Ironclad Games and Stardock Entertainment are pleased to announce the release of version 1.85 of Sins of a Solar Empire: Rebellion today! This update enables features around the new Outlaw Sectors DLC and adds enhanced modding support.
NOTE: This version may invalidate your save games. You can switch back to v1.84 via the Steam beta opt-in system.
Changes:
For more details on modding changes in v1.85, please see this post.
Thank you based Ironclad.
Hi, thx for new DLC
already bought,
but can you please let us activate each change separately (Smuggling specialization, Rampant Militias, Pirate turf)?
Because I think Smuggling specialization is very interesting utility that add new strategy way to game, but Rampant Militias may be used as xp feed to enemy, so probably players playing 5vs5 games wont be very happy with it. On the other hand it is funny to fight alongside your militia
Also it would be interesting to see these militia change race depending on who owns the planet
Great work, keep it up
How exactly does it this work when the 40% cap is exceeded? For instance, suppose player 1 has 40% steal rate, player 2 has 30%, and player 3 has 10%. What does every player get in that case?
Pro-rates them all down.
Wow, awesome. Can't wait to give it a try.
I appreciate the work you have done. But if there is to be ONE UPDATE that would be the UPDATE OF ALL UPDATES, if you could add but one more movement type for ships to move around during combat. I don't care if it's a figure 8 or some random shape, but it would help so much with mods and immersion.
Please Sins GODS, hear my prayer.
Can we expect any more updates to SoaSE outside of any bugs that may have slipped in because of 1.85? Or to be more clear, what level of support can we expect in the following year?
Awesome!!
Are there currently any plans for the 1.85 update and Outlaw sectors coming to GOG any time soon?!
Patch 1.85 is available for download on GOG as of this morning, but no sign of the DLC as of yet.
Both 1.85 and the DLC are on GOG now. Good thing I didn't have anything planned this weekend lol.
My Sins is crashing today. The only thing that has changed recently was the new DLC of course.
I did all the standard Steam things checked integrity of files, etc...
Won't run. I just kinda get an empty black square on the screen. Then I have to ctrl-alt-del to terminate the thing.
Ideas anyone?
backs out of the room slowly...
There is likely an error in the background. Try editing rebellion.user.setting so that VideoIsWindowed FALSE is now VideoIsWindowed TRUE. That should help us get more information.
I ended up deleting everything and reinstalling. (So I never really got to the true cause of the problem.)
It works now. Playing SOA2 of course.
I'm not really a brute force delete and reinstall kind of guy. I prefer a mindful solution.
But thank you for the help. I was so tired yesterday and just wanted to have a little fun before heading to bed. As it turned out I ended up playing till 5 am this morning. I would have been better off if it hadn't worked.
Heading up Starfleet and protecting us all from the Borg is a terrible burden to bare.
Now I and my buddy have a problem, we can't get log in to Ironclad online, when we click, it kicks us back to the main menu almost immediately with the message "Disconnected from Ironclad Online"
Dev.exe no longer overwrites the settings files as it has its own....commends for the devs....
FINALLY!
The pipeline effect that causes each star's texture to "wobble" slows down over time until there is basically no wobble. In the pipeline GS_Star.FX, changing the float temperatureStart to a constant number solves the issue.
Who knows....maybe there will be a 1.86...
The "Enhanced Mod Memory Support" with the new patch is impressive.
It great support for mods. However there have been some hardcoded limits that seriously impact large mods.
What are the current hardcoded limits of Total Meshes, Total Textures, Total Sounds?
As per the post https://forums.sinsofasolarempire.com/363233/page/1/ they are
enum { MAX_NUM_MESHES = 400 };enum { MAX_NUM_FILE_TEXTURES = 1000 };enum { MAX_SOUNDDATA = 2000 };
Currently Rebellion uses
Meshes: 430Textures: 1303Sounds: 1608
Pretty sure they doubled them. I know for a fact it's 800 meshes.
Thanks ... good to get clarify on the meshes. I tired to dig up more up-to-date info but its hard to find.
I am not convince that the max total sounds has been increased ... or doubled.
So no more specializations? (because no more space on interface).
Also you should add militia fleets that are at cease fire with you but not with ship vision (kind of like civilians that help you fight in your gravity wells and near them sometimes if theyre in the mood - like players do in those kind of games - and trade (move between trade ports) rest of time)
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