reality but also can be the same and as TEC are human species it makes sense its from Earth (I didnt hear any real languages being spoken in Star Wars as alien language, any alien languages there were made up by filmmakers and storywriters).
I think Vasari and ADvent if they have any name similarity to real language its only coincidence as Vasari were from other side of galaxy in game's lore and Advent probably dont speak much (telepathy duh) so they only use english or Vasari's language when negotiating (and when they explain what is happening or talk with you as there is no telepathy interface to play a game yet).
Sol also isnt only a name in game its a name for a *star* ingame, and that name is in reality used for a real *star* which is why I think that it is the same one (sun) and in reality that star has the planet Earth as homeworld of species which in game's universe TEC are.
There is no reference to any planet as "homeworld" in game (as in playing it) except in other meanings by Advent, this Kol line and Vasari referring to it as something they are trying to get away from. I think Kol refers to homeworld of entire TEC species, not only his faction's *capital*. And I didnt see any time faction's capital is called *homeworld* rather its called capital and even changing it is "Deisgnate *capital* planet". Did not check every single sound or text in game to see if it says something like "We have destroyed enemy's homeworld". Also in game's files its better to write shorter names for things instead of full ones.
It isnt likely that *everyone* has forgotten something that important. They know about their militant past even though they were at peace for thousands of years. Obviously they have historians, they also remember what they did to Advent for thousand years before Advent reminded them (even if it was kept from public due to nature there must be some recordings).
In single person analogy, person doesnt forget what town or house they were from even hunderd years later they still know (unless they were <5 years old or something when they left).
I know it doesnt *mean* that but it makes it most likely probability. It is more likely humans in game are from planet they are from in reality if that planet from reality exists ingame, now it may also be that humans in reality also arent from Earth (not trying to start a conspiracy theory just saying), but are still calling it their homeworld.
Game played isnt happening from begininng of lore, its after war was already all out for decades and players play on specific parts of game's universe as different faction
Those are all obviously factions created from races after they broke up from single goverment to fight more efficiently over multiple fronts (at least I would assume so). Each with their own story behind (Aluxian Resurgence referring to Aluxian dynasty from lore) which hasnt been written yet as part of canon (giving everyone a chance to make their own story about it). For example a single TEC goverment could hardly fight Vasari and ADvent over hunderds of star systems, so by giving authority to every few star systems over all planets and nearby stars (effectively game's "maps") they could fight without having to check in their capital in core worlds for everything while still doing work for them (fighting Vasari and ADvent off), each goverment renaming itself to something else such as Galan Rim Union etc. So did Vasari and Advent for their fronts (Vasari for example can request reinforcements from their main fleet which is still arriving to Trader space through nodes).
Blame bureaucracy. There are some references to goverment not wanting to use too deadly weapons especially in beginning of lore (such as beam cannons). For TEC ofcourse, Advent and Vasari and more than happy to use most unethical things to wipe each other out.
They may have not thought through when they wrote the lore (as more important thing was making game interesting in playing part, which is better to do than making a campaign etc) but Im trying to create one which includes everything from original in best and most interesting way possible. And as they left quite a few empty spaces and blanks it leaves for a lot of creativity. Im trying to do it without messing up any original lore or going with it in illogical directions (such as creating whole new system TEC are from even though there is a star named "Sol" right next to it). Its more about probability of something being true than making sure it is (as as you said there is none in established lore about some things). Sorry if you have a problem with that.
Its actually even mathematicly explainable as undefined parts of a curve (if you have dots making it probable that something is an exponential curve (TEC being from Earth) you arent going to assume its actually a curve which goes exponentially and suddenly turns logarithmic and turns back exponential afterwards (TEC being from some other system while there is a star named "Sol" in same galaxy (which we know in reality is homeworld of their species))). Aka extrapolation:
"extrapolation is the process of estimating, beyond the original observation range"
The first 212 star names in SoaSE are actual star names and could have easily been pulled from numerous accessible sources such as Wikipedia (https://en.wikipedia.org/wiki/List_of_proper_names_of_stars_in_alphabetical_order). Many of the other star names as well as planet names are based off of actual people, places, or things. This trend continues with ship names -- you picked up on "Hoshiko" but there are far more obvious ones like "Kodiak". Many of the names have roots with non-English words that are suggestive of the entity -- it's no coincidence that the Ankylon is a tanky titan while the Ankylosaurus was an armored dinosaur. Many other players have made these connections, yet don't jump to the same conclusion that you do. Why?
