(Im talking about galactic civ 3 without DLCs) (government settings are normal 33% to everything and 50/50 production)
Maybe i get it wrong or do something wrong but i think the thalan tech tree is stronger than the others.
I have easily an production/researchment/income of 600/600/~60 on my home planet after ~150 rounds I pretty much rush the buildings for production and research in the tech tree and go for merciless idealogy so i have the boni from "Motivation".
If i play Drengin tech tree i get close to that amount but the other factions are not even close. (look pictures below)
So my problem is that as thalan i have 2 buildings increasing my raw-production by percentage (Hive and Gaia-Vortex) or 3 with the merciless ideology. Thalans even have super good researchment buildungs. I searched for a balance in other factions especially as Yor but they have no way to have the same or nearly same raw-production (the Matrix is shit compared to the gaia-vortex + there is no alternate for the hive).
My question is is there something else the Yor for example have as a balance ? Or is the Thalan tech tree rly the strongest. because i didnt see anything in Yor techtree. Their weapons are just normal they production is not that good diplomacy is also not that good and construction is normal too.
I played a lot Drengin/thalan/Yor and Yor are waaaay to weak (and im sure the others are also too weak, but i didnt test them a lot)
Where is the blance ? Because high raw production always leads to high researchment and that leads to better everything. Or is it the "Death-furnaces" that is too op ? but then the other ideologys are too weak. But still 2 buildings increasing the raw production in precentage which are not avaible for other tech trees. Or is it like Yor need a lot planets to be good......
Things that only Thalans (tech tree) have/can:
-2 Raw Production (by percentage and without) buildungs
-High capacity researchments for ships
-Very good Research building (hyperion matrix)
-Most terraforming tools especially 2 for that fit in every tile
[After 125 Rounds (class 15 +25% food/population - start planet), after some more rounds i reached 1200/1200/140] Thalan tech
[166 Rounds (class 16 start planet)] Thalan tech
[230 Rounds (class 15 +25% food/population) around the same tech level than the others] Terran tech
[210 Rounds (class 16 start planet) same tech level] Yor tech
is there a way to enable all techs on turn one and give ourselves extra pop growth so that we can test different builds?
You are specializing and optimizing your planets. This is normal and you will always pull ahead of the ai. Its one of the hallmark features of Gal Civ is to exploit your race abilities to gain the advantage over the other races.
Yes the Thalan tech tree is strong. It is perhaps the strongest of all the races. However that does not make it the best. Other settings such has how many habitable planets you have can affect how you do over all in the game. I would not change anything to the Thalan tech tree except make the cost of the Gai Vortex slightly higher in research and require a few resources to build, maybe 2 antimatter, 2 Elerium and a Promethion. This would more than justify its power. The Mother hive is an end game tech and as such should be OP since it took you forever to get there.
I play a custom race that has the Thalan tree and to be honest I rarely get the Gai vortex till I am 2/3rds thru the entire trees. Other races play differently based on how you want to rule your galaxy. The Krynn are VERY good at spreading out and influencing you to the point of losing your planets. The Iridium when built up can simply buy their way to an alliance.
I would like to see both the Drengin and the Yor have access to more powerful weapons with longer range and reduced tech research costs. Both races are conquest driven and their tech should help them for this particular path to victory.
Happy Conquering!
This was actually spoke on another post. What they suggested was either converting the hive to total manufacturing or the power plants to overall production. Have you tried the iconians.
Maybe this can be modded.
Honestly those numbers are pretty low for your turn counts.
Your pop numbers are WAY too low for turn 125. Delete a bunch of buildings, add farms - all your numbers will increase.
I will be creating a guide on how to build a decent economy over the next few days.
Also Iconian tree is arguably as good as Thalan. I usually play with this.
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