Too many Starbases, not enough time? No problem.GalCiv III v1.7 Brings Starbase update to solve all your management problems!
We know that many of our fans love playing gigantic-sized maps over sprawling hours of game play. The new Starbase update brings several new features and tools for reducing micromanagement and increasing efficiency for those late-game long hauls. Check out some of the update's highlights:
...and more!
To check out the full list of changes for v1.7, see the official change log below.
For more information about Galactic Civilizations III, please visit www.galciv3.com.
v1.7 Changelog
Starbase Upgrades
Ship List Screen
Starbase Screen
Battle Assessment Hovering over an enemy fleet displays an estimation of whether or not your currently selected fleet will be victorious. This same information is displayed prior to starting a battle.
Shipyard Auto-Idle Added Shipyard auto-idle function that replaces the old "shutdown". If the Automatic Idle checkbox is selected, the Shipyard will shutdown if it has no ships to produce. Adding a ship will automatically resume production.
Planetary Alert System Added alerts added to influence, population, and approval statistics if one of these attributes is at risk. The Alert tooltip includes information on how to address the problem.
Diplomacy We have improved the balance of the diplomacy system to make it more fun and less exploitable.
Gameplay changes
Interface
Bug Fixes
Very nice,
Thank you Stardock!
By any chance did we get any sorting options in the ship design list? Simply being able to sort by name, hull size, cost, time would be great.
Thanks for the new addons.
TY for your efforts. Well done.
Nice changes indeed; since I really enjoy playing on larger maps, this will make things a lot easier^^
Although I am still hoping for an option to show a list of uncolonized planets, like we had in GalCiv2. Any chance that will still come in a future update?
Keep up the good work anyways!
Wow, thank you!
Most excellent, will have to dive into this, when the evening catch up with the present, somehow. You are the best!
Great looking patch!
Was the precursor colony events bug also addressed per chance?
If we 'Opted-In" for 1.7, do we need to do anything to ensure we update to the official release?
Opt-out
Thank you Seilore, what is the procedure to do that?
Same as Opt-In. Steam - Game Properties - Beta - Opt-Out
Thank you!!
When I attempted, the bar read: "None-Opt out of all betas." I was unable to change anything. Does that mean the beta is gone? When I start the game, it reads version 1.7.
Sounds like you're good. You could click on verify game cache if you want to be sure.
Sometimes/oftentimes Steam will still say "opt in patch" even though you aren't currently using the opt-in, Don't ask me why, just file it under Steam Gonna Steam.
If you are worried that you aren't on the latest version, check the actual GC III app in your steam folder. If it says 1.7.0.16, you're good to go!
That's great. I'll need to find some time to test these out
I am enjoying Gal Civ III and the recent update has brought many improvements. But there is one thing that I miss about Gal Civ II that never made it's way into GCIII and that is Ship Crew XP. For those that do not know what I am talking about, Ship Crew XP is this: when one of your ship engaged in a battle and won the crew would gain experience points. After a few battles the crew would gain a level and after many battles they would gain many levels resulting in extra hitpoints for that ship. This is not unrealistic as any military veteran knows that battle harden veterans develop instincts, quicker reaction time and reflexes that give them quite an advantage over raw recruits. In the game it meant there was an entire strategy around developing and utilizing veteran ships.
I eagerly await the return of ship XP.
I agree completely gterhune. It really added to the immersion for me. I love anything that adds to my feeling of "ownership" in the game. I really miss the Arnorian ships that popped up from time to time. Bring back the killer porcupine ships!!!!!!!!!!!
We are working on a new XP system, once we are happy with it, we will be bring back ship levels. Don't want to promise when yet. But it is on the top of our list, after fixing some outstanding diplomacy issues.
+1 to the ship levels request. Its fun to choose to risk a ship to give it the option of gaining experience.
Where can I find the opt-in updates list?
Opt in and release change lists are always posted in the pinned section of the support forum
I'm looking for the list that includes the opt-in updates. Version 1.7 has had several opt-in updates-- there must be 5 or 6 by now.
I know I saw that list once upon a time but, for the life of me, I can't find it now. I've searched Stardock, Steam and the GalCiv3 forums to no avail.
TIA,
Richard
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