Well, let us consider two possibilities for this series of coincidences.
The first is that SoaSE really does take place in our "reality". That of course begs the question why there is no planet name of "Earth" or "Terra". Even if Earth was destroyed by the Vasari, that wouldn't explain why there are no references to it in the lore or history of the TEC. In fact, there is not a single reference in the game or the manual to any element of human history or earth beyond the names of entities. There isn't even a casual mention of a year that would align with our calendar or a reference to how the Aluxian Dynasty stemmed from our history. While an absence of evidence is not proof itself, it would be a very odd design decision to frame SoaSE in our own universe without ever once explicitly tying it's lore to our reality.
The second, and far more likely possibility, was stated earlier:
There's a planet in Star Wars called Aquarius, an asteroid called Polis Massa, and a species called the Thalassians. Are we to believe the peoples of the Star Wars universe named a planet after a terran astrology sign and an asteroid "Bread City" in Greek? Could the Thalassians secretly be Greeks from Thalassia or Elves from World of Warcraft? Maybe....or maybe someone just needed a name for a planet, an asteroid, and an obscure species.
Let's try a universe that does have "Sol" and "Earth" in it. There's a race of religious zealots in Galactic Civilizations who call themselves the "Krynn". Did they presumptuously named themselves after the world in Dungeons and Dragons millennia before meeting the human race? Maybe....or maybe someone just needed a name for an alien race.
Most if not all of the Advent capital ship names are Greek, Latin, or Italian words or places -- verbatim. It could be because the Advent are connoisseurs of Classical Western culture....or it could be because designers needed inspiration for names. I think you are reading way too much into the naming scheme of entities in the game. Games aren't immaculate products given to us by the divine, they are made by people who use inspiration from around them to create art and fiction.
Furthermore, you have a tendency to cling to coincidences that support your conclusion and ignore facts that contradict your presupposed notions. Call it hypocrisy, call it confirmation bias -- either way, you are frequently seeing only what you want to see.
Listen to yourself. When the TEC have a ship name that matches a real word, you act like it's a sign from the above, but when the Advent or Vasari have the same thing, you brush it off as just coincidence. You can't have it both ways. We also have a bunch of inconsistencies or misconceptions:
Your definition is contradicted by the game's lore. The Advent Homeworld is NOT where the Advent originated or evolved, because they were human colonists. General gameplay also contradicts your definition because every capital in the game is considered a homeworld.
Check the stats after ending a game, and you will see a stat indicating how many times you built the "Home" planet upgrade, which refers to how many times you changed your capital. The description for the maps "Crossfire", "Desperation", "Nemesis", "Power Struggle", and "Systems of War" all refer to capitals as a "homeworld". In the in-game map designer, the planets frequently used for homeworlds are called "Terran Home" and "Desert Home". Lastly, as a modder I can attest to the fact that the word "Home" is used dozens of times to refer to your capital planet. The game repeatedly and consistently indicates that its usage of "Homeworld" is completely different from your understanding. This is in part why you fail to understand our interpretations of the Kol commander's statement "For the homeworld" -- your usage of the word is not consistent with how the game uses it.
You are making an assumption because it is convenient for you. Our own history on Earth repeatedly has shown how easy it is to lose knowledge, even if it is important. Whole cities and empires have been completely lost. Technologies have gone through cycles of discovery and re-discovery. We know of monuments and wonders because of their references in ancient literature, yet are unable to find archaeological proof of their existence. The lore may not say the TEC homeworld is lost, but it is certainly plausible. You can't assume one way or the other.
