So, decided to get back into the game, and so I boot up an insane map with 42 enemies, and its taking a while for a turn to go through now. Like, 20-50 sec. I don't remember it taking this long.
any tips?
In my case it takes up to a minute for a turn to complete. Its just ridiculous that after months of release it's still unplayable. Uninstalled it, maybe I will check it out next year, hopefully it will be worth playing.
I agree I was waiting for the constructor patch and built a map for 60+ players after the patch I played and the turns were taking so long I restarted with half as many ai races and still have time to read between turns
true 64 bit system..... I've found that with my system the largest playable map is immense with 20 or so majors.... that is still HUGE and way more than any other game in the industry can do...
Perhaps you should reset your expectations. Or upgrade your system.
in my case at least the game feels like it is slower compared to prepatch... i know there was a post way back where i posted the actual time it took for a turn because there was a bug with a certain system setup that made the first game turn take several minutes with a lot of AI but after that it went pretty fast
well after doing some testing at least for the first ten turns it actually seems pretty snappy averaging about 21-22 seconds total for 53 AI
while the early turns take 20 seconds for 50+ ai after about 90 turns the ai turn time has jumped to 3:10 seconds for 58 AI
In my case, there isn't much I can upgrade. Unless GTX1080 is available little sooner, but don't think it will help much.
Is there any game in the world that can handle so many opponents? The processing power it takes to play so many is huge.
I really think it will take more than just a GPU upgrade to improve the performance significantly. It will also take a CPU upgrade.
Also, you should probably watch your CPU/GPU temps as well. Many CPUs and GPUs will automatically reduce clock speed to avoid being burned out.
32bit games have been standard for a Very very very long time now in computer terms, but 64 bit is very very new. PCGamer ran a few tests on StarSwarm and Ashes of Eternity (both 64bit) and found that unlike previous massive games like say... Crysis, 64 bit games have the ability of scaling to a point that the processors once again become the determining bottleneck on performance... THink about that.. it has been many many years since a CPU has been the "slow" part. I honestly suspect that StarDock has themselves firmly between a rock and a hard place on some of the stuff they are doing. I suspect that they CAN RIGHT NOW implement all the diplomacy and AI stuff that players have been bitching about since alpha...However I also suspect that doing so on a 64bit architecture would basically melt most computers. So to make the game playable for the average player they limit what the AI can do.....Cause I suspect if we the players are actually honest.... I bet most of us are pushing our systems far more than we think we are.... and would probably have a much more enjoyable game experience if we lowered the numbers some...
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