For example, last nights game with yesterday's 1.8. My Death Furnace starts with +50% RP bonus and thx to my buildings around it is +9 which means +90% more to my base line RP total for a total of +140% RP. This and my Gaia Vortex and other goodies are on my HW which had almost +250% RP and that would be increased as I progressed. This seemed to me to make it worthwhile to mine nearby asteroids since I'd really be getting almost 3.5 RP/mine and I had no worries near my HW about them getting destroyed soon.
Tonight, with the new DLC (I also think some changes to 1.8 patch came out) being an Elite Founder everything is set to DL and install instantly, I started a new game and decided to try my Godlike strategies in a Huge galaxy and let all 12 stock races play along with my custom race. Hmmm... now my Death Furnace only provides +33% RP and adjacency bonuses don't help RP but only help manufacturing by +5% per!
Similarly, the Thulium Data Network, provides a fixed +8 research rather than a +50% bonus. The Durantium refinery provides +8 manufacturing rather than +4 RP.
Was all this documented somewhere?
The net effect of this is to somewhat nerf the human player's plans to get really strong due to RP. It also will make it more difficult for me to rather easily win playing Godlike by military means.
.. neilkaz ..
There has been a nerf, and it wasnt documented.
I saw it all converting my Star Trek xml's to 1.8 code base.
+8 research is SO HOLY FUCKTONS better than +50%, and +8 manufacturing is FAR better than +4 raw(for manufacturing, anyway). These are buffs, not nerfs.
I think the changes to thulium network and durantium refinery are great. The chage to the hive branch is reasonable, too. I am not so sure about the death furnace change (since it's a player unique), but i haven't played malevolent that much yet.
Theres a new Promethion improvement that adds +8 cr per turn. Other than that I did not see an other changes which were not listed.
It was actually supposed to be in 1.7.1, and thats where its documented too^^
last point in Gameplay
It was actually supposed to be in 1.7.1, and thats where its documented too^^ last point in Gameplay
Nice spot.
The balance passes look good and make more sense since early on you need 'raw production' and as you improve, your buildings increase raw production by percentage amounts. I am curious if now I need to no longer beeline for the Death Furnaces. I love shoving my citizens in them and will miss the greasy oily smoke of oven-baked humanoids!
I particulary like how the adjacency bonus on the ressource buildings also is manufacturing/research/economy points. +19 research thulium data network, fuck yeah. Now this is something I might pick over a fleet booster.
I would suppose one of the reasons for this change was the presence of asteroid mining. Whether or not it is still a nerf when mining is factored in I will leave for others to decide.
Is it intentional that the bonuses from Thulium and Durantium improvements are being enhanced by factories and research labs but the Promethion Reserve bonus is a flat one, not modified by markets?
Hmm, looking at the xml, probably. They used ColonyNetIncome over ColonyGrossIncome. Unless ofc that is in error.
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