Let's suppose though that the TEC homeworld is still known. That doesn't help your case at all, because that just begs the question even more about why there are absolutely no specific details on the TEC "homeworld". The most reasonable answer is because the designers didn't want to tell you. An open lore can make for better gameplay, and if they don't want you to know the specific name, then that suggests the de facto choice like Earth is incorrect.
This is a failed analogy. You cannot compare the memory of a single individual to the "memory" of a society where people die and knowledge must be passed on from generation to generation via communication. You are also ignoring the gross difference in time scales -- 100 years is a far cry from the 1000s of years that the game's lore takes place over. We have no idea how old Trader society is, only that the precursors to the Advent were discovered 1000 years ago. How many more 1000s of years of history is there before that? You have no idea, and even if you did know it would be incredibly ignorant of human history to assume that kind of knowledge cannot be lost over such a time scale.
You are missing the point. The purpose of lore is not to dictate gameplay, but to provide setting, depth, and inspiration. The purpose of gameplay is to make a fun experience, and not necessarily to communicate lore. Gameplay and lore are only loosely dependent on each other. If we allowed gameplay to dictate the lore, we would arrive at contradictory conclusions. We know star bases existed before the start of Rebellion, yet why can no one build them at game start? We know the Trade Order had trade ports during the Vasari invasion (you can see them in the intro), yet why do they have to research them again? The reason is simply game design, and no lore explanation is needed.
They are not obviously anything. You are trying to reconcile elements of the game that are not meant to be reconciled. Not every single element of the game is intended to fit in a single, coherent lore. Some elements exist because the make for a fun game, and are simply inspired by rather than representative of the overall lore. There is no reason to assume an interstellar entity would have to break up in to precisely 10 completely independent factions just to fight a war. The reason for having 30 playable factions instead of just the 6 mentioned in the lore is purely gameplay -- the designers wanted a 10 player maximum with no restrictions on chosen race. You are making things up to reconcile facts that aren't intended to be coherent.
In short, you are frequently finding a story where there is none. Accept that some things in the game aren't intended to speak of the game's lore. They may even contradict the lore in order to preserve the integrity of game's sandbox element.
Let's now go back to the OP:
Its because TEC *are* humans who are using *human* languages except for main one to name their ships. Vasari and Advent *arent* human and whatever language they use to name their ships obviosuly has nothing to do with that *human* language as they *arent* human to have used *human* language to name that ship.
Simply, if its an alien race, names from other languages dont mean aliens used *human* language to name it. But if *human* race used language other than main one in game (english) to name their ships it *can* mean that language exists in game as a language and not just to make ship name sound cool.
I didnt see any facts that contradict presupposed notions.
Actually nowhere does it say they are at all human even if they look similar, only that they went to that planet to escape wars (TEC could have been in a war with an alien species not only other humans). In many science fiction universes there are species that look very similar (like TEC and ADvent) although mostly because of budget but are actually very different, it is also explained in ST: TNG episode "The Chase" (not going to spoil anything).
They may have been on that planet for so long their physiology is a lot different from humans', evolving differently, adapting to desert instead of terran planet. Not to mention societal differences (Advent being in constant telepathic connection wich everyone) and other things which made them something completely different. How much diiference between species is neccessary to consider it another one? Neanthertals and homo sapiens are different species arent they? Yet both in a way human.
Also when I said Advent homeworld I meant place Advent as a society are from not their biological bodies (as they consider themselves one thing, you can even say the Advent are one being that evolved on that planet if you could see past preconceptions about single-mind-single-body type lifeforms being only way for lifeform to exist). Even human body itself is actually a huge "civilization" of cells working together to keep something bigger than themselves alive, and many cells die every day, but body lives on, better than it was before. In a way like single Advent person dies but Advent themselves live on (and dont even lose that person's mind because of their psitech).
From wikipedia:"species is often defined as the largest group of organisms in which two individuals are capable of reproducing fertile offspring, typically using sexual reproduction."
Now I dont think that ever happened between any of races in game's universe, so therefore it is possible they are different species according to this quote (as there is no recorded event, therefore making it unknown whether they actually *can* do so).
How is them not saying TEC homeworld's name in any way suggesting its *not* Earth?
