Several merc ships appear to be assigned wrong role (or at least a poor choice). Escorts are sacrificial units in a fleet as they are mostly targeted first and attacked until destroyed. E.g. your expansive merc carrier getting blown away on its first battle is a real downer. It should have a support role (like normal carriers) vs. escort.
The Zindellit =survey ship: escort; should be support
The Praxis= Ideology points: escort; should be support, or guardian
The Retribution= fleet accuracy/jamming. Beam range; Assault should be support, or guardian
Hivebase One= carrier; Assault should be support, or guardian
The Bitte = Fleet +Move Cap; escort; should be support, or guardian
Safety In Numbers= Fleet +Move Cap, shield boot; escort; should be support, or guardian
The Gestalt = fleet accuracy/jamming; escort; should be support
The Scow =250 Credits each time it survives; escort; should be support, or guardian
he Linked Aerie=Carrier; Capital; should be support
The Helmder= Carrier; Capital; should be support or guardian
The Shaout= +fleet all defensives; Capital; should be support or guardian
The Wraith= Fleet repair; Capital; should be support or guardian
I may have missed some, and certainly some of my “should be” roles can be debated, but I think you need to take a look
Sounds like fodder for a good mod!
Yup, I have already made the changes and tweaked some of the preks. Don't remember my exact #'s but an example is a merc that costs 1000 and only boosts income by 10/turn. Thats 100 turn payback! Not balanced imo
Disclamer. I do really like the merc concept, just thing it needs some tweeking
Lost the Praxis after he ate an volley of missiles. I'd miss that mercenary, he gave me 50 malevolent points.
If it was a support it would have been the last to go down. Would have lasted longer even as a guardian
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