There is no reason to assume an interstellar entity would have to break up in to precisely 10 completely independent factions just to fight a war. The reason for having 30 playable factions instead of just the 6 mentioned in the lore is purely gameplay -- the designers wanted a 10 player maximum with no restrictions on chosen race. You are making things up to reconcile facts that aren't intended to be coherent.
6 factions mentioned are general 6 types of factions that all this other factions (whatever amount of them there are) are (even if game randomly assigns their names which can make 1 faction name be for 2 different types). Just like in beginning there were only 3 factions (races) which split into 6 because of their differences. Either Loyalists or Rebels could have been considered a group of minor factions (faction names) of each of 3 races which was split into 6 after.
Goverment didnt break into precisely 10 independent factions (even if there are that many names for then in game, you can also consider each player being another faction), it broke into as many as there are maps * players on that map (talking about all 6 factions in general not just TEC)
Things seen in intro movies arent beginning of every game. Its what already happened somewhere without player being there playing. When player starts playin a game they start in some other system than one shown in intro movie where TEC only established a goverment at therefore having to rebureaucracy their tech again (checking in with core goverments of TEC to have permission to use it, building a prototype from schematics received from them etc).
Also what makes you think you are using exactly same trade ports as in intro movie? The looks of it? There could be a lot of not visible differences between them as intro trade ports were designed to be as cheap and efficient as possible (with no armor or consideration about what would happen if someone went all out attacking it as pirates probably werent so powerful) which made it very weak against attacks until Trade Order got the point and started researching war technology again and made some updates to it (which you have to reasearch) so it doesnt get destroyed in single hit as before.
All TEC ships were ships used for trading and probably had little to no defenses (for pirate attacks) and TEC had to research all that war technology they werent using for thousands of years and build some ships only for war (Kol being first one according to lore) and retrofitting merchant fleets using new warfare technologies.
And for having to research starbases again even if they already had them in previous games (updates expansions etc) it can be because they werent there until now (new maps added with expansions) or werent fighting there until now.
Actually the way I would say it is is that every time a player plays a map, that is the way story happens for that player in that map(essentially every player writing their own story sector by sector). Ofcourse it means that players can replay same maps and other players play them differently
I said already, when writing code for the game its better to use shorter names for variables and something you can actually remember more easily. Its easier to name a variable for planet being capital as "home" than as "capital". In gameplay no planet is called a homeworld, game's code is unimportant to lore. It could as well call TEC as not humans in code but that wouldnt make them so.
Why would they use a name they *know* is humanity's home system in a game in which humanity exists but its not their home system (which is what you are saying)? Mistake? Or maybe it actually is their home system.
As I said before I am finding a story where there is one and most possible, likely and interesting way for other things to fit into it. (last 2 paragraphs of previous reply). You seem to keep telling me that things I try to explain arent *proven* to be so, while I keep saying that it cant be *proven* otherwise therefore it is *possible*. You dont seem to understand that Im talking about "is there anything proving this theory wrong" in post and not "is there enough proving this theory right".
Quoting Einstein: "No amount of experimentation can ever prove me right; a single experiment can prove me wrong.". Replace "experiment" with "offical lore/game fact" and "me" with "possible lore". "No amount of offical lore/game facts can ever prove possible lore right; a single offical lore/game fact can prove possible lore wrong.".
And Im talking about second sentence here, and about whats in lore and gameplay and *not* about whats in game's code because thats there to be efficient in making game work, not talk about game lore (and gameplay makes game fun but can also talk about lore or include it in some way - aka "For the homeworld").
In op I asked if there *was* anything in lore about Earth to make sure it *can* exist in story Im creating, not if the story Im creating is already written and everything already fitting with proof of every part of it. Some things arent in game's lore and its those things that Im trying to check if they can be specific way (as in Earth being TEC homeworld) unless something in lore is saying otherwise.
The existence of humans in a fiction universe does not imply any relation to our current reality or history. Numerous examples of this exist in the form of fantasy realms like Lord of Rings that clearly do have humans but are not in any way related to our reality. When names in that universe happen to correspond to real world things, it is NOT to be taken as indicative of some relation. One such example would be "Gondar", which is a place in the Lord of the Rings universe and has nothing to do with the real Gondar in Ethiopia. The rules that apply to the Vasari and Advent also apply to the TEC -- just because TEC names are pulled from our languages and history does not mean there is a relationship. You have a double standard, giving the Advent a free pass on the blatant use of Greek, Latin, and Italian in all of their names yet looking at ONE Japanese name as proof that the TEC stems from Earth. To be blunt, you are wrong and are a textbook case of confirmation bias.
All generic references to the Advent in the game manual use terms like "people" while the Vasari and their subjects are clearly and explicitly referred to as "xenos" or "alien". For the devs to clearly describe the Vasari as alien but not the Advent as such would be incredibly misleading and poor story writing -- unless the Advent are also human. It certainly is possible the Advent are a unique species, but that seems rather unlikely given the context and the language chosen to describe them. Regardless, it really doesn't matter because my point still stands -- if anything, it is even stronger, because if the Advent are actually not human yet use "human" names then that simply reinforces my earlier points even more. Of course you will disagree for the same flawed reasoning you exhibited in your first paragraph.
Changing our definition when it is convenient are we? How quaint.
Culture has no bearing on what species a creature is. Is this just rambling or ignorance of basic biology? Additionally, Neanderthals are NOT human, they are another type of hominin. Homo sapiens are the only species that are human.
More and more rambling that misses the point. You are so tunnel-visioned on reconciling every detail in the game that you fail to appreciate the very nature of a sandbox game design. You are like a fanatic apologetic for a cult -- always capable of justifying your faith, always incapable of accepting reason. Take this little gem:
How quick and easily your imagination can conceive of alternate explanations when you want to prove me wrong...how dense and slow that same imagination works when it struggles to comprehend how words like "Hoshiko" or "Sol" may have ended up in the game....
Your reading skills are...wanting. Let's try this again:
NONE of these items are "code", ALL of them are visible in game without the use of any mods, cheats, or sleight of hand. Yet another example of you selectively seeing evidence to paint the picture you want to see.
Why call a human city Gondar in Lord of the Rings if it has nothing to do with Ethiopia? Why call an asteroid Polis Massa if it has nothing to do with bread? Why name an Advent ship in Italian if it isn't from Italy? The obvious answer is in front of you and yet you refuse to acknowledge it.
Really? Because here is your opening statement:
That isn't an inquiry, it's an assertion. You aren't asking if the TEC homeworld is Earth, you are stating that it is. Don't victimize yourself and try to spin this like a political campaign.
Says the man who wants to argue that the Advent aren't human and that the Trade Ports in the intro aren't the same as the ones you build in game. The irony is...astounding. I suggest you follow your own advice.
I'm starting to ask myself....
Which one are you?
There are so many odd things going on in this post.
Sol is not the name of any known system.
Terra is not the name of any known planet.
Luna is not the name of any known moon.
Advent, TEC and Vasari clearly don't speak english and the first two are clearly not from Earth.
Fortunately Ironclad was gracious enough to write a universal translator for us.
Here is how they really speak...
Vasari speak in a series of chirps and clicks and due to their inability to make facial expressions express their mood via colors in their skin. The universal translator likes to give them a deep raspy voice.
Advent speak in musical notes and by dancing (somewhat like our sign language). They also are able express a 2nd deeper meaning in their communication with other Advent due to their telepathic connection to each other. The universal translator likes to give them a melodic female voice.
The Trade Order of Worlds consists of hundreds of different languages. As a result the Trader Emergency Coalition enacted a common Trade Language to utilize between the systems. Even as the common language it is difficult to grasp with over 100 letters in the alphabet and different cultural biases impacting the meaning. The universal translator likes to make them sound more Human to us due their resemblance to our own species.
Oddly the Universal translator only translates audio to American English. Not sure if it's broken or by design. Fortunately the Universal Translator will translate written text to various other Human languages. So it's really more of a semi-Universal translator.
Actually there are version of the universal translator that will work with major European languages, such as German, but only if you buy the Kalypso manufactured models